Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

I'm going to make a Judgement Call on Duty Of Care

This isn't feedback on the perk, because I'm not playing the PTB on account of there not being any content that interests me that won't inevitably be changed from PTB to Live. But I have been seeing a good number of people going "Duty Of Care is abusable and OP", and quite honestly? I don't really see it.

Now, to be fair, I do agree that the perk can be really obnoxious against a 4 man with comms. But the problem I have with that is that it runs under the assumption that a 4 man with Comms is particularly common, which, contrary to what people who have never played Survivor in their life might think, is just fundamentally untrue, SWF, especially the 4man comp boogeymen, are not that common, and quite honestly I don't think I've actually gone against a 4man SWF that had the express intent of winning and humiliating me in actual years, most SWF are just 2 dudes chilling in a Discord call, not a 4 man goof troop intent on ruining people's days.

The second point I have is just asking you to really think on it, how frequently do you, as Killer, get body-blocked by a survivor, or how frequently do you see people taking protection hits? At most I see it happen like once, maybe twice, and I end up downing the body-blocker like 20 seconds later anyway. Body-blocks really do not happen that often, and sure a perk that requires protection hits might encourage more people to go for them, but if we really want to go by that logic, why don't more people run Mettle of Man? Why don't people run more perks that enable repeat body blocks? Simple reason, it ain't worth it.

Like lets really think about this critically for a second, lets say someone runs Duty Of Care in place of one of their existing perks and gets value from it, the killer in that case is just going to chase them. If that's the user's intention then great, the perk's done its job, but what if the user is running a build designed to make the perk as obnoxious as possible? Quite frankly that's a indirect buff to the Killer, because that's one less person running a Meta build, and, more importantly, one less person actively doing gens. Like really think about that, if you're running a build designed to get you healed up quickly and get repeated protection hits, you're probably not going to be on gens, you're going to be in a corner healing, running to teammates for heals, or be in the killer's face going for a body-block. You're not doing the objective, you're not really helping the team progress the state of the match, you're being a annoyance, an effective annoyance probably, but still a annoyance, and honestly I don't really have much issue with that, I'd rather play against a goober not doing gens then a team that wants to do the gens as fast as possible. Interactions between both sides are fun, and this perk means more interactions, which is fine by me.

And the final reason I don't really see the perk being a issue is that a good chunk of killers and perks can either completely ignore it, or render it completely ineffectual, Mobility killers are not going to care if you give someone 6 seconds of Dramaturgy speed, and every killer with a insta-down power or a Exposed perk is just never going to notice it, hell even Legion to a degree can completely negate Duty Of Care by virtue of keeping survivors injured most of the match. Even in a 4-man squad this perk has plenty of counterplay, and that's why I don't feel it will be a issue, you as a Killer have options to counteract it, it forces Survivors to interact with the killer to get value out of it, and the majority of players simply don't play in a way that would make the perk particularly obnoxious. Annoying in a 4-man when you're playing a killer with no insta-down or Exposed perks? Sure, but we shouldn't be concerned or cry foul about perks that might be obnoxious in a literal 1 in a thousand scenario, we should be looking at how something is used by the majority of the player base, and if the majority of the player base either doesn't use it or only uses it in a couple of scenarios, it'll probably be fine.

I said this when Shoulder The Burden released and consequently fell into near irrelevancy less then a month later, don't overhype Niche perks and act like they'll lead to some new insane strategy that'll make killer incredibly unfun and therefore needs to be nerfed immediately, it's 6 seconds of Dramaturgy speed, I think most killers will be fine.

G'night

Comments

  • Bodark
    Bodark Member Posts: 283

    Nobody like to single handedly lose a match they were winning to a cheap perk. I have lost several matches due to Shoulder alone. 1 survivor in death hook two gens left and they get Shouldered and all of the sudden I have no one on death hook and lose all pressure. It’s rare yeah but that’s because the majority of players aren’t good. I used STB in solo queue and it’s definitely still I saw. And it is very effective at making a killer who is already struggling lose completely.

    Duty of Care is the same. It will be rare, but will be annoying in those few scenarios where it comes into play. Especially in the end game. Literal free escape. No skill needed no talent needed.

    Old Adrenaline was the same. I never got upset though. I never counted those games as a loss because that perk was ridiculously broken. Absolutely absurd to come out of a hook at full health with a SIX second sprintburst. Especially when survivors were crying about slugging when that’s exactly what adrenaline encouraged.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Yeah, NOED rewards killers for playing badly and gives them a second chance they don't deserve, what a badly designed perk. Survivors don't get any second chance perks that reward them or handhold them for playing badly!

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    With your logic, survivors should be super happy if a killer camps their first hook, because it means 3 survivors are repairing generators uninterrupted. Because if the killer didn't camp, and found someone else to chase instead, that means less than 3 survivors would be repairing generators.

  • Nomade
    Nomade Member Posts: 329

    the entire patch is just a SWFs wet dream come true. It is just overwhelmingly SWF and survivor sided. Almost every single aspect of it.

  • Nomade
    Nomade Member Posts: 329

    Oh you are gonna care when your queue times reach 30 minutes because no one wants to play killer because of how miserable it will be. Im probably done and that is a sentiment I have seen shared by others as well.

  • Bodark
    Bodark Member Posts: 283

    Thank You for proving my point. No one likes to lose to a cheap perk! At least you can cleanse NOED. Oh and survivors puked and cried until it got nerfed and has its aura revealed, just like Penti now!

    Can’t expect survivors to have to try at all can we?

  • radiantHero23
    radiantHero23 Member Posts: 5,061

    I think I've been through much worse in this game. Still gonna continue to main Pig and Sadako as if my life depends on it.

  • SoGo
    SoGo Member Posts: 4,258

    Current NOED is workable, but it's a Hex, for better or worse.

    Still, after this chapter drops, I will run it.

    The Orelas will be very surprised when instead of crossing the entire map thanks to their perk, they get downed instead.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,080

    To be fair, you could run Duty of Care with Overcome and give the killer no real good choice on who to chase, but even then that still means giving up a stronger exhaustion perk for a gimmick

    Plus, as you said, NOED just exists, he’ll not even NOED, just run Forced Penance and DoC will do nothing lol

  • cheapslurpiee
    cheapslurpiee Member Posts: 107

    I saw one video of his where he was trying to convince himself that he had to slug 3 survivors to bleed out to have a chance at winning the match. Just sat there and kept reassuring himself with his chat echoing just how difficult it is to be a killer.

    What videos or streams did you get that from BTW?

  • Nazzzak
    Nazzzak Member Posts: 7,347

    If you want to make sense of his pov, just consider that the reason his words don't match his outcomes is because he's not saying what he actually thinks - he's saying what he knows his chat wants to hear. He will 4k game after game after game but will sympathise with his subscribers because he knows new players watch him to learn, and new players struggle. Content creating is his job and his viewers pay his bills, so he will tell them what they want to hear so they keep watching. That's not an attack on him btw (before anyone gets defensive on his behalf) it's just literally how you become a successful influencer/content creator. He's good at his job.

  • buggybug
    buggybug Member Posts: 1,222

    It is just going to be a classic over exaggerating blood rush, shoulder the burden 3.0. You remember those topics?

  • buggybug
    buggybug Member Posts: 1,222
    edited April 19

    I saw this today, the amount of times I shaked my head I am surprised it did not fall off my body.

    Post edited by buggybug on
  • buggybug
    buggybug Member Posts: 1,222
  • Nomade
    Nomade Member Posts: 329

    Ive been saying this was a a SWFs wet dream of a patch well before them, you fool

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    There are forums posts happening right now, where people are complaining the Ghoul is good at camping. You should go to those forum posts, and gladly remind them that survivors should be happy the killer is camping, because it means more people can repair generators without being interrupted.

  • crogers271
    crogers271 Member Posts: 3,261

    The problem with camping first hook, especially if we go back to the days when before AFC when Bubba could just stand in front, was its just boring. I've been in plenty of games where the killer camped first hook, we all did gens, and left. It's not a fun game for anyone.

    Kind of comparable to two survivors just hiding for hatch. The killer is going to win if they want, but no one is having fun.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    And Duty of Care isn't fun for killers, even if it means there is an extra survivor that isn't repairing generators.

    Do you see how that works? The number of survivors repairing generators doesn't actually mean anything, because things can be frustrating for survivors even if they can repair generators uninterrupted, and things can be frustrating for killers even if an extra survivor isn't repairing a generator.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,760

    What is the point being made here? I want to comment, but this feels so far removed from OP's discussion. Did I miss something?

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Playing against sweaty SWF isn't fun, nerf that please. Need to nerf everything that's unfun to face

  • crogers271
    crogers271 Member Posts: 3,261
    edited April 20

    And Duty of Care isn't fun for killers, even if it means there is an extra survivor that isn't repairing generators.

    Serious question: how is it not fun?

    Because the survivor/being camped example is easy to see how its not fun. No one, including the killer, is doing anything engaging. That's why I brought up examples like survivors hiding out. You also have things like survivors sitting by the exit gate. The reason its not fun and instead boring is very clear.

    What about the idea of survivors being able to take a body block to protect another survivor and help them out isn't fun? It seems to create engagement, tension, adds more drama and options to the chase.

    Because if the idea is that killers should be able to just chase down survivors 1 on 1 without any interference, that's not a viable model for a multiplayer game.

  • Memesis
    Memesis Member Posts: 729

    My problem with the perk isnt its strength against tunneling, its fact that its pretty unfriendly to solo survivors, almost a wasted perk slot. Itd be neat if it gave other injured survivors some sort of notification that you have the perk when theyre healthy. Or even better, LET US SEE EACHOTHERS PERKS IN THE LOBBY

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    I can tell you right now, from the many dramatic post-game chats I've gotten from survivors, that camping survivors absolutely adds more drama to the game.