http://dbd.game/killswitch
Duty Of Care Is WAAAAY To Strong
25% haste for everyone in 16 meters when taking a protection hit for 15 seconds?! For real?! What was the insane thought process behind this?! Say goodbye to ever hooking a survivor against a SWF ever again.
Nothing But Misery received no changes and is FIVE PERCENT FOR 15 SECONDS! And requires EIGHT BASIC ATTACKS! AND can be permanently removed from the game.
Knockout is still FIVE PERCENT. Breakout and COL did NOT need buffs either. Killers move at 92% when carrying and survivors move at 107% with breakout and now you got them moving at 110%?!
This is absolutely crazy.
Comments
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Duty Of Care —> This perk blatantly favors SWFs, if they release it in this state, it will be a nightmare.
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I mean Duty of Care can be used to discourage tunneling, but I don't see it being very impactful outside of swf in some cases.
The killer can just:
- Ignore the survivor trying to go for the protection hit
- Play a killer that can easily catch up to the survivor that has Duty of Care haste applied to them
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You have no clue what you’re talking about. You can’t ignore the bodyblocker if they block a doorway or path. Or a just good at boxing you out.
“Oh just play Blight!” Is not a reasonable excuse either
-3 -
The end of the staking was already a premonition. As usual, at least a tough month awaits for the killers. The "adjusted" perks are also a joke.
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Where do those 15 seconds you're talking about even come from lol it's 6 seconds
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It’s 15
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That is clearly a mistake given that everywhere else (patch notes & etc) it's stated to be 4/5/6 seconds depending on the perk tier. It's not 15 seconds.
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Even 6 is too strong. It’s literally the same distance as sprintburst.
-8 -
We can discuss how strong 6 seconds is all you want but it's nowhere near as strong as it would be if it was 15 seconds lol. I just wanted to clarify that.
Personally I think y'all claim "oh SWF will abuse this!!! pls nerf!!!" too often and most times SWF ends up not giving a damn about whatever new perk everyone is doomposting about because they couldn't care less about anything that isn't OtR, DS, UB and the regular strong #########. The perk seems strong in theory but many perks which seem so end up being niche and quickly forgotten. But maybe you're right and it ends up being insane in the hands of SWF and needs to be nerfed.
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This content has been removed.
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Im not so sure you know what bodyblocking is.
-2 -
Yes… it's an anti-tunnel perk.
If a survivor if standing in the doorway acting as a living obstruction, it stands to reason they are trying to get you to switch to them and stop chasing the person they're covering for.
The perk would just be doing its job in this case?
I don't know, this feels like complaining about how Babysitter gives the unhooked survivor 30 seconds of suppressed scratch marks and blood and +10% haste.
"I can't tunnel the survivor who has the anti-tunnel effect on them!"
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Oh another niche perk that may possibly have occasional use for anti-tunneling is immediately demanded to be nerfed into obscurity before release.
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I take back what I said honestly. I thought this perk would apply to the bodyblocker as well but it doesn’t.
-1 -
Happens to every single remotely strong killer we get!🥰
-8 -
15 seconds is pretty long I agree, I think 5-8 is more reasonable. With haste stacking gone though I genuinely think the perk is fine.
Would like to see more strong haste perks like these for Killers though, or some way around endurance perks. We all know a lot of players don't use Endurance perks for antitunnel as intended, they use them to create situations where Killers have to hit multiple times to their benefit.-3 -
It's strong, but it's fine as its use case is pretty much to stop a tunnel (or at least make it much more difficult).
In the past when talking about how anti-tunnel perks (well, DS most notably) could be re-calibrated, I thought there should be a perk/effect that essentially just allowed a surv to just nope tf away from a tunneling killer. Like the surv is long gone by the time the killer is finishing the weapon wipe.
This is pretty much that, and if you're not tunneling it shouldn't affect you much because it doesn't benefit the surv running it. You can just switch off to the person who took the protection hit.
If you're a killer whose playstyle revolves around tunneling people out, this becoming meta will/would make your life a lot harder. Which is precisely the point. If you like tunneling, this perk is probably very disconcerting. Good, I say. As a killer player, I don't tunnel and will almost always switch off, so I am unbothered.
As a surv player who tends toward altruism, I think this will lead to some really fun plays. In solo queue, you often feel even more helpless to stop or slow down a teammate being tunneled, and this will help with that.
Now there is probably a scenario here where a SWF just swarm around taking protection hits for each other to get it to proc repeatedly, which while annoying would also be dumb meme-ry tantamount to throwing.
Now I do suppose this will be very effective in the end game when trying to "escort" other survs out the gate. Salvaging a late game kill will potentially be a lot harder.
But overall it seems like a very strong but fair perk, even if a certain segment of the killer base disagrees.
Post edited by Thusly_Boned on1 -
I see why haste builds had to die, I guess.
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Really? Yall JUST got an op S tier killer and you want to complain about a niche teamwork perk from the new survivor? It’s not like this is gonna be a meta perk used every game like how recent meta perks have been (mft). It’s just sad how stale and grounded everyone wants the meta to be, if the devs don’t put out a good survivor perk for this midchapter then they won’t make money. Can we at least let it hit live before coming up with crazy assumptions on how this perk is inanely OP and will define the meta for the foreseeable future? It’s honestly sad how the devs can’t ever make a good and strong perk on either side without half the community complaining about it on day one.
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Go for the guy that's taking the protection hit instead of trying to chase the survivor who has just gotten a speed boost
Contrary to what some might believe you do not need to immediately tunnel people off hook in order to win
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Another win more perk. A team that isn't getting pressured can just call in body blocks and/or hover.
Pair with Overcome and a syringe. GG-1 -
I feel like 15 seconds might be a leftover value from testing that the devs forgot to change. They probably intend for it to be only 6 seconds.
I think this perk will be decently balanced for its purpose, though, which is to give a survivor fresh off the hook a chance to make some distance. People don't tend to take protection hits for each other in loops or at gens, given that they become the new best target.
I think that, ironically, a lot of people will end up doing the same thing with this perk that they do with basekit endurance: try to bodyblock straight off hook, then get downed when the killer waits the endurance out. In the hands of people without a plan, this perk could end up as the "I tunnelled myself out of the game" perk if people really try to be annoying with it.
-1 -
Just for the record, Both Sprint Burst and Lithe are +50% Haste for 3 seconds. Imagine being able to use these perks non-stop.
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S Tier is a laugh. You clearly don’t understand how he works. Low A tier max.
-6 -
just because you haven’t reached Ghoul’s full potential doesn’t mean he isn’t S tier. Go watch really good ghoul players or play like 10 matches of survivor then come back and explain to me how Ghoul isn’t S tier.
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Ghoul isn't S tier by any means. Just because survivor main content creators say so doesn't make it true. I would suggest the only change they make to it is that it would deactivate when the last gen is completed…
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I literally watched a two yr old get a hit with The Ghoul the other day on a YouTube short. Yes, their adult was the one playing the game, but he has his kid get the hit for him. I'm a b their player and am able to get out of most matches or wait the end game timer out before most killers get me at this point, unless I get tunneled out of the game (killers get really salty about deli, and my boyfriend and I both run it a good portion of the time and he's comp level if we had comps for dbd), but Ghoul absolutely stomps us, and it's infuriating that brand new players, or even players that have little skill I'm playing killer are able to down a 1k hrs each swf in a matter of minutes. Ghoul is an op S teir killer. You sound like a tunneling basement Bubba.
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