http://dbd.game/killswitch
What's the point of using Flashbang after the "nerf"?
For those who haven't seen it yet, they "nerfed" the Flashbang, making it so that you can no longer blind the killer if he's looking at the wall, which in this case I think is completely fair. But the big problem is that they also drastically reduced the angle of the Flashbang. Now it's super limited and unnecessarily difficult to make a save, you literally have to throw it exactly in front of the Killer to blind him, however the timing to use the Flashbang is MUCH smaller and more limited than the timing to use the flashlight. If you are not positioned right next to the killer, it is impossible to make a save, even with Background Player, because you do not have time to drop it since it has a large delay to explode. So I ask, what's the point of using the Flashbang now if the flashlight is infinitely superior, safer and easier to use?
Comments
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Flashbangs do have more purpose than just getting saves, to be fair.
You can still use flashbangs mid-chase in a few ways, and some might argue that's the more engaging and fun kind of flashbang use to go for.
They're not for me either way, to be clear, but I do see how they still have a niche. I also feel it's not that difficult to get saves now, I've seen them happen fairly consistently myself.
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I haven't seen almost anyone using this perk after the nerf. And the few I saw couldn't make the save by throwing the flashbang right in my corner. It's so easy to avoid now that there's no point in using it anymore. If the killer picks you up with his back turned, you don't have time to save, even with Background Player, which is not the same with the flashlight. So it wasn't a very used perk and was quite mediocre for the time invested, now there really is no reason to use it.
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It was near pointless as a perk as it was - the dropping sound gives it away so saves are almost universally failed unless the killer is distracted. Just being able to look up to avoid it was always BS imo. I used to laugh when I'd get blinded whilst being carried but the killer wouldn't drop me. It's essentially become a meme perk now or a perk for those who want to bully the killer with head on - decisive - flashbang combos .
I suck at using the flashlight so using the flashbang used to be my only way to complete the 'stun or blind the killer 'x' times' challenges and it took me absolutely forever to do it.
Personally I think it should be easier to blind the killer with it, but the killer gets a base kit light born for 30 seconds following a successful blind so it can't be abused.
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It was never intended to be a useful perk.
Just another meme perk that serves to help survivors lose the game like 80% of the survivor perk pool.
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You can still use Blast Mine for those challenges :D
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Yes it was. You do gens, which you were gonna do anyway, and you get a blinding tool, which can be used to save as well. The only way it makes survivors lose the game is if they create a bunch of them and then always fail to use them.
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It wasn't. It was always a difficult perk to use compared to the flashlight, and it's a perk that you would get at most two or three times in the match.The Flashbang requires a short and perfect timing compared to the flashlight timing. You can be a little late and still get the save.It was always inferior to the flashlight and now it has become useless.
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If timing a blind took a lot more skill I would agree. But with a .4 second extra window to get the blind its fine.
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This .4 window makes no difference with the Flashbang, since its timing is much earlier than the flashlight's timing.
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You can still use it fine, you just can no longer blind the killer by yeeting it into the same timezone, requiring actual skill.
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As others have said flashbangs are useful mid chase to aid in losing line of sight. I know this concept is lost on many survivors but the game isn't just about looping a singular pallet, it's about losing line of sight so that survivor being chased can lose the killer and get back to doing what they are supposed to be doing (gens) instead of allowing themselves to be tunneled out. A good use is turn a corner, drop the flash bang, when killer follows round the corner they get blinded. That's the time survivors can get killers to lose the trail on the survivor.
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Flashbang was never supposed to be an easy to use tool, it wasn't before it was buffed and it shouldn't be. The hitboxes for it were badly glitched, Flashbang is intended to be a difficult to use tool with a higher skill level needed to use it. Flashlights were made easier to compensate, and Blast Mine is of course the easiest of all.
This is because Survivor is meant to be about going for gens and avoiding the Killer, not trying to do crazy saves. That's optional, it's not the game. It's kinda like how Killers aren't supposed to forever defend three generators or go for absurdly long slug plays.
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I dont know maybe some dev saw too many montages of the top .000001 % of players who make use of these things.
I guarantee every single person commenting here sees more flashbang fails, by a CHASM of magnitude, than success stories.9 -
is that why my flashbangs have been hit or miss…
man all the fun is taken from survivor
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Oh it makes a difference alright. I've seen and been blinded a noticeable time before I had free range of my camera and it still has blinded me. That .4 still affects flashbangs.
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It wasnt just the flashbang. The entire blinding angle was reduced even for flashlights. Its like if the player with the flashlight isnt within the killers fov then the light on their face doesnt even start to trigger the light burn.
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This is good. When I play killer I legit got blinded by flashlight that isn't even on my screen. So glad to see it gone
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I don't have Jill and it hasn't come on SoS yet - otherwise I would totally use it.
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The point is that it is pointless. Just run commo tool box with built to last and street wise wise and watch the booboo ever complaints of gen rush or just run blast mine.
Killers whine about survivors are boring and only want to sit on gens yet everything we try to do from gens is qq nerf. I do see flashbang being used since nerfed maybe line 1 in out if like 20 games now.
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I'm sorry but if the price of fixing a glitch that ruined the experience for half the game is making flashlights a little harder to use, I'm fine with that. It encourages me to try harder to learn how to use flashlights even better and try to go for the crazy stuff when I know I can fail.
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Why would a killer be able to be blinded from outside of their FoV? Isn't that kinda how blinding is supposed to work?
I really hate to call out specific people on things like this, but being dismissive about killer complaints caused by a one sided response to an issue is exactly why these issues keep cascading like this. Its not uncommon for one side's issues to cause issues for the other side based on how they adapt to the original changes, which is why its so important to not spot treat issues and instead focus on solutions that treat problems further up the chain instead of just the thing people are complaining about at the moment. If people were less spiteful about the issues their opponents face, we might actually start to get some health in the game rather than this weird vindictive tribalism.
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Yeah, but then they'll nerf gen times and all tool boxes. Survivors aren't meant to have fun, only killers.
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Im just saying what they changed. You could be blinded from the side with a flashlight before along with flashbangs againts a wall etc. Now its a rather small cone that resembles the killers fov. Where even if the flashlight is on their face, it will not work unless you are standing infront of the killer, not to the side where u can still see and aim at their face
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Exactly, you shouldn't have been able to before and it was an issue. Blinding is caused by putting a light source into your direct line of sight, so being able to be blinded from outside your FoV should never have been a thing in the first place. Do you think it was fair that killers could be blinded by light sources they couldn't even see?
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I'm not sure how to react to these news.
On one hand, I can't help but be glad that there are no more BS blinds from behind you.
On the other, if this is true, and another perk was made useless, that sucks.
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Killers dismiss everything about survivors complaints and always use the famous stale qoute get good/skill issue. No matter what a survivor do a killer will always complain, it can be a simple hearing the terror radius and survivor runs off and they complain about that.
Op ask whats the point of the perk now which ofc is useless so I gave op an answer of not wasting their perk slot. Apparently survivors are to never defend themselves. Next its to remove the pallets and windows and we can only run for 30 seconds before exhausted.
Post edited by buggybug on-5 -
Yeah it is only a matter of time that the last nice thing we have is poofed, everything else I can think of is useless lol.
Post edited by buggybug on-5 -
I feel like blinding through the killers hitbox against a wall was definitely a problem to be fixed, I don't think anyone can sensibly argue that "driving off" survivors is the correct play when background player exists.
If I were to buff flashbang the direction I would go would be:
- Prevent looking up as a counter, make them turning away the counter.
- Have a longer blind duration, at least the same as a max addon flashlight... because it's a flashbang, it should be a strong blind.
- Apply the Blindness status effect for 20s after being hit.
Between this and the Deafened status effect, I feel this is actually a decent alternative to Flashlights, especially as the killer can't see you have it in the lobby.
Post edited by UndeddJester on-4 -
Thank god, i got PTSD when old Flashbang was in the game every time i picked up a survivor.
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Im not even against the new blind angle lol i was just pointing out that flashbangs werent the only change
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My argument was that blinding should not be a thing outside of a killers FoV because thats literally how blinding works. I don't recall making any offhand "skill issue" comments so I don't know why you responded to me? Are you trying to for some reason lump me in with these viewpoints? I am not your strawman you are complaining about. Any time I ever make anything remotely resembling a "git gud" style comment, its usually constructive and focused on educating how to improve. There is a big difference. That said, please don't respond to me if you want to make pointless victim arguments, my focus is always on improving as a player when possible, not lamenting the worst and refusing to adapt.
And thats fine, it was just worded in a way that implied that this is a negative change. If that wasn't your intention, I apologize for misunderstanding. Its just a long overdue bugfix.
Post edited by Ryuhi on5 -
Well don't qoute me in the first place if you do not want a response lmao.
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Comments like
"Killers whine about survivors are boring and only want to sit on gens yet everything we try to do from gens is qq nerf."are not only nonconstructive, but paint an entire portion of the playerbase as your own personal strawman. If you don't want to be called out and want your opinion to actually be taken seriously, try to at least be sensible. This is a major problem in this community and your post was just another example of it. The defeatist victim complex serves no one.7 -
You make yourself sensible, you qoute me then when I speak my mind then your like dont respond to you now when I say dont qoute me then you try now back up with this weak comeback.
No matter what you say or try killers qq and whine like survivors do end of story. Do not act as of its not facts that killers dont whine for everything like survivors do. I am tired of wasting my breath on you we are finished.
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Let's try that again:
"That said, please don't respond to me if you want to make pointless victim arguments, my focus is always on improving as a player when possible, not lamenting the worst and refusing to adapt."
read the whole sentence, not the first few words. Note the bolded part. I'm not trying to engage with pointless complaining, but if you want to actually learn how to be less frustrated by the things you bemoan or discuss them in a more constructive fashion, by all means.
No matter what you say or try killers qq and whine like survivors do end of story.Where did I say "killers" don't? My entire point is that you're painting an entire role with the same brush as the worst of them, even if you finally admitted that survivors can be just as bad. Both sides have detractors who will complain about anything they perceive the "others" do, but you keep framing it as both a killer specific thing, and something all killer players do. The main reason I brought it up is because you are embracing that tribalism to a pointless degree. You aren't the first to do so, and you won't be the last.
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Yes, as would be logical in real life. When in real life have you ever been blinded from the side of your face or the back of your head by a flashlight?
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Oh no, Survivors have one less option during uncancelable animations.
Not to be a complete ass about this but this is the point of having multiple options in a scenario. You use the one that works better. Personally I feel like FB should function like Repressed Alliance. Repairing for a certain amount of time over a certain amount of progress seems better with how many gen-rush perks Survivors have. Not pro-Killer as much as not wanting Survivors to depend on locked animations to make plays. It's very predictable and gets stale fast. Eventually Killers will learn to bait you when you do it the same way every time.
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you do know real flashbangs blind you whether your back is turned, right? as long as youre in the vicinity of it you get stunned/blinded. im not saying that would be balanced for the game tho, i just found it hilarious that youre comparing a video game to real life lol. if the game was anything like real life it would be unplayable. killers would kill on sight rather than even bother with hooks and survivors would find ways over the walls and skip the gens. just silly lol
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Go around like a merry go around all you want because you and all of us do it, so acting as if you pure aint cutting it. Take your own advise and reread my post where I obviously said to op to not waste their time on flashbang anymore.
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Trying to stay neutral, regardless of my prefered role, is not "acting pure." I have biases as well, we all do. I just keep them in check and focus on being constructive, like we all should. Stating you claim flashbangs are not worth using is different than what you said and how you carried yourself, which was my point. You were simply a good example that people can hopefully learn from. Just be less antagonistic and stick to opinions rather than instigating toxicity.
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It literally does not matter what real flashbangs do. I don't care what real flashbangs do.
This is a game, and I care about the game feeling fun and fair for everyone. The mistaken hitbox and the exploit with clipping into the Killer with Flashbang was unfair for Killers as the only counter was slugging or Lightborne. And it's also not something you can do with a real flashbang, unless you secretly are able to slip in and out of the Backrooms IRL or something. As you said, real life accurate flashbangs would simply be unplayable.0 -
Friend I wouldn't bother with them. I've NEVER seen that user comment in good faith, ever. I recommend just blocking them and their heavy bias, in this case towards Survivor.
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Blast mine is superior in every way which means completing the objective and ofc waste killers time if they wanna kick so happily. So am getting the best of both worlds. Its typical that when a survivor perk is nerf to garbage and no longer want to use and question why bother.
Yall wanna sugar coat oh but the perk is still fine, great which is pretty much more of sarcastic hahahaha serves you right. Yall do the same with perks like coh/dh/distortion and many other perks I can think of. If anything yall sound more upset that said survivor that they choosing better things over something that is giving no value.
Post edited by buggybug on-1 -
Oh really but who agreed with your complaint on map idea offerings? I had agree with some things you said compared to others a fair amount of times but aight lol.
Post edited by buggybug on0 -
Let's be real, a thing should have a counter, especially when it's so severe as saving
This thing cannot be strong because of fundamental design
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Who is "Yall"? I didnt say any of those things. I rarely even play killer, if that was what you were insinuating. Your opinion about blast mine is fine, the rest was unnecessary and further illustrating my point.
This is why I try to see past biases. There are plenty of things people can find common ground on when we're civil and constructive, even when disagreeing on the majority. Im sure some people would be surprised at the usernames hidden behind their upvotes at times.
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I'm more confused why the blinding angle only applies to flashbangs and only while saving, it shouldn't punish other uses for it.
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