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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Skill Check Safety Net

Thusly_Boned
Thusly_Boned Member Posts: 3,422

We have yet to see it in action, but for me this is one of the most exciting changes I can remember, lol.

I know there is some kind of bias in play, but I feel like well over half the time I let go of a gen I get hit with a ninja skill check, and it's the bane of my survivor existence (well, maybe behind teammates going next left and right).

I thank the dev team for this wonderful change pre-emptively (though if the fix doesn't work I reserve the right to retract that, lol).

Comments

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    This is why I occasionally bring corrective action, sometimes it's because people can be surprisingly bad a skill checks but the other reason is to help prevent the random skill check

  • Nazzzak
    Nazzzak Member Posts: 7,318

    Agreed! I'm thrilled with this

  • buggybug
    buggybug Member Posts: 1,222

    Finally, aint nothing awful when a killer is coming and you sometimes got to release at the last second only for the skill check to appear. Next fix fast vaults!!!!!.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,605

    Yeah, this is also one of the things I am most excited about. This is something I have a problem with for years now, especially because they said at some point it is not a Bug that you get an auto-failed Skill Check when you stand up from a Gen.

    Worst example was my SWF-Mate and myself repairing a Gen and we both needed to let go of it because the Killer arrived. We both got an auto-failed Skill Check, 20% Regression for nothing.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,738

    Theoretically, could I tap gens to never get a skill check?

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,605

    We dont know how exactly it will be implemented, but it could be possible. However, it would be very slow to repair this way. And why would anyone even do that?

  • DeBecker
    DeBecker Member Posts: 936

    I literally never even thought they would overthrow their poor choice of having an auto-failed skillcheck with a heavy regression penalty being a feature. Sometimes miracles do happen.