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Thoughts on OR’s (that’s punny) new perks

HeroLives
HeroLives Member Posts: 3,233
edited April 16 in General Discussions

while I’m on PlayStation and can’t participate, I was watching some gameplay of the ptb.

The healing perk speed should be boosted a little bit

The haste perk, I would add an upon unhook condition to it because I just see it being way too good against m1’s up against a coordinated 4man. That’s a generous haste boost, but I can see it getting nerfed to the ground without any breaks because of coordinated body blocks being abused mixed with healing.

Idk if other people feel like I do, these are just my thoughts.

Comments

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    While I agree the haste perk is op regarding swf and is likely to be nerfed to prevent abuse of the perk, I don't think we need any more perks to activate through hooks. Doing so would just further push the slugging thing so there would be no end of complaints. The perk definitely makes me happy I mained Myers tho, not much good against a tombstone 😁

  • HeroLives
    HeroLives Member Posts: 3,233

    You make me laugh, you’re funny. leave it as is then, and buff the m1’s suffering to keep up. I said what I said. Ya’ll holding everything from perks to maps back, and I’m tired grandpa. Myers is just built different. If anyone got them it would be myers.NGL if I wasn’t soloing I’d have a team meeting on how we all ended up slugged against myers, or tombstoned at 3 gens. The amount of times I’ve loaded in to watch my teammates feed you and now I’m roped into the tombstone smh. No haste perk is going to fix that, I’m sure a lot of them think or will think they’re really juicing you though, until they aren’t. 😂

  • justadreampallet
    justadreampallet Member Posts: 301

    I swear Mr. Prometheus you should rename yourself Mr. Tombstone.


    also yea the haste perk will be abused by SWF it is unfortunate. It would be cool if perks were nerfed for SWF teams so they don’t nerf great Solo perks to balence it

  • Nomade
    Nomade Member Posts: 329
    edited April 16

    One blatantly overpowered perk that absolutely wont be abused in SWFs at all and guts any killer that does non damaging hits.

    Another perk that punishes the killer for not tunneling.

    What could go wrong?

  • HeroLives
    HeroLives Member Posts: 3,233

    if there’s a will there’s a way, or maybe a debuff depending on opponent like if you load in and it’s pig or hag or something the haste percentage gets dropped to a lower rate until they get buffs(or don’t)to account for that ( I’m just brainstorming). I don’t envy the devs, the diversity of playstyle and side mentalities on top of skill and game sense on this game and problem solving to work it all out has to be absolutely maddening.

  • Prometheus1092
    Prometheus1092 Member Posts: 998

    I been doing scratch mirror during the event 😊 big bp bonus and partly because I ran out of tombstones lol. Got about 300 now tho, stocking up on them for after the event.

  • Nomade
    Nomade Member Posts: 329

    This entire patch is just a disgusting, unwarranted buff to the one group of people needing a nerf most of all. SWFs. LIteally every single god damned one of these perks are abuseable to an extreme, game breaking degree by SWFs.

    I really try to give the devs the benefit of the doubt and at least TRY to be nice to them but when they do stuff like this, it really makes me mad and makes it a huge struggle for me to not just explode on these forums at them. It's almost like they look at what people are saying and decide "Lets do the opposite".

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,080

    Quite honestly? I see the perks being the same as most other perks, being used for like a week and then being swiftly forgotten about when people realise they are either not uber powerful, or every killer under the sun complains about them and gets the perk nerfed

    Everyone hyped up Shoulder the Burden, and then it's use rate plummeted off of a cliff, I except history to repeat

  • Nazzzak
    Nazzzak Member Posts: 7,345

    They're okay. Only one worth running on it's own (Duty of Care) while the other two are best as part of a build.

  • Nomade
    Nomade Member Posts: 329
    edited April 17

    So, basically what you are saying is all 3 are strong. Just that only one of them is so strong that even the people in solo queue can use it as a crutch. I guess that makes it okay though! It's not like SWFs exist at all, and wont abuse all 3 of these perks.

    Please, PLEASE do not try to downplay it, downplaying how powerful and abusable these perks are outside of solo queue is allmost as bad and just as useless as outright lying.

  • HeroLives
    HeroLives Member Posts: 3,233

    Every single time I pick up killer I feel like I can completely shoot fish in a barrel if I want to, and I’m not running anything meta or good addons or even addons at all. The skill expectation gap is insane between the two sides at the starting level.

  • Nomade
    Nomade Member Posts: 329

    Thats anecdotal at best, and you know that. There are killers at all kinds of different skill levels at all different MMRs. Your expierience and mine could be similar or they could be totally different. Killer power levels are all over the place too. When you say you have an easy time as killer are you playing blight or nurse, or are you playing trapper or pig?

    Good killer players win a lot and will eventually start playing against survivors who win a lot too, and the difference in power between a bad survivor bringing really powerful perks and a good survivor bringing powerful perks is night and day.

    The fundimental issue at hand is the design direction BHVR is choosing to go with survivor perk design. Bad and new survivor players are so bad that they are basically uncarryable and BHVR is trying to design increasingly more and more powerful perks for survivor to help carry them to wins they dont deserve. This is really problematic because once you put those perks in the hands of good survivors who know how to abuse them, they become incredibly oppressively to play against. This is obviously unhealthy and I have no idea how in the world people fail to see it.

  • HeroLives
    HeroLives Member Posts: 3,233
    edited April 17

    Recently I’ve been playing: Billy, wraith, trapper, pig, and nurse(I absolutely sucked at basekit no add on nurse).Do you want me to not tell the truth that I’m running absolute circles around survivors while picking up killer? Would you like for me to silence my experience as a survivor swapping over to killer? I’m not claiming to be some rank 1 high mmr killer.

    I’m aware of how high most killers can go due to their kits at their best compared to survivors at their best, unless you’re extraordinarily good with them and have mastered macro. I’m also aware when you’re punching down, do I deserve those kills? I don’t feel like it. Fish in a barrel, even when they have decent players. It’s a wrap. Killers are getting participation 2k minimum trophies right now while being mediocre at playing them.

    I pointed out in my post that I can see this being abusable at survivor best due to the paragraph above^ this perk basically functions like old MoM(mettle of man) but in a different “font”. Idk what you want from me, I’m just some scrub on the forum trying to figure out how to not make the perk abusable, I don’t see a lot of other suggestions. Feel free to offer one.

    If you think that I’m about to not go to bat for mediocre and new survivors though you’re wrong when I see some of the worst skilled killers I’ve seen in my 8yrs getting 2ks. Yeah the new and mediocre survivors aren’t that good, but there’s a lot of killers getting pushed up that aren’t either.