http://dbd.game/killswitch
Do you think behavior is doing a lot better than back then?
Comments
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I personally never had an issue with boons this is new info to ngl 😭
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It's funny how the majority of people complaining are upset about them listening to the community MORE. The thing they used to REFUSE to do, and was why people started to quit the game. They are in a no win situation where both options are things the community complained about. Even when they give us a heads up on ideas they are working on, trying to do quality control that ACTUALLY takes what we want into account, the community still doesn't let up on the criticism on all fronts.
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Did you just start playing? Cause literally the past 2 years have been soloq buff after soloq buff. The only thing they're missing for soloq is showing the anti camp meter on the hud and showing your teams perk loadouts before the match. If you think soloq is bad then you should've played a couple years ago when there was no way to tell if a survivor other than the obsession is in chase, no soloq hud, no anti camp, no basekit bt, and they even changed knockout which was the #1 soloq destroying perk (besides third seal)
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I think they are doing more and more to ignore the survivor playerbase and kill the solo Q side of things, every other aspect they are doing better
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They never listened more to their community. Every (mid)chapter they refuse to acknowledge the feedback given wioth resonable postings. Instead they make more and more poor decisions and counteract their own game. Literally each change isnt thought out enough.
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You are a prime example of what I am talking about. You complain and nothing else. Whenever they TRY to communicate more, all you respond with is "YOU WON'T LISTEN, WAH WAH WAH" and it comes off as more complaining for the sake of it.
They already were posting their ideas for skull merchant for criticism BEFORE saying it would even reach PTB (which they never said it would I believe. I think they were looking for community feedback before going further). Did that just mean nothing to you? The way you respond implies that no, it really didn't mean jack all.
YOU are killing this community. Everyone LIKE YOU are making things worse. Yes, we need to call out bad practices- but how are they supposed to improve with NO POSITIVE FEEDBACK?
If every piece of advice is "here's why this sucks"- how are they supposed to know what is salvageable and what isn't? Imagine if they had showed all three skull merchant power designs side by side, then asked you to rate them. Based on this comment I am almost certain you would provide so little positive affirmation that they wouldn't even be able to tell which one you hated the least, much less what ideas they could recycle for later.
You and the "They only listen to X side" hive mind are all just making the forums less useful for them than they could be. Genuinely, if you aren't willing to be constructive and provide actually usable information, just play the game and ignore the forums. The less cooks in the kitchen, the less people who care more about the game have to talk over you.
People are trying to give ideas for how the game can be fun for BOTH SIDES and consistently. That isn't what you are doing, nor is anyone sharing similar sentiments. There have been PLENTY of ideas players wanted in the game that got added.
We wanted anti-face camp and we got it. We needed more information in solo queue during and before a match- they already gave us the mid-match UI and I'm pretty sure they JUST put out an update that let's you see other survivor builds in the same lobby.
They HAVE improved. You are just too hell bent on pointing the finger at them for any and every cause for why you are unhappy.
Maybe it's time you look towards yourself for that, and let other people focus on making the game fun when you return with a better perspective.
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How can you still pretend that? You have no arguments going for you.
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It was never mentioned that boons were an issue. My original comment was replying to someone who talked about it used to be fun before CoH got nerfed.
What I meant was that the game used to be more fun in the past, long before Boons or any of the more modern stuff came to be. Hence why I mentioned all the old things.
Personally, I would love to have much of the old stuff back, since the game felt genuinely better to play at the time. More specifically, I would love for a classic mode with all the QoL updates we have today.
Classic HUD, but with the added QoL stuff, like the indicators for repairing/healing/being in a chase etc.
Classic maps, with some QoL like removed infinites, but retaining the classic dark lighting and heavy fog.
Classic perks, add-ons, and so on. Would have been a fun mode to try out, and seeing how the modern playerbase would feel about the golden days (generally accepted to be between 2018 and 2021, before SBMM and grades got implemented). Blizzard did this with Overwatch, and let players test out some classic ways of playing, from the very beginning, throughout some defining metas that formed at the time. I think DBD could have benefited a lot from a classic mode (with certain QoL implemented, to make it more fair for the killer players).2 -
I can tell you didn't even read the post. I literally gave examples of the improvements they did.
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how far back is back then? i've been playing since pre huntress back on console
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The game is simultaneously in the best state it has ever been in, while still being in a horrible state and needing a ton of love.
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As someone who started playing back in 2019 they have absolutely balanced this game way better now a days
this Game used to have some really bs mechanics lmao
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The only thing you brought up is anti-face camp. Which is a prime example for NOT listening to feedback, cause nobody asked for a anti-face-camp solution, but players wanted a anti-camp solution. They just changed the issue towards proxy camping, which became way worse than before.
The rest of your post are just failed insults.
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nah, they do the bare minimum
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In a sense that the game was better, yes. The game rn is pretty awful unless you're sweating your cheeks off every single match, don't care about losing every single match with almost no bloodpoints, or play in a SWF for easy carebear mode.
Also, we need an actual MMR system back in place, I'm getting tired of being paired with Survs who don't touch gens while I'm in a two minute chase, that ######### would never happen when MMR was controlled by season rank and I was past bronze. I'm getting tired of being put against 4k hr TTV Blights/Nurses/Twins that claim they are on 100+ win streaks while I'm getting SoloQ teammates that literally seem brain dead.
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I literally mentioned how they have gone out of their way to try and give us information on things such as the next Skull Merchant redesign before even getting it to PTB. They literally just said "hey, before we work on this- is this something you would want?". If outright asking the community "is what we're planning something you would actually like" doesn't count as trying to listen to feedback, then there is literally no definition you could come up with that would be healthy for the game.
Heck, I don't recall hearing many updates on that since the community mostly said they didn't like the idea- which implies they probably are going back to the drawing board- listening to the community not wanting those changes.
Your entire rebuttal was "you don't have an argument" after I give you multiple. Then you ignore one of them to say the other argument you claimed I didn't have wasn't good enough- because despite it reducing one problem it made another worse?
News flash: good players adapt. There was always going to be some annoying strategy killers leaned more heavily into as a way to make up for what the devs did. It's how people create and play a "meta".
Also, "face camping isn't camping" is the exact same logic as "a square isn't a rectangle" It's literally just a more specific version of the original idea. Any attempt to go after camping would inevitably backfire, survivors already have plenty of tools to make it harder for a killer to keep someone on a hook against a good team as is, camping and tunneling are just killers taking advantage of the average survivor not being capable of good decision making. People complained about camping, other people were worried that being too harsh on camping could result in harming the ability for killers to play the game even when NOT camping. They tried to take both of those into account with those changes, they even explained their thought process when introducing it. Just because it isn't "good enough" doesn't mean there wasn't an attempt.
Seriously, if you think it's so easy to handle proxy camping- describe how YOU would deal with the problem. You seem so sure they aren't putting in actual effort, yet other than insulting the things they did TRYING to appease the community- you provide no solutions beyond "be better".
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Well put. Claps hands
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No I think when Cote & Mclean left a lot of the original vision, creativity, and some unquantifiables were lost with them. I appreciate Almo's vision and direction among others, but it just hasn't been the same since we lost those two.
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On some fronts, sure.
In general and overall - no.We waited 8+ years just to get another game mode besides the default.
We waited 8+ years for banners/badges.
We waited 7+ years for custom lobby bots.
No comp, no integrated voice comms which literally every multiplayer game has that relies on teamwork.
No MMR display, no clue of what caliber survivors or killers you're going against.
No care at all for solo que, despite that being the grand majority of players.
Full on greed for cosmetics and other store purchases.
This company is awful in today's standards. I equate BHVR to Blizzard Entertainment in regards to their genre they have complete domination over.
If they had healthy competition, there'd be a lot more risk of losing players. But we have nowhere to go, cause every other game in this genre…is absolute garbage or has failed in its come up.
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Reviving this because I'm petty: they changed the new skull merchant preview- yeah it isn't great either but they at least got the intent that we didn't like the last one. Now it's just a matter of them understanding what SPECIFICALLY we are trying to tell them. which is easier when the community simply points out "I don't like THIS PART specifically" rather than just "throw the whole thing away" which has been the main sentiment on these forums for everything.
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Yes they are, and anyone who says they aren't is straight up denying reality at this point. Either that or not remembering how worse things used to be, because their way of interacting with the community and responding to feedback improved A LOT over the years.
In DbD's early years, the devs would often ignore many player complaints, being asked about the same things by many players for years, and always repeating they had no plans to change it, sometimes even making dismissive remarks about it. One comment particularly dismissive even led to an outcry that resulted in an apology.
They would also respond differently to each side. Killer nerfs always came way faster then survivor nerfs or killer buffs, even when there were lots of requests about it. That probably happened because there were way more survivor players than killer players and the volume of complaints was always bigger on one side, but it happened nonetheless. Today they don't let this happen anymore and are constantly listening to feedback from both sides and releasing updates with good changes for both sides, to the point it doesn't even make sense to call them one-sided anymore. That's a noticeable improvement.
Oh, but don't think that means it was all good for survivors back then! Some stuff requested by survivors would still go many years without answer, and the devs were less careful on wheter or not killer powers could be useful for camping back then. Those anti-camp drawbacks the Artist and the Dredge weren't a thing back then, and Bubba was originally released as one of the weakest killers in the game but also as an absolutely uncounterable facecamper, even a better camper than he is today, because base-kit endurance and the anti-facecamp mechanic didn't exist.
But with time, the devs learned and improved a lot. On the latest years they've been listening to both killer and survivor players and implementing a lot of stuff both sides have been requesting. The overhaul they made to many perks, the changes to survivor UI that gave more info to solo players, the nerfs to strong stuff both sides had (like killers that were too strong, med-kits for survivors and some of their strongest perks as well), THE NEW GAME MODES and the now-occuring QoL changes are all part of that. Not to mention the stuff that got changed before release: remember how awful was the original idea for a finisher mori? Remember how much they changed before they presented a second version of it, and even then how they made a few extra changes before it got implemented, like keeping ebony and ivory mori as they were? That happened because they listen to players. Do they still make mistakes? YES, and I've been criticizing some of their decisions myself, they are human afterall. But saying they aren't doing better now then before is simply not true, it's denying how much good stuff they've done recently and how far more they do now in comparison to before.
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Late response sorry, but I mean as far as a year ago or more it can go from first release or maybe later stages you name it as long as it isn't present day Bhvr Dead by daylight
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yes it is better than before.
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Haven't you posted here before?😭
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No, I think the game is in quite a weird state right now. They're making efforts to fix it but there's not proof in the pudding yet.
Personally, I preferred DBD and BHVR back when it was more of a janky low rent experience - before all the realm beyond updates. It had soul, atmosphere and was fun. Both sides had completely broken kit but there were far less complaints and more fun.
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100% better. Especially in the communication department. When I started playing, game breaking bugs where left unmentioned for months, characters and perks released in unbearable states and events where a lot less interesting.
Don't get me wrong, I don't want to play defender here. There is still a lot to improve.
Overall though, I think BHVR has done a "good job so far" to reconnect (or connect at all) with its playerbase. Took a long time but we are getting somewhere.
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i mean it is better than back then even though I don't like certain aspects of balance now
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hahaha probably, I just wasn’t paying attention to the post date. Sometimes there’s a lot of posts saying or asking the same thing. It’s hard to keep up.
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BHVR have obviously learned a lot in the last near decade since DBD came out.
The game has been refined and technically is in the best state it has ever been in. Of course, as with any other artistic project, the more refined it becomes the more it loses the character and soul it originally had.
So of course BHVR are far more experienced at better at what they do but they are also far more efficient at pushing you towards the store at every opportunity possible.
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they did for some time after Eruption nerf, but 1y ago game started going downhill again. More and more bugs, more and more cheaters, matchmaking still bad, game balanced for newbies without awareness about how good players will abuse "boosts" for newbies.
We got massive focus on new content in terms of licences, while bugfixes and health are kinda...quite ignored
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well thank you again for commenting lol :D
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i do think dbd was alot more fun when it was unbalanced.. but its not a decently balanced game with a lot less frustration… they are doing better but some killers are just so bland especially recently
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It is a mixed bag, really. No easy way to answer this one.
You see, I first started playing DBD in December of 2018, and I instantly fell in love with it. It was, and still is, the best game I had ever played. As the months went by I think BHVR did a fantastic job: the original Mettle of Man was an exception, yes, but everything else was perfect: the content we got was good, things weren't changed unnecessarily, and the things that got changed were justified and made the game healthier with their changes, such as the changes to Decisive Strike and the process of getting rid of Old Legion.
It was the peak of Dead by Daylight for me… until July of 2019 and Freddy's rework. That truly shattered my opinion of this topic, it was, in my personal opinion, the worst change ever done in DBD and the worst change that will ever be done to this game. I was playing the day it dropped, and it is easily my worst day of playing this game.
Unfortunately, I think things got even worse from that point. Freddy has my priority, of course, and nothing will have as big of an impact for me as his rework had. But, to a lesser degree, what I said about Freddy also happened to countless other things: other killers, perks, maps, even the game's aesthetic. It got so bad that at one point it didn't even feel like DBD, it felt as if you were playing something else entirely. I really disliked it.
Then we get to 2024, and I think things actually got better that year. I think most (not all, but most) changes made to the game that year were good, the content we got was fun, Haunted by Daylight event in particular, and overall I think it was a good time to be playing DBD. I even felt hopeful again, for the first time in years… then came the Freddy changes earlier this year and shattered everything again, by not fixing the mistake of 2019, when they could have.
And now? I am not sure. I'm looking forward to the upcoming FNAF chapter, the health updates seem promising, and I'm ready to start insisting on Old Freddy's return once again. But I think I'll have to be more careful regarding my own expectations from now on.
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The game is in probably the best state it's ever been.
I've been playing since beta, and the game now just feels better. So many maps, killers, survivors and perks to sink your teeth into, a whole conglomeration of your favourite characters from other media, and now we're even getting other game modes besides the default.
The recent death of the Archives sucks big time, but everything else in the past few years, besides outliers like Pinhead and Ghoul, I approve.
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It's hard to say, sometimes DBD can honestly feel like a shaky tower of cards held together by spaghetti code, love, blood, and dreams.
There's been more added than ever before, but it kinda feels like power creep leaves you simply playing a different game depending on how up to date the killer or map is. Comparing someone like Trapper to Vecna, you can really feel the years of changing design philosophy between them. In all fairness, there's been some solid QoL, especially in the past few months, so I can't really imagine going back.
Still, in terms of monetization and how the games direction will change going forward, I can't deny I'm worried DBD will end up losing its identity (although people will endlessly debate over whether it already has)
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