http://dbd.game/killswitch
The Hunter (Bloodborne Chapter Concept)
Father Gascoigne, aka, The Hunter.
The Hunter has 3 Forms. 2 of which he can switch into. Switching between forms plays a small animation lock with a slight movement speed penalty (1.25 seconds). A clang will be audible to tell survivors The Hunter has switched his weapon stance.
Stance 1.
115 movement speed. Everything about The Hunter is standard in this form. In stance 1 he has his Blunderbuss. Shooting survivors with it will not injure them, but will make them stagger for 2 seconds. Allowing him to close the gap for a hit. This attack is mid-range and has a short wind up. A cocking noise will be audible for survivors whenever The Hunter readies this ability.
Stance 2.
In stance 2 The Hunter moves at 110. He loses his blunderbuss to two-hand his axe.
His axe has increased range, but a longer delay than a normal attack. He also gains a small non-lethal dash ability. Good for closing small gaps.
At the beginning of the trial, a music box will spawn in the map and have its aura revealed to survivors. Survivors can pick it up. This will make them oblivious.
If The Hunter is around the music box for too long he will enter his Beast Form. Closer proximity means faster build up. Survivors can choose to hide the music box rather than carry it. But if it sits still too long all players will hear it chiming faintly as its aura is revealed to everyone. The Hunter can stomp on it to destroy it and it will respawn after some time.
Stance 3 Beast Form
Inside Beast Form The Hunter cannot pick up survivors or vault windows. He moves at 120% speed. If all survivors are downed he will immediately exit Beast Form. Beast Form has a set duration that can be increased or decreased with add-ons.
Inside Beast Form he can charge up a frenzy attack where he slashes wildly. Colliding will end the frenzy, and break any dropped pallets it hits. This attack can hit multiple survivors. Max charge moves faster and lasts longer. He retains the ability to change his direction but marginally. Think of Oni.
Survivors can use Beast Form against him through its limitations to save a teammate or loop him at a strong window. But it can also backfire heavily. His increased movement speed and frenzy ability making him able to chew through a team and their resources within seconds.
Perks:
Fear The Old Blood:
“Seek the old blood, but beware the frailty of men.”
For every first hook on a survivor, All players gain 1 random positive and negative effect for 60 seconds.
Killer:
Positive: 5% Haste, 10s Aura reading, 15% Action Speed
Negative: 5% Hindered for 20s, Blindness, 25% Stun Duration
Survivors:
Positive: 5% Haste, Kindred for 20s, 6% Repair Speed bonus.
Negative: 8% Hindered for 20s, Exposed, Lose held item, Any gen touched explodes.
*Note: Any status effects without a specified time duration lasts the 60 seconds.
Cleave
“Beasts all over the shop… you’ll be one of them sooner or later.”
After hitting a survivor, gain a token. 4 tokens will unlock the following effects:
When starting a chase, gain 1 tier of bloodlust. Gain a 20% hit recovery reduction (non-stackable).
*If paired with STBFL whichever one has faster recovery will take over.
This perk has a 20 second duration which is reset by basic attacks. Reapplying itself each time. If you don’t hit a survivor before it runs out you will lose all your tokens. Can be reactivated indefinitely.
Bloodletting:
You feel the sting of iron in your nose, tempting you to come closer.
Whenever an injured survivor enters your terror radius they will scream and become oblivious for 30 seconds.
This perk has a 40 second cool-down.
Some notes/thoughts:
I wanted to make a push-and-pull with the music box. Survivors can abuse it, but put themselves at risk of losing the game quickly. And so can The Hunter. Risk and reward for both sides. I wanted to avoid another Pinhead box situation where your solo-que teammates get you all killed. It’s a totally ignorable part of his power. If neither killer nor survivor want to interact with it they dont have to. But his base forms are kind of mid. So sometimes you wanna go beast. I think it’s an interesting dynamic that fits the lore and gameplay choice introduced with the box in bloodborne. It turns Gascoigne into a more predictable but dangerous enemy.
As for the perks I wanted to reflect Bloodborne’s lore and mechanics within it. Cleave being a parallel to the combat healing mechanic. FTOB being more lore inspired with the blood empowering but contorting those who consume it. Bloodletting is just there tho. I needed a third perk. I think the pseudo stealth is cool and even if it’s not amazing still has use within a match.
I picked Gascoigne because it’s basically impossible to implement any other Bloodborne character into DBD. It’s ripe for a collab in aesthetics and lore. Just hard when your options are this or a 10ft nightmare horsey. Gascoigne himself acts as an introduction for a lot of the game’s mechanics and lore. That’s my main argument for why it’d be him.
If anything I think Bloodborne would end up being a cosmetic collab *if* it happens. Whoever gets an Eileen skin is my new main.