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How do you get scamper hits now?

I can't turn after scamper at all. There's no map where you have a pallet and window with a straight hall with no way for the survivor to , you know. Turn since you can't after scamper at all.
Majority of the loops where you can scamper the survivor can just run left or right and you can't hit scamper unless we talking about the basement pallet in THE GAME jigsaw map, which they can still outplay you in
i never played Chucky when he got released but this achievement shows clear signs of and old relic. They old achievement such as the 4 man hatch escape, but not this?

Comments

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    He means the current version. You can still Scamper, but it's only after you've started your Slice & Dice.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    It wasn't a well thought out change at all. That's why it feels that way. Something cool to separate Chucky from other rush attack killers like Demogorgon or Wesker would've been to give him actually control of his Slice & Dice attack, instead of having your movement locked. He's had that setback in every one of his iterations (except the 180° exploit), and people still called him OP.

    The devs really think survivors are stupid, and they balance off that assumption. Because as you said, the only way this attack can possibly function after a Scamper is if the survivors simply run in a straight line, giving you a free hit for no good reason. If you had more control, as I suggested, then the situation would be different. But in its current state, it's literally a worse rush attack in every way compared to Hillbilly's, Demogorgon's, and Wesker's.

    I did play Chucky when he released, and man was he crap. Who would've thought a 110% killer would end up being weak? With manual scampering, even with the 2% Haste add-on, you couldn't even get good survivors at loops (110% killer, remember?); they'd always make it around again to the pallet. Same thing can be said about Ghoul's pallet/window vault; that's not a free hit at all, just another chance for the survivor to get another go-around. But yeah, Chucky: Way overestimated on his strength, way overnerfed. Reminds me of old Freddy being put in S tier.

  • Hunkulese
    Hunkulese Member Posts: 450

    Um, what? Release Chucky was extremely strong and oppressive. Not quite on Nurse's level, but he was without question a top five killer in the game.

    Release Freddy was also definitely S tier. You can't argue that he wasn't. But he was more S tier because he was broken and it was clear they didn't think some things through before they released him.

  • radiantHero23
    radiantHero23 Member Posts: 5,061

    I found some success in mindgames at windows. First fake the power so that the survivor is more likely to run to a recource then scamper through it for a hit.

    Its not reliable but it works sometimes.

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    They effectively removed chucky, just play something else

  • HeroLives
    HeroLives Member Posts: 3,233

    Ngl when I heard he got nerfed I was like what? Because he seemed pretty balanced around average maybe a little higher mmr survivors to begin with.

  • Blueberry
    Blueberry Member Posts: 14,459

    I agree, scamper hits basically only happen on survivors playing bad with how it's currently designed. I'd like to improve his scamper.

    How do we fix this? I'd like to drastically increase the turn radius post scamper, but if we did do that, what's the counter play for the survivor without it just be an auto hit?

    A little side buff tangent, but I wish they'd kind of buff him in a way that plays into what makes him unique, which is his third person and small size. Maybe something unique to Chucky could be that he has no red stain. With his size and third person you could make some super fun mind games at loops since it would be much harder to know where you're at.

  • OrangeBear
    OrangeBear Member Posts: 3,503

    The survivor has to make a mistake to get hit by scamper unfortunately, you need to surprise them

  • vol4r
    vol4r Member Posts: 897

    Chucky scamper was nerfed to the ground and now kaneki exist with his leap-vault

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    It's a callout move now rather than outright anti loop, if the surv tries to hold W and get distance to the next loop or they camp the otherside of the pallet to vault that's the best use case for it.

    Otherwise just break the pallet.

  • terumisan
    terumisan Member Posts: 2,201

    unless your in an rng tile where it's a pallet that forces a straight line you can't

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 421
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    They absolutely ruined my boy and I'm never gonna get over it

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Not quite? Nowhere near, dude! What was that based on, anyway? The fact that he has a special attack that is fast and can damage? Or, what my casual friends said at the time: "Because he has stealth." Yeah, sure, that alone makes a killer OP, right?

    And I'm talking about Freddy after his initial rework, where he first got the snares/pallets and gen tp. Nothing about that was OP. Regular old gen regression perks, one of which was Ruin (permanently destroyable), one of which was Pop (only works off of constant downs), and his add-ons which were like 15% slowdown if you used both slowdown ones. Freddy was never S tier, not even then! S tier is Nurse and Blight level, dude. There's like 2 killers that even come close, Pyramid Head and Ghoul, I'd say.

    I just don't see how y'all play as these killers, the Chuckies and the Freddie's, and call them S. It sure doesn't feel that way from their POV. More like "barely adequate." And me being me, I don't even give them that title. If you're going through impress me with a killer, you'd better be bringing something good to the table. Ghoul was the first in a long time to seem easily accessible, good in general, but falls behind the moment people start employing counterplay.

  • paranoidmad80
    paranoidmad80 Member Posts: 205

    Chucky really isn't what he used to be. Friends have shown me videos of what he was like in the beginning and I considered buying Chucky, but they advised me not to.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    They've had killer nerfs out of left field for years. Freddy, Wraith, Deathslinger, Pinhead. Those last 3 were nerfed all in the same patch. At least Pinhead was looking to be a top 4 killer at the time, if only with a pink add-on.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    And at that point, Pig's dash attack becomes the more versatile/reliable special attack of the 2. That is shocking.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Yeah, it's ridiculous. We talk about, sometimes exaggerate about, the devs killing killers. No, they KILLED this killer. Took away everything that made him good. Heck, they did that within the very first nerf, then nerfed him 2 more after that!