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New survivor classes for 2v8?

Cetren
Cetren Member Posts: 1,068

I'm excited that 2v8 is coming back because it's one of my favorite game modes. But I really think the survivor side could use a little love, specifically in regards to having more classes. A little build variety in the different games would probably go a long ways towards helping gameplay feel less repetitive. I don't think it'd be too hard to implement at least one or two new classes by now, a couple ideas that I had are things like

Specialist:

The specialist focuses on equipping themselves and their team with useful items that will aid their chances of survival. The specialist starts with the mysterious coin, a special item that changes faces. By pressing R (or any other key that works better) they can cycle through the different faces of the coin, one showing a medkit, one with a toolbox, one with a flashlight, and one with a map. When a chest has been opened, holding a mysterious coin will allow a survivor to rummage through the chest, consuming the mysterious coin and finding the item that matches the face the coin was on when the rummage was started. If the survivor stops rummaging, the coin will be lost with no item, so ensure that you are in a safe position before consuming it. The item found will be at least green rarity and come with two random addons of yellow rarity or higher.

Aura Skill: Reveals the auras of chests and the hatch within 24 meters.

Innate Skill: Start with a mysterious coin. Press R to cycle through the faces, use it to rummage for a specific item.

Team Skill: X charges. When charges are full, press F to consume all charges and restore 50% of the charges on your currently held item and the currently held item of any teammates within 8 meters or items on the ground within 8 meters.

Unlockable Skill: After being hooked, grants the ability to rummage a chest one time for a mysterious coin.

Mystic:

The specialist focuses on creating safe havens by placing boons on totems. The Mystic has a powerful boon available to them that is not available otherwise known as Tryck's blessing.

Aura Skill: Reveals the auras of totems within 8 meters. Additionally, reveals the auras of all survivors who are under the effect of a boon.

Innate Skill: Grants the ability to bless totems. This boon will reveal the aura of all chests and generators on the map, hide survivor scratchmarks, grant the ability to recover from the dying state (without consuming your team skill charges), grant a 25% increase to healing speed, and grant a 3% haste effect to all survivor's within it's range.

Team Skill: Using your team skill will prevent you and any of your teammates from disturbing crows for a limited duration. Additionally, during this time, any crows scared off by a killer will reveal their aura to you for 5 seconds.

Unlockable Skill: After being hooked, grants the ability to rekindle cleansed totems. This takes the same amount of time as cleansing them would take. Your aura is hidden from the killer when under the effect of a boon.

I'm not trying to put these out there as something I'd love to see BHVR add ASAP, I just think that it's not too difficult to create new classes based on the different gameplay elements that are in the game and I'd love to see more classes come for survivors, even if they don't come in this next iteration of 2v8.

Comments

  • killermaindbd
    killermaindbd Member Posts: 15

    The pickup animation alone nerfed killer into the ground on 2v8. Won't be playing any more variations of that game mode myself. Its a slog

  • bazarama
    bazarama Member Posts: 414

    Didn't play at all on previous 2v8 and time before that played 4 games which was 3 too many.

    Awful game mode.

    HHappily sit this mode out now and forever.