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Is it toxic to slug someone out because they gave up at the start of the match?

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Comments

  • smurf
    smurf Member Posts: 979

    lol It's not impossible that we were in that match together. I think when I encountered that, it was either around the beginning of or within maybe a month prior to the Blood Moon event.

    Admittedly, I don't remember much about that match anymore (whether the rest of us survived, or who the killer was). All I remember was the map and that a survivor who I think was either David or Ace did that. Either way, I wonder if maybe they were trying to do some silly memes with Plot Twist + Power Struggle. I didn't check perks after the match :/

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,000

    It is my policy to do this. They are toxic for loading up the game and ruining it. With me as Killer, they eat the DC penalty or bleed out for 4 minutes.

  • WolfyWood
    WolfyWood Member Posts: 586

    This is legit only effective against console players.

    Any time this happens to my friend he just opens YouTube or goes to the bathroom. It's not nearly as inconvenient as you would believe.

  • IronKnight55
    IronKnight55 Member Posts: 3,104

    I've had killers do this to me (slug), and I just listen to music and finish watching a YouTube video. It means nothing to me personally, and that's another reason I don't engage in this behavior when playing as a killer; it's pointless and petty.

  • buggybug
    buggybug Member Posts: 1,222

    I personally don't do it cause it makes me no better than the rage quitter, I'll just hook them and be done with it heck it even helps vs some annoying challenges like using a killer power who am not fond of, I much rather just finish the game asap.

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited May 2

    You'd be surprised about people who have the tendency to give up when things don't go their way.

    You do it, they get the reaction that they want - you putting them down and leaving them on the ground does nothing as they simply can go do something else.

    I had a Wraith hump me on the ground not too long ago, Xbox player - and I went to eat my food with my controller on my coffee table. You do the same to a person who gave up? Same thing.

    Haha, @WolfyWood - I just set the controller down. 🤷🏾‍♀️ If I know there's two survivors left, the other survivor and I - I give up, will find the killer, and intentionally jump into a locker to force the killer to hook me. Don't hook me? I crawl away completely from the other survivor, go on my phone, and/or eat. Playstation, Xbox, Switch, and PC players are capable of doing other things while being slugged.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    We're not really surprised, but it will hopefully get to those with less brains and/or patience.

    We can't tell what the quitter wants, but killers can keep them from trying to q up and pulling the same stunt again for a certain time. If they want to be on the dirt while we go play with the rest of their team (either killing them or farming) then they can have it, but it atleast gives others a chance to not get a q with that one to hopefully get a normal match.

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited May 2

    I suppose, but the point is that they'll still keep doing it regardless either due to frustration or behavioral patterns.

    That Steve I mentioned? ^ he'll queue up once more, if he goes down without any Deliverance, he will give up. A survivor gives up because they're downed first? Same thing. Hell, I made a Steam profile to make a comment on my friend's Steam page and someone on his page has "Ghoul = Go Next." - people DC and/or give up for whatever reasons, it's why I've made a personal decision that if someone attempts to kill themselves on hook, I don't go unhook. 🤷🏾‍♀️

    I had a Sable attempt to give up on hook, someone unhooked her, she went around Dead Dawg throwing every pallet, and then teabagged my hook as I died. Slugging these people do nothing other than a little temporary time-out in your game, until they go into the next and inflict the same behavior if and once the trigger occurs once more.

    People have been saying for the longest time that Behavior hasn't done much for solo survivors, so I'm not at all surprised with "Go Nexters".

  • Nomade
    Nomade Member Posts: 329

    Dude…. thats an outrageous take. "it's toxic to keep someone in a match they dont want to be in" are you kidding me? They re screwing over their entire team. They are ruining the match. If they didnt want to play then they should just not queue up.

    I will NEVER reward go nexters. Im gonna slug you if you try to go next and you can eat the DC penalty as punishment for screwing your team.

  • CautionaryMary
    CautionaryMary Member Posts: 808

    I think what they're trying to say is that you slugging them does nothing.

    If I was in that position, but I am a survivor main - you are practically stooping to my level. Let's say, you are Kaneki, I don't like going against Kaneki, so I run up to you to make the game go quicker, you slug me for the full four minutes - during these four minutes, I go do something else. I've been gaming for an hour, maybe it's even my first game — it's whatever, I go get a snack and eat it, I go to the bathroom, I go get something to drink, I go on my phone, I go watch a YouTube video, etc.

    You think you're an arbiter of justice, when in reality that person (or I ^) mind you, I've never done this - I only speak on behalf of being slugged for a 4k, but the mindset is similar. I've checked out of the game — whether being slugged or because I decided to throw the game, I have no consideration to the progression, so you slugging for the 4k (what I go through) or slugging someone at the start doesn't help the other survivors, they started the game 1v3 or 2v3 technically and it's a dead game.

    I have experienced this before, someone gave up, and I have to now sit through this long game (if the killer decides to farm) or the killer plays normally and I kill myself regardless — the game is dead, I wouldn't consider it toxic, but you aren't doing some veiled justice and making the person rethink anything.

  • ChucksterMainin
    ChucksterMainin Member Posts: 100

    wait let me get this straight so toxic survivor gives up match in the beginning killer slugs and then continues to demolish the said team in a 3v1 instead of just hooking and going next for everyone?

    idk seems like sort of the same level of the survivor who gave up…

  • Brokenbones
    Brokenbones Member Posts: 5,629
    edited May 2

    For me I see it as not playing into their hands. They want to get out of the match without being punished by the game's systems (aka they wanna DC but can't) so they do what the OP mentioned and ruin the match for the other 3 people. 4 people if you're one of the many many Killer players who wants a genuine match, not some boring 3 v 1.

    Slugging them basically gives them four courses of action:

    1. Stop messing about and just play the match
    2. DC and get a penalty
    3. Sandbag their teammates and risk being banned
    4. Hold shift to bleed themselves out and waste their own time

    And to people saying 'oh you're holding someone in a match who doesn't wanna be there'. If they need to leave that badly, they can always DC/Alt F4.

  • DeBecker
    DeBecker Member Posts: 934

    Why do you think youre fine to decide if another player stays in a game or not?

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    The only thing people can do is try and dissuade them from attempting to repeat that ones actions and indirectly try to help others until something changes. We're under no delusions that this will stop a majority or even a minor number of them, but it might stop some and does prevent another reoccurrence from that specific one.

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,000

    Just saw this on Twitter, I just thought it would be fun to share. Reassurance has crossed my mind but this person runs a whole build lol

    1000025362.jpg
  • CrypticGirl
    CrypticGirl Member Posts: 1,461

    They queue up because they do want to play. Matches typically have two outcomes for Survivors; they either get eliminated early, or they get stuck in a 10+ minute stalemate, the latter of which the surrender feature was intended to mitigate. Most Survivors would rather go ahead and take their loss and try to have a better game next time. That's why they keep queueing up.

  • IronKnight55
    IronKnight55 Member Posts: 3,104

    Exactly. This is essentially what I meant. As I mentioned in another comment, when the killer slugs me—whether for the 4K or just out of spite—I simply focus on other things. People who choose to give up will do so, regardless of being slugged; it doesn’t make a difference.

  • Ryuhi
    Ryuhi Member Posts: 4,442
    edited May 3

    Nobody can prevent you from properly utilizing the DC button. All they can do is avoid playing into your attempt at evading the matchmaking penalty.

    Exactly. If someone is tilted, sometimes they'll calm down while they're in time out and regain their composure to complete the match. If they're as far gone as some of the perspectives in this thread, they honestly need the time away from the game and to reconsider the impact of their actions. Many won't, but maybe they have defective super-egos, idk.

    Wanting to play and wanting to play only under ideal circumstances are two wildly different things. If someone can only do the latter, competitive gaming might not be a good fit for them. There are plenty of excellent single player or co-op only games they can play instead, and its part of where the whole Civ meme came from. 10 minutes is minuscule compared to many other games on the market, and people can stick through losing matches in those just fine. LoL doesn't even have a surrender option until at least 15 minutes into a match (requiring a 4/5 vote,) no matter how lopsided those 15 minutes go. The exception to this is if someone DCs or is afk, then it can be done earlier strictly if unanimous across the team. One person deciding to nope out and ruining the game for the other 9 players is not considered acceptable, and thats in a game where matches can easily go from 30 minutes to an hour. Its also a game where hypercarries exist, characters who are strong enough to singlehandedly carry their team to victory due to being relatively overpowered in their shared agency proportion. Just like in DBD, you can do everything right, have a teammate feed the hypercarry, and then all of your agency is diminished by that exchange. And it can happen at almost any point in that long match, including the start.

  • Malkhrim
    Malkhrim Member Posts: 1,193

    It is not toxic at all. If anything, you're disincentivizing toxicity by making ragequitting harder. The people downvoting you here are probably just ragequitters too.

    And I must say I do the same whenever someone tries to give up early. They tried but were rescued from the hook before they died? Pressure them but don't kill them, go for someone else. If they run at you to get killed on purpose, slug them. Don't give them what they want. So the only way they are not wasting their time for at least 4 whole minutes is either DCing and taking the penalty while leaving a bot behind (as it should be when someone wants to give up, the bots exist for that purpose) or staying on the match and trying to play normally.

    And before anyone says the latter won't ever happen, I've SEEN it happen just a few days ago. I was playing Sadako, three survivors were playing well, the fourth tried to give up early but got rescued. She tried running at me and even bodyblocking me in chase while injured, I just slugged her and continued the chase. Later she tried standing still when I approached to give me a free down, I just ignored her and chased others instead. Guess what she did then? She started playing normally, doing gens, healing and all, yeah. Because the only way she was leaving that match early was with a penalty.

    In the end it was a fun close match. I only went for her after I had killed another survivor and the last gen got done while I was chasing her (and she actually tried to escape this time, would you look at that), then I was still able to quickly teleport and go for the others. I don't remember if it was a 3K or 4K, but honestly I don't care, what mattered was seeing "gg" and positive comments from another survivor whose game the ragequitter had tried to ruin.

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited May 3

    I do see your point, by all means - you can do that... I was just saying that I believe that's what @IronKnight55 meant potentially.

    Like I said, I don't find the slugging itself toxic but survivors aren't people that you can put in time-out to make us rethink our choices. People can go into a game, hear the terror radius of a Nurse or her own very shriek, and simply choose to give up. I'm not one of those survivors nor do I condone the behavior, but if a Nurse slugs that person - they will do the repeated behavior against Nurses continually. It's a mindset that's ingrained, it won't be changed by a simple time-out.

    I'd rather the game be finished, as it's dead by definition but I see why you feel like it would dissuade them from leaving them in your game and potentially affecting future ones. 😊

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited May 3

    Yes, as I said to another poster here @cesspoolechochamber - you can easily play the game out. Survivors give up for many, many, many different reasons and I really try my best in situations. I've had two survivors DC against a Hillbilly... On Lery's. - I still played that game out, I still tried my best, did I die? Yes, of course.

    But I still looped Hillbilly, I still went and played it and said GGs to the Xbox player, I believe he got hatch or something. - even in a dead game, such as the one I said above ^ you can still gain experience and just play for fun, which sadly, is lost on this game for some players. - people expect steam rolls, 3-4 gen chases, gens popping for survivor.

    While for killer, you expect a steamroll, less gen progression or gen pops, or multiple hook stages, or a solidified tunnel out early on.

    It's why I always opt to try my best, so I am not the survivor that gives up - I like to learn, adapt, and move onto the next game - that's what I enjoy about DBD. However, my mindset is not the norm and sadly, in low/mid/high MMR people set way too many expectations on others instead of looking inwards.

    Edit: — which leads people to DC.

    I've had killers DC over small, minor things. Same for survivor. It's burnout, I went down first, "My chase wasn't that good.", "Why didn't a gen pop during my chase? I give up.", "I don't like this killer. I'm going next."

    OR

    For killer: "Someone cleansed my totem early, I DC.", "They looped me for multiple gens, I give up.", I can't tunnel this person, this person is uncatchable, survivors taking bodyblock protection hits, I missed off a few frames — DC. It's sad that people give up over the smallest of things, but it's whatever - I don't see it often, thank God.

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited May 3

    I've had a Sable kill herself at 4 gens - literally her first hook. I popped a gen in Artist's face, Sprint Bursted away, looped her for nearly 2 minutes, and we got down to 2 gens by the time I went down.

    The end result? = 2 man out. If I gave up, everyone would have died, but I still put my best foot forward and continued for my team and I didn't become Sable 2.0.

    However, I will not act like this is the norm - but I still stand by the fact that survivors and killers should try their best because you never know when a game turns around in your favor.

    ---

    Dead By Daylight is a game where many things happen. Just because 3 gens pop at the beginning of the game does not mean the game is over, it doesn't mean the survivors have won, more than likely they 3 genned.

    Same thing for my Sable example in the above ^.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    This, Sorry but if they really want out, I'll let them out and just play a bit nicer with the other three that do want to stay in the game, even knowing they will probably lose.

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    Everything is toxic and everything is not depends on perspective

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 8

    Eh… you are just wasting everyone elses time. Like I get why people do it in the moment, but macro wise you really shouldnt.

    3v1 is just over when someone does that so you can either have 3v1 where the match is over or 4v1 with one person just on the ground.

    Teammates will throw themselves to try to pick them up as well which will waste more time as well and possibly ruin their own experience.

    People gotta think big picture rather than in the moment. You arent punishing just 1 person when you do this.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    the match is not really immediately lost, but the goal of player giving up is to he able to instantly go over to next match without punishments. Since BHVR still doesn't want to punish this kind of behavior properly, i guess players should be the ones to do it

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 8

    If a match isnt lost 3v1 at the start of the match the killer is either extremely new or not that great at the game.

    3v1 isnt really worth playing out at 5 gens, its not the way the game is even balanced or meant to be played.

    Again its fun to punish people and waste their time if they want to throw, but you arent doing it just to the person on the ground. There is no good option here unfortunately.

    Match is just dead when it happens, sucks but its true.

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    The match is lost. A 3v1 at 5 or 4 gens isn't even remotely winnable unless the killer lets the other survivors win.

    As @ChuckingWong said, you aren't just punishing the quitter but the other survivors as well by locking them in a lost match for an unnecessarily extended period of time.

  • MrMori
    MrMori Member Posts: 1,917
    edited May 8

    Do whatever you want, I can't be bothered to alter my playstyle just because someone is throwing. The match is ruined either way. I'd personally just hook them and continue to play, downing and hooking the rest so they can abandon. Then report the person that threw the game for trolling. A single report doesn't help much, but it's still a stat that BHVR can check on someone's profile if they get reported for it a lot so who knows, maybe it will make an impact on whether they get banned or not if someone ever submits a manual report on them with video evidence.

  • Ryuhi
    Ryuhi Member Posts: 4,442

    The person giving up is the one punishing the other players. Trying to pass that off onto the killer who refuses to play into their tantrum while absolving the survivor who gave up is misdirected at best. And as rebutted before, that person who is slugged is both being prevented from ruining more matches while they wait, and also given the opportunity to calm down and actually try. The more people justify giving up (whether themselves, or when other people do it) the more they normalize the behavior and give those players misplaced validation in their excuses. Alternatively, if they get slugged every time they give up and have to waste 4+ minutes waiting before they can ruin more games, they will objectively be less able to affect others with their disruptive behavior and refusal to participate.

    Its the entire idea behind a disconnect penalty in the first place. The one the game already has. The issue is that people are allowed to abuse part of the game's design to circumvent that penalty. Slugging go nexters is literally doing what you can to make that loophole less appealing, especially since it requires the killer's direct cooperation.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 8

    Im not trying to shift blame yes, it originated from the spazoid that wants to give up early 100%.

    I am just illustrating that anyone thinking they are doing something, just or right,by slugging the person out is not really thinking big picture is all.

    The person that is "going next" doesnt really have a lose condition here. Either they waste everyone elses time or they go next.

  • Ryuhi
    Ryuhi Member Posts: 4,442

    And I disagree. I think that anyone who just takes the free kill asap is thinking small picture, because they are enabling that behavior instead of disincentivizing it. They also do have a lose condition, which is the same reason they are going next instead of DCing: They're trying to minimize how much of their own time is wasted, their lose condition is them being stuck in a match and delayed in getting into another match to ruin.

  • Brokenbones
    Brokenbones Member Posts: 5,629

    I mean, you are doing something technically - you're wasting THEIR time. Making it more likely they'll just DC and get punished by the game's systems for it

    If they just DC'd at least then the other 3 people have a bot who will contribute something to the match instead of giving up on first hook.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 9

    If you think that you are magically going to stop this "give up" behavior by slugging them, by all means continue thinking that.

    You are making it inconvenient for them to do it often, but you aren't stopping them from their next matches. You aren't disincentivizing anything.

    This is why its not really thinking big picture. In the moment, sure for your match and your lobby you are wasting their time. But this kind of behavior doesnt just stop because someone made another person wait 2 minutes. You can just alt tab and watch youtube or get a drink in that time.

    And it still doesnt solve the problem that the match is now over.

    Im not saying this is right to do at all, just giving up. But your also not doing anything productive by "roleplaying dbd police" either

    And a bot is too variable. Most players will just go next if someone else did. Sadly.

  • Brokenbones
    Brokenbones Member Posts: 5,629

    I can only speak for myself, but I don't do it out of some sense of 'dbd policing'.

    I do it because as a solo Q main teammates like them are legitimately the worst kind of thing in this game and so I'm not going to reward their annoying behaviour by giving them what they want. If you want out of a match THAT badly, then DC.

    And yeah it starts at 2 minutes, but the DC penalty is also there to make players who get so upset they DC a 'cool off' period. That's it's other function.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Thats their fallback though is what I am saying.

    Like they are getting what they want no matter what in this situation (probably why its going to be acted on soon™)


    Either they go next quickly, or they ruin the match since they didnt get their way.

    Its a lose lose unfortunately.

  • Ryuhi
    Ryuhi Member Posts: 4,442
    edited May 9

    You don't seem to understand the concept of "big picture" It means you are considering an aspect in a zoomed out perspective and considering everything outside of what you personally witness. That includes those other players, and as someone who is almost exclusively one of those players who have to deal with a teammate DCing, it 100% prefer the killer not feed into their behavior. Of course I am considering their perspective because the vast majority of the time, I am one of them. Thats still a microcosmic perspective of course, while the actual big picture is the overall impact on the game's health. If one person changes their behavior, its worth it. You don't just give a screaming child candy to shut it up, you teach it that its behavior will not be rewarded.

    As for the "just alt tab" argument, that is true. Its not intended to make them suffer, its intended to make them take responsibility for their actions. And again, thats time they aren't in the queue or in another match being just as disruptive. Thats why I said it objectively reduces their ability to ruin other games, because as survivors who hate being slugged often posit, those 4 minutes add up when you get slugged in multiple games.

    It has nothing to do with "roleplaying dbd police," especially since I almost exclusively play survivor. I simply hate when players force me into a 1v3 due to their own selfishness, and I know its a widespread enough issue that it compounds the frustrations of many other survivor players as well. If people stopped playing into it, going next would be less effective. The solution would be to prevent going next entirely and force people to eat the matchmaking ban no matter what method they use, but we're clearly not there yet, and there is a downright baffling defense for this behavior I've never seen in any other game. Even ones with drop in/out.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    i dont know why youre getting argumentative about it.


    1)You arent stopping someone from doing anything in this game. You are not the police

    Big picture are you stopping them from ever doing it again? Yes or no?

    You're just not.

    2) You are 100% roleplaying dbd police

    its intended to make them take responsibility for their actions.


    Im stepping away from this discussion as I dont really see the point in this back and forth. Its a terrible situation to be in.

  • Ryuhi
    Ryuhi Member Posts: 4,442

    Not giving them something they want is not the same as policing. You're welcome to disengage, and I'll reserve my further responses. That said I'd appreciate if you at least didn't try to apply those authoritrian connotations to me simply because you disagree.