Something for custom matches

jamally093
jamally093 Member Posts: 1,991

Now I get what your hearing is dumb "changing custom matches? What are twelve?" But listen. A problem I have with custom is the bots let's say this you get a new killer I'll use Unknown for example you just got the Unknown and wanna try them out but public matches can be a little hard since your diving head first and having to learn quickly so why not custom matches go against bots and learn how the killer works…then the problem comes you wanna learn how to use UVX but the bots just know how to dodge them with ease or if you land a hit they can look at you and still run in the same direction without bumping into anything which a lot of players who face Unknown has trouble with since you need to quickly look forward and back to remove weakened but bots have 360 vision. Maybe you want to try some hex builds? A little Devour maybe a sprinkle of blood favor but it seems the bots automatically know where the hex totems are so you can't test out your hex build. My solution a bot level. Scaled 1 to 5 you can tune a bot to either be at 1 which is basically like a player who just got the game they do a lot of mistakes and will be easier to chase or 5 which is a knowledgeable level they know how to loop easily will know where your totems are and can understand the killer like they faced them ten times in a row and won each match. The idea is that way you can practice a certain killer at a level where you know you can have a challenge but still get the idea of how the killer works. While I know this sounds silly and probably a waste of time it's still an idea since the tutorials only give the very basic why not have custom match let you enter the idea of how a killer works that way you learn each power and learn which killer your wanting to main.

Comments

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    Dbd core should do what dbdm did and make Bot difficulties. Essentially their pathing would increase in strength. Also killer bots existed for all characters in dbdm, but not all killers would use their powers as intended. Nurse would insta blink and walk pretty much the whole time, twins would break completely when unbinding Victor)

  • jamally093
    jamally093 Member Posts: 1,991

    But having bot difficulty could be useful like if you wanna learn how use works a custom match can help but bots can still understand how to counter you so your screwed. So having a difficulty dial can help even a dial per bot so a Steve could be at level 2 while a Bill is at 5 so you get of everything.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    Honestly i dream of a practice range kinda like marvel rivals, where you can test out different map tiles, lightings, situations using bot opponents and teammates, perk abilities, power breakdowns, etc.

    Bot Pathing in public matches should be based around your mmr rating (dodging attacks less in 0-500, and more in 1000+) So essentially bots will have difficulty ratings basekit. Their wallhacks of interactables need to be removed, that was also in dbdm and it was hella boring to go against as killer. Bots actually do the objective and actively try to counter the killer by any means, but when they can do it so fast it tends to be an issue. Like in 2v8, bots were gen popping machines