http://dbd.game/killswitch
is Finesse overated?
I don't think it's that good. I see it's quite popular among other Survivors but I just don't see it. And from Killer POV, I don't think it really gave much value to survivors I faced at all, maybe in few very rare scenarios.
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It's fun and you get a cool new animation. Do you really need anything more than that?
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No. If anything it’s underrated. It literally hard counters all ranged killers at any window tile. Combined with Lithe and it makes a very unsafe pallet into a literal god pallet to use and get away from.
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It literally hard counters all ranged killers at any window tile.
Isnt that "a bit" too much? You basically say that equipping Finesse will make a Survivor immune against Range Killers on Windows. Certainly it can help, but you make it sound like a guaranteed "Get out of the Jail"-card against Ranged Killers, which is just not the case.
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I dont think it is underrated or overrated. It is a fine Perk for what it does, but I would not say that it is one of the best Perks you can equip, but I would also not say that it is useless. It can help in some situations and I have seen it help in those (e.g. I once had a Survivor only get through the Window because of Finesse when I was playing Bubba, otherwise it would have been a Chainsaw-Hit mid-vault), but I have also been hit while fast-vaulting the window with Finesse… Its alright, but neither over- nor underrated.
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It is quite literally a get out of jail free card with zero counterplay. It’s on a pretty long cooldown and isn’t active when injured so I don’t think it’s too problematic. But it is literally a free zero effort escape. That saves you even after you made huge mistakes.
The only killer who can actually catch it during the Vault is slinger. But since he is 110% its very close, you have to be almost perfect.
Huntress will 100% never catch you at a window ever if you have finness off cooldown. She’s 110% and 77% when holding. Even with Shiny Pin and Flower you’ll still never hit them.
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The cooldown should be increased.
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I don't see it that often anymore, but in general it simply erases close hits on windows and palettes every 20 seconds or whatever the cooldown was. Of course you need to be able to be healthy as long as possible, so you need to play good and you need to have a killer that can't injure you easy.
So as a legion, ken, plague and so on you really don't care, on everything else thar can't injure easily you have to see what power you got, with some it's still irellevant and with some it's horrible to play against the faster vaultingspeed.
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You're not factoring in Favor The Killer aka the perma-lag advantage granted unless The Killer's ping is 250 or higher, then validation might kick in. In other words, all the Perks in the world can't save you from a lag switching killer.
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40 seconds is fine, it already has a healthy requirement and has useless cases too, unlike say Kaneki who has basically no CD, a million perk synergy options and the like.
we should be focusing on buffing perks like Invocations or boons5 -
I’ve been hit a decent chunk of times using finesse at a window, and in all those cases I wouldn’t have had the timing to clear it anyways.
I’ve had it pull “wonders” in very few cases that are really close calls where that fraction matters.
However, Most of the time it wouldn’t have been a hit anyways and you just get that fraction of time. Oddly enough one of those “wonders” was against an aoe bubba not too long ago on eeryie and I was sweating and PRAYING for a miracle, high pitched screaming on the inside. I think I was playing as a Mikayla sable or yui. Anyways when my feet touched I was like
Post edited by HeroLives on0 -
Anything that gives even a slight but niche advantage to survivors is always overrated but its too early for me even make a rather long list of niche things killers qq about so I'll wait in a few hours and post em.
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I've definitely had a fair bit of hits avoided or my hits missed just because of the perk so it seems solid.
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people overrate that perk it has a cooldown which makes it not all that
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it also doesn’t work when you’re injured.
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and killer can't do anything vs a lag switching survivor. They just stand there in place with a running animation, so you have no idea where they "really" are, and damaging their "fake self" doesn't do anything.
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I don't think its op but it's a perk that benefits the least fun playstyle to face as killer; pre running.
Its not the rarest thing for me to see triple Finesse. Have fun playing Oni or Nemesis into that
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Finesse and Dead Hard are very overrated
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