Should Aimdressing (Auto-Aim) Have a Toggle in Accessibility Settings?
I'm having a conniption. I'm seriously fed up beyond belief of dealing with Auto-Aim forcing me to hit corners of things rather than survivors, or the WRONG survivors. I make good plays, and am rewarded with having all of my momentum unceremoniously stripped away, and end up having so many games thrown away all because of Auto-Aim kicking in at the absolute worst, critical moment. It's happened more times than I can cout, probably over 100 at this point. I can't deal with this anymore, the stress is genuinely making me lose it, lmao. I completely understand why it's in the game, but if you want to take the training wheels off and accept the full brunt of responsibility of having bad aim, you should be able to do so. At least then I can only blame myself! And I can live with that.
Should Aimdressing (Auto-Aim) Have a Toggle in Accessibility Settings? 21 votes
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I have to come to hate aimdressing with a burning passion. Ever since I learned how it works, I am noticing so many instances where I lost chases and sometimes even the game due to one BS hit veering hard into a wall or bush. This is honestly driving me kinda mad, because killer already IS the more clunky role to play with how sluggish the controls sometimes are; just for fun load up a FPS, doesn't matter which one, and you will see how artificially clunky the killer are moving around, to give them the feel of the big, lumbering brute and let the survivors feel nimble and running circles around them.
The nimble part isn't so much the problem, but its when the game is taking control out of my hand and making me lose, just so that things look more pretty.
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if you want to take the training wheels off and accept the full brunt of responsibility of having bad aim, you should be able to do so
Aim dressing does not fix bad aim. Aim dressing is not aim assist. Here is a dev's explanation:
If this dev's explanation is correct, aim dressing will never help the killer. It can only cost the killer hits they otherwise would have gotten.
Every killer would opt to turn off aim dressing, because killers don't care if a hit "looks" like it connected: they just want it to actually connect. Survivors care how it looks. Aim dressing is for survivors.
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Personally, I like having consistency with visual feedback in my games. So, I think it SHOULD be for both Killer and Survivor. But it ends up not doing anything for anybody, because have you even SEEN the amount of BS hits that absolutely should not have hit when you're already done with a vaulting animation and already out of a window as survivor, but still get hit? Even with low ping! All it's become is a source of frustration, I can't think of one survivor player who was happy to hear or see a killer had their aim magnetize onto them at the wrong time, because it "looked good". So, maybe it's "supposed" to be for survivors, but even then, it's doing more harm than good, because it isn't even doing its job well.
No matter what, it's just doing harm. No one is happy because of it, apart from people happy that players who make the correct decision or play are being punished unfairly. Sorry to necro this, but if BHVR just made the hitboxes somewhat more consistent with players' models, I don't think we'd be in this situation. I'm sure everyone's seen montages or edits of insane hit detections in the game.
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