Overcharge and Call of Brine
Now that we have the gen kick limit should Overcharge and Call of Brine nerfs be reverted?
They feel unnecessary to me now that you can’t hold a 3 gen with them anymore and their power is limited. With their current versions and the gen kick limit existing basically no one uses them.
Comments
-
Yes
Yes, but only a little. It should be that if you have a choice between taking a health state from a survivor, or kicking a gen, you normally prioritize the survivor because chase has counterplay to it. Gen kicking kind of doesn't. I'm not saying gen kicking is Op, it just doesn't have any mind games to it like chase does. I wouldn't even bring it back to 200%. Just as little as 175% would be good.
I'm speaking as a killer main btw, and one who has a hot take: perks should add variation, but it's not something killers/survivors should have to rely on for either side to win. Otherwise we have everyone running meta slowdown on killer, and meta chase on survivor, and not a lot in between.
-1 -
Yes
Yes, the 8 kick limit can now sometimes be a bit low in long games.
But i don´t think this will ever be reverted.
0 -
Yes
yes but survivors will complain
-3 -
No
While it's true that the kick limits would make these perks less obnoxious than they once were I still don't think strong regression rates like this that can be obtained without downing/hooking a survivor is healthy design, and in some limited cases it would actually be better now than it was pre-nerf since gen-tapping hadn't been removed yet at that time. Call of Brine is a bad perk in its current state, but I would rather give it a rework that can make it both stronger and healthier, not just a number buff/revert
-1 -
Yes
Yes it doesn't require hooking, but you underestimate the cost of kicking gens. That time to go over and kick throughout a match is not negligible and kills your momentum of pressure. Many of those other gen regression or blocking perks that require downing and hooking someone avoid this cost.
Gen tapping is quite negligible. In the vast, vast majority of circumstances it is significantly worse. The reason we rarely hit the gen regression limit now is not because it's a non factor, it's because people generally don't run the perks that would hit that limit in the first place. IE if these perks were buffed and people ran them they'd hit the limit significantly more often.
There's also the difference that to get their regression value they must be left alone for a significant amount of time, whereas the meta regressions are instant, there is time required to get their value, so as long as you down it's guaranteed.
So while yes they don't require downing or hooking, the cost of kicking over and over and the fact that they risk not even getting their value unless left alone for a considerable amount of time (in a landscape where you only have a limited amount of kicks) is a significant downside. So when people consider these just "free", they're not, and it's ignoring a lot of additional factors.
IE I don't see why with the regression limit in place these could be deemed "unhealthy" in design and needing a rework.
-3 -
Yes
They should get changed but not go higher than 200%. I would want overcharge at 150% and call of brine at 150-180%.
-1 -
Yes
The problem is that if they don’t stack then people would only ever just run the better of the two.
-1 -
Yes
I would run whatever fits my playstike more. Overcharge for the skill checks and longer consitent regression - call of brine for information and less but faster regression.
Another buff I want for call of brine is that it can be active on more than one gen and make gens on which it is active regress again like ruin.
-1 -
Yes
Skill checks are only good against new/bad players, that isn't good design.
-1 -
Yes
Maybe but I‘m fine with how it is at the moment.
1 -
No
You can view the 8-damage limit as 8 different attempts for each generator to try some sort of Massive Regression event.
And you really only need a 50% or more progressed generator to be reduced to 0, possibly once to see a gigantic shift in the match's outcome.As satisfying as it is, we can still COB+Overcharge on a corner gen, and prevent repairs tactically to get a similar result. A killer just needs to keeps the survivors hands off it for longer.
2 -
Yes
"A killer just needs to keeps the survivors hands off it for longer."
Yeah that's the key point here. That time is unrealistic. If you can actually do this what are the survivors actually doing this entire time? So saying you can do this isn't really true unless you're playing against survivors that are new to the game.-1 -
No
Yeah that's ok, I just feel its reasonable. COB+Overcharge is no longer a thing I can really guarantee value with every kick. It's now something I try to create the situations its thrives in. And I'm ok with it.
2 -
No
I'm fine with them being buffed, but not fully reverted. They provided way too much regression for nothing, and the 8 kick limit does not change that fact.
(As a side note, you guys are in luck as Call of Brine is slated to get buffed in the next update most likely to 150% regression.)
-2 -
Yes
"for nothing"
I generally disagree with this statement. The cost of kicking is more significant than people realize. It wastes a ton of time and pressure. Unlike the other regressions, it's also not guaranteed. You could commit to that time and pressure waste for it to immediately get touched and you gained nothing. They're higher risk and cost than other regression perks.
0 -
Yes
Yes and no.
What justified CoB and Overcharge nerf at the time was a group of thing, namely gens having no kick limit and Skull Merchant. These two perks used to give a good regression (still less regression than a progression of a solo survivor), but only if you could control multiple generators at once, something that pretty much only Skull Merchant could do. It also synergized well with her kit since, unlike other regression perks, it did not require you to down or hook survivors, something she was bad at.
Now that we have no more Skull Merchant and the gens have a kick limit, these perks should indeed get buffed and they wouldn't be able to do half of what they did back then.
However, if we are buffing gen regression perks (which in general need overall buffs) I would much rather if they reverted the nerfs on the ones that rewarded killers for completing their objectives, like Pain Resonance, Eruption, and Pop Goes the Weasel, as they don't give their benefits for free.
0 -
Yes
Yes the 8 kick limit should allow mass restoration of gen regression perks
0 -
No
No, because i remember those days and they were traumatic. Also because it's just a bad idea to begin with.
-1 -
Yes
the gen kick limit puts a hard limit on gens and to pull out the cope killers are allegedly the "power role"
-1
