http://dbd.game/killswitch
Ghoul is the lowest skill S tier killer by far
Even after these "nerfs" Ghoul is a braindead killer. You don't need macro sense with that mobility. You can tunnel and proxy camp from anywhere on the map. Time-to-injure is still instant. Even a "bad chase" results in a mend. The mask add on is stronger than most killer perks. They vault pallets while slowing you.
Nurse, Blight, and Billy at least have learning curves. Ghoul does not- as you can see when they mess up their leaps constantly without consequence. Hardly anyone has clean movement in his power. I can spot a bad ghoul player, but I can hardly spot a good one.
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This post literally screams you're bad at survivor, the Ghoul is quite simple to counter. He can't even down you without an M1 hit or unless you just don't mend for some reason, this is his biggest weakness, and if you're good at looping it doesn't even matter about this first hit that unavoidable. And why does he always keep downing survivors? As they constantly hold W or run mindlessly around the map becoming victim to his lunges or grapple. During his cooldowns after using his grab attack on you, this is when you can hold W and attempt to get to another safe loop which is easy to chain together with each other, you don't hold W if he isn't in his cooldown otherwise he will just catch up to you and down you.
So all these in bullet points:
- First hit is always unavoidable, but he can't down you from it making it from there a basic chase. All you have to is avoid mistakes and falling for his mind games.
- You need to use good pathing and avoid holding W without having a plan and always hug all loops tightly to maximise distance
- Use windows and pallets, and always attempt to switch between loops in his cooldown to avoid him catching up in his grapple
- Avoid being in the open, once you hear his terror radius don't continue repairing a generator, attempt to gain some distance and find a tile that's strong enough to loop him on
- Be weary of his mind games and use your check spots
- And always split up across the map on different generators to keep your pressure against him, otherwise if he wants to he can just slug or camp
- Bodyblock his grapples at windows and pallets before vaulting it (This can also be very beneficial if you see they're using his power to tunnel from the mobility of it)
In a solo queue situation, he is absolutely an S tier killer due to his mobility, hitscan injury and just because most survivors don't know how to loop efficiently and general lack of communication overall. In higher MMRs, and particularly groups with more game sense and communication, this is where he is not an S tier killer. And this is shown from V1's recent streams.
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Your advice is helpful but as a solo queue player a killer like this simply cannot exist without more interaction, or tells at the very least.
When he can just gap close and m1, all of your statements are like ######### you if you are a casual player, learn all of this killers specific jank just to play against him.
His tells are really bad, the red reticle doesn't achieve much as its not where he will end up, it's just a suggestion of where he is going. It doesn't help he can still hit through elevations and walls due to his hitscan nature and the terrible servers (the bane of DBD as per usual is latency and how the netcode is)
What would you change if you could make him more readable and intuitive to learn to play against?
Also I'm starting to think Coldwind/haddonfield is outright impossible against him.1 -
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so “ContentCreator”, I assume you can show us plenty of your own content with you cleaning up with Ghoul against good survivor teams?
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I'm glad we can all agree on this point.
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