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Is the killerbase so weak now?

I`m just wondering, why is the killer base so weak those weaks? Everyone is abusing the poweres of the new killer and everyone forgot how the play the other killers. I mean, do the devs see this? Like 80% of the matches those days we only get this overpowered killer, it`s so annoying.

Comments

  • SomeGuy1246
    SomeGuy1246 Member Posts: 52

    Not really in my experience, I have encountered some P100 blight and P100 nurse and they aren't weaker than before kaneki dropped.

    The new killer is just popular for good reason since he's fun for killers (playing spiderman, strong, easy to pick up) at the expense of the survivors fun.

    The lobbies have become sweatier and killer queue are unbelievably long (didn't try last few days). So even when I wanted to play pinhead I just switched to survivors because lobby waiting is not peak gameplay. And if you want to play low-mid tier killers / goofy buiids, your chance of running against a full meta sweaty team is higher than before since they expect kaneki.

    So I have to wait 30 minutes to get a pinhead match to get demolished by a team running BNPs because they expect a kaneki ? Hell no.

    So most killers willing to queue are kanekis, already strong killers, and very very few low-mid tier / goofy build killers (you are heros btw, I ain't waiting 30 minutes to get stomped ngl, I am already not super good on killer)

  • Mr_K
    Mr_K Member Posts: 10,345

    It's not unusual to see a new killer the majority of matches after release.

  • DeBecker
    DeBecker Member Posts: 934

    It is unless the killer is broken. And be honest, how is it possible to design something that has just handholding mechanics, so that everyone can play this killer from day one like people play nurse after years of playing?

  • squbax
    squbax Member Posts: 1,750

    Not really, wesker being the example he wasn't/isn't broken, he is very counterable.

    Houndmaster is thr direct opposite, she is strong af, borderline obnoxious if the player is good however like 5 people play her. So thats two examples defying this rule you propose.

    People do play killers they enjoy, gameplay is fun, are not buggy as hell and yes are strong. Being strong is one point but not all.

    That being said kaneki needs to be nerfed, as he is only balanced for good loopers and coordinated temas which lets he honest are like 1 in a million in pubs.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,316

    Played a few games as Wesker myself earlier. Had a good time, even against a pretty stacked survivor team.
    He doesn't feel any weaker than normal, so I guess most players just flock to the new killer until the hype wears off, and then things goes back to normal again. It was the same when Dracula released, and back when Wesker came out, everyone was playing Wesker, for several weeks until the hype died down, and people started going back to their mains.
    Not all killers sees the same amount of popularity though, but most killers sees the most amount of play after their release or after a major rework, like the case with Freddy.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I really don't think that's the case. I think they're playing the new, strong killer while they can, because it's fun. When his required effort equates to too little fun, people will mostly stop playing him. It's not as if them switching to this killer has made them lose their skill in other killers. But rather he appears so strong by comparison, that all those other killers perform like nothing, literally struggling to get 1-2 kills. Ghoul's release coincides with the nerf to Knock-Out. Once he's finished, and the people can't go back to slugging, I don't know what killers are gonna do. So that's why Ghoul is seeing so much play, because he's the pinnacle of killers strength/fun right now.

    But he's not overpowered. People are saying he's stronger than Nurse/Blight. CLEARLY not, and I shouldn't even have to explain it. His mobility, easy injures, and the conjunction of two those makes him strong, but it doesn't make him infallible. There's a few things people say about him that have "no counters," but they really do. First, he flies in front of you to block a pallet/window. Believe it or not, you have control over that. If your body is in the way of that, if you move a certain way, then he doesn't get to do that. It's the same as countering a Wraith body block; you have to anticipate and counter that play. Second, his pallet/window vault when he attaches to you. It's not a free hit for him. You just have to loop around the same as always once he does that, except you have less time, so less margin for error. If you move back and forth as he's doing it, or hold forward away from the loop, he's going to catch up and hit you. But you made that mistake, not the killer being OP. His cooldowns? They're not that quick. The rest of the killer cast just has such pathetically long/slowing cooldowns, that his look like lightning by comparison. It's just that all And lastly, the deep wounding special attack itself. He's not supposed to be hitting through different floors, through walls, or around corners, and that will be patched out, definitely. That's a bug, which is not core to his power, and yet people seem to think that it is when they talk about him. But his ability to injure people being easy is a part of his kit, and makes him a weaker Legion in that respect. Maybe they could tone back the auto-aim a little, but if you give it the same hitbox as Nemesis' whip or Xenomorph's tail, you're never gonna be able to land that attack, especially not on console. And if he's not ever landing that attack, he suddenly becomes more M1-ish, which is unviable.

    M1 killers and 110% killers are unviable because they're too slow and/or can't do anything at loops more than the survivors can. We all know it. If you put Freddy, Pig, Legion, or Plague at any strong loop like shack or a jungle gym, the survivors can just use the checks spots and not get hit, sometimes even after the pallet has been thrown and broken, because of how overpowered those windows are. Even if you put those killers at a smaller, "less safe" loop, what's the best they get? A 50/50? And that's only after Bloodlust 1-2? That's sad. And if they get pallet stunned or they have to break the pallet, which the stronger tiles can force no matter what, then the entire chase resets. So if 115% killers like those are too slow, how bad are the 110%ers? Much worse. Despite all the claims of Huntress, Hag, Spirit, etc being so powerful, I hardly see them. They're high lethality when played to perfection, but whose fault is that? Theirs, or the survivors'? What happens when Huntress goes against a 1 rock loop or there's obstacles everywhere, or Hag has someone who harasses her traps with the hit denial exploit, or Spirit can't hear anything because the game's sounds are bad and/or silence perks? They get destroyed, because in those scenarios they're forced to chase as a normal killer, but with 5% less speed, when normal killers can't even get survivors. The same loops that are tough for them, become literal god loops vs 110% killers.

    This is why you can't make Blight or Ghoul, or any other killer, 110% speed as a nerf, because you will instantly kill them. This is also why bringing strong killers down to the strength of M1 killers through nerfs also kills them, because as I've just explained, M1 is unviable and dependant on survivor mistakes to get hits. It's why the average killer is elite, unlike you say, because they've been stuck with these inadequate, choreographed chase killers FOR YEARS, and they actually beat decent survivors with them. They've learned to maximize damage and minimize downtime to get momentum, to get more than a draw, even when survivors give them really tough matches on the regular, and they don't have to be efficient on gens and chase. Just 1 will do. Maybe that would change if the loops, or the killer powers, or something would get changed.

    Most importantly, if you want to see less of a particular killer, you don't solve that by nerfing them. We've tried that strategy for years, and it's been an absolute failure. You solve the issue by giving variance through competition, which means introducing new killers that rival (or come close to rivaling) the top killers' strength. If you nerf Ghoul, we're gonna get more Nurse/Blight. I'd rather not. I'd rather keep those two and Ghoul as is, and maybe buff Wraith, Freddy, Deathslinger, Pinhead, Singularity, Unknown, or Houndmaster so that we actually SEE those killers, instead of the same 2-5 all the time. When you do see other killers, they're easy stomps, and it's not because those killer players are bad. It's because the killers they're playing are bad. Chases against Wraith, Doctor, Unknown, etc are some of the most fun I have playing against killers. Make them stronger, not others weaker, so I can see them more often.