Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

How would you change The Dredge?

13»

Comments

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Arguably a 50/50 shot would be a lot more interesting for both sides…

  • CautionaryMary
    CautionaryMary Member Posts: 805

    Sorry for the late response! I took a little break from DBD, haha. -

    But yes, I think map mobility is a strong aspect to killers. Ironically, when I played killer I didn't really gravitate towards them - the closest was probably Wraith for me and potentially Onryo.

    I enjoyed Doctor, Billy was a little hard for me to play and navigate with on controller lol. So, I can see the benefits to what you're saying as M1 killers do typically rely on more mindgame oriented playstyles - and even leads into hit and run. I've never actively played as a hit and run killer, but that's because I can typically get a down in a relatively normal time.

    Obviously, when I first started I noticed I would overextend or hyperfixate on someone for way too long - but that's the beauty of playing killer, you learn and adapt to recognize when a chase is fruitful for you to continue going. - I think that's a major issue that many killer mains suffer from - not knowing when to leave chase and pressure elsewhere — which can lead to an over reliance on mobility killers.

  • CautionaryMary
    CautionaryMary Member Posts: 805

    Even though I do not play hit-and-run Dredge, Dredge suffers from mobility like other high-end mobility killers - (Kaneki, Blight, Billy, Nurse, etc).

    Additionally, a Dredge's mobility comes from teleporting to a locker that they may or may not get a disadvantage for doing. Sometimes the lockers are not near key objectives, meaning the Dredge will have to waltz over and wait for their ability to go on cooldown to teleport again.

    I am just wondering why Dredge, someone you advocated for removing because they're easy and lazy to play due to their mobility is an issue - but not the other killers that perform much better than Dredge (barring Nurse)?

  • lettuchia
    lettuchia Member Posts: 607

    Because dredge has nearly nothing else going for him besides hit and run and a low skill floor chase power, there's almost no possible way to make him well designed without a new power entirely, whereas the killer you mentioned very well can be changed to be more healthy and already have well designed chase powers for the most part. Also Nurse quite literally has the worst mobility in the game.

  • CautionaryMary
    CautionaryMary Member Posts: 805
    edited May 29

    I think you're oversimplifying The Dredge’s design. While hit-and-run is a viable strategy for him, his Nightfall mechanic and locker teleportation create a unique pressure dynamic that Survivors have to actively manage. The idea that he has 'nothing else going for him' ignores the map control, lockdown potential, and vision-based pressure that define his kit.

    Reworking him wouldn’t require a full replacement of his power -- it would need refinements to Nightfall, potential adjustments to teleport mechanics, or better synergy between his abilities. Many Killers have received adjustments without needing a full redesign.

    As for Nurse -- her Blink quite literally bypasses every traversal limitation in the game. Saying she has 'the worst mobility' is objectively incorrect. If anything, her mobility is too strong, which is why she’s considered the highest skill-ceiling Killer in the game.

    Edit: this is not an advocacy to render Nurse's mobility useless, but to say Nurse has the worst mobility in the game and that Dredge has better mobility is wild. Nurse can close the distance in a chase as she bypasses pallets rendering them useless, while Dredge is more of an anchor by placing remnants down and forcing the survivor away from a loop entirely.

  • lettuchia
    lettuchia Member Posts: 607

    None of the things you mentioned are healthy or skillful parts of him. Map control could be fine but it's not a defining feature whatsoever when plenty killers have mobility, lockdown potential? I sincerely don't know what you could be referring to other than 3 genning, and his "vision-based pressure" is such a joke of game design as it purely gets value from Survivor's lack of information which is completely skill-less.

    If you actually do the math with the distance gained from blinking across the map it is equivalent to something around a 4.4 killer, maybe even slower, I don't remember exactly but it's definitely worse than just walking as a 4.6, thinking otherwise is ACTUALLY objectively incorrect.

  • Abbzy
    Abbzy Member Posts: 2,107

    Using his power mid cahse huh? His teleport isnt that good in chase maybe in rpd main the small drop window but thats one of few exeptions. His remnant isnt that strong against seasoned survivors they know holding w is great and cheap counter and they wont let them selfs to get forced into remnant easily. His nightfall wit new update will probably get shadow nerfed with brightness changes. Hist stealth isnt best either got changed but still breaking a locked locker is louder than old wraiths grunts.

    He would be better killer if additional lockers were spawned on map (covering full map) because his mobility is supper dependent on map rng like farm maps. His power is solid in nightfall but still it isnt that strong.

  • CautionaryMary
    CautionaryMary Member Posts: 805

    You’re severely downplaying the mechanics that make Dredge effective. Saying his kit lacks skillful elements ignores the pressure and unpredictability that his abilities create.

    Map control isn’t just about mobility, it’s about limiting Survivor safety -- The Dredge’s ability to cut off access to lockers, control movement, and create uncertainty adds a level of mental pressure that isn’t just a matter of simple speed. Many killers have mobility, but not all of them force Survivors to reconsider their escape routes and create deadzones the way Dredge does.

    Your claim that lockdown potential is only ‘3-genning’ completely misses the actual pressure Dredge creates through Nightfall. Survivors play worse when their visibility is limited -- it forces mistakes, delays healing, and creates higher vulnerability in chases. Saying 'vision-based pressure is skill-less' is reductive -- plenty of mechanics (like stealth killers, aura suppression, blindness effects) capitalize on limiting Survivor information, which is absolutely a valid design choice.

    As for the Nurse mobility claim, that argument falls apart entirely. You’re comparing Blink range to base Killer speed, but you’re ignoring map traversal efficiency. A 4.6 Killer walks around obstacles -- Nurse blinks through them. Blink allows direct engagement without movement restrictions, making her infinitely more effective at map traversal than any normal-speed Killer. Saying she has ‘the worst mobility’ is objectively incorrect -- not only is her power the most unique mobility in the game, it’s also what makes her the strongest Killer at high-level play.

  • Host_yu
    Host_yu Member Posts: 31

    Dredge is fine I just hate playing against his darkness, Its hard for me to see. I understand "thats the point" just the games already dark as ######### without dredge

  • lettuchia
    lettuchia Member Posts: 607

    Pressure =/= Skill

    Similar elements to other killers =/= Skill

    Capitalizing on limiting Survivor information is not a valid design choice

    Putting nurse's mobility on par with the likes of blight/billy/dracula/dredge/etc, saying that what little mobility she has is what makes her strong, and saying that she's the strongest killer in the game at high level play are all objectively wrong as well. Do the math or stop making objectively false statements

  • Skeleton23
    Skeleton23 Member Posts: 517

    What I would do is make the Dredge Able to place Fake Lockers that if they interact with it it grabs them making lockers more risky and just add more Lockers in general because that's what makes him weak on some maps is the lack of lockers.