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Could it be problematic if they gave The Nemesis a dash ability?

ReckRex
ReckRex Member Posts: 13

There is something I always felt missing when playing this killer. I'm not sure if it's too much but couldn't he have a dash ability?

Comments

  • terumisan
    terumisan Member Posts: 2,170

    shouldn't they just make his zombies stronger by making their detection/detection better instead?

    but i'm not a nem main

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    His tentacle whip counts as a long-range ability (I think), plus he's got the two zombies.

    Is there any killer with a long range ability who has a dash attack? I think it's usually/always one or the other.

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited May 3

    Depends on the context, what is this dash meant to do?

    Map traversal? Land hits at loops? Smash through pallets and walls? In additon to his whip? A replacement for his whip?

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    I would say smashing through pallets and vaults would fit him better

  • ReckRex
    ReckRex Member Posts: 13
    edited May 3

    It's better to fix innumerable zombie bugs then see if they need buffs later on.

    Usually these killers have a longer range ability that can immediately injure the survivor but Nemesis need to contaminate the survivor first. Trickster on the other hand though…

    I wouldn't really want it to injure but more like where he screams "STARS!!!" and runs very fast. So a map traversal and maybe smashing through pallets and breakable walls? It'd be funny if he could run through pallets and breakable walls.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
    edited May 3

    Usually these killers have a longer range ability that can injure the survivor.

    Doc's long-range attack never injures, and survivors can get out of Madness an infinite number of times. Plague's normal long-range attack doesn't outright injure and can't down them, and survivors can get out of Sickness an infinite number of times (or stay broken and deny her the ability to down with her long-range attack). Pyramid Head's long-range attack injures but shows where it's going to land and doesn't apply his special status effect. Unknown's long-range attack has to not hit the survivor to cause damage. Xeno's long-range attack has a bit of set-up and can be prevented with turrets.

    Nemesis's long-range attack applies a special status effect, and if the survivor is already contaminated then they get injured, and if they're contaminated and injured the survivor gets downed. There are enough syringes for each survivor to reset themselves once and after that they stay contaminated.

    He's about in line with a lot of the other long-range attack killers who have multiple parts to their kit (Huntress, Trickster, and Deathslinger don't have secondary abilities like cages, traveling, or zombies). I main Nemesis because I like his zombies and I love that his long-range attack can be adjusted by strafing (god, that's so necessary on console).

    I wish his zombies had better AI and didn't get stuck on tile seams. I've seen them stare at survivors working on gens like they were watching an addictively boring TV show. From my perspective, the zombies have always been great when they function, but they're so often broken that seeing them function is a legitimate reason to break out some champagne. No other killer's secondary power is frustrating in that manner being completely out of the player's control. Killers with long-range attacks don't have dash abilities, so it's never been something I felt Nemesis was missing.

    The more pieces to a killer's kit, the more BHVR can't stop messing with them because they're a balancing and not-fun-to-play-as-or-against nightmare. Look at Freddy and Skull Merchant. Even Chucky, who is mainly a stealth and dash killer, had enough tricks in his kit for BHVR to tinker with that he got turned into a clunky mess. The problem with a dash ability (especially on a killer with other tricks in their kit) is that survivors won't like it, and if survivors don't like it, BHVR's going to make it clunky and unfun for the killer player to use but still balance the killer around needing to use it. Dash abilities in DbD are notoriously difficult to steer on console (low fps, frame drops, and after this many years we still don't have dead zone and response curve settings for controller), so personally I really don't want them to balance the killer I currently main around an ability I may struggle to use. I'd much prefer they fix the zombies, which are thankfully not hindered by console issues but are unfortunately hindered by BHVR's coding issues.

    Sorry, that was a very long reply to a very short response. Um… tldr I want BHVR to fix Nemesis's zombies.

  • ChurchofPig
    ChurchofPig Member Posts: 2,936

    I mean… you could argue Kaneki is a dash killer with a long range ability? Sort of? I know it's not an actual dash but it's a fast moving ability that he can use to target survivors from far away.

  • Blueberry
    Blueberry Member Posts: 14,459

    ^ This. What Nemesis needs is significantly better zombies you can actually play around. Buffs to their speed and detection based on infected survivors.

    The last thing we need is more dash killers.

  • Neaxolotl
    Neaxolotl Member Posts: 1,787

    Newer killers tend to have pretty much all of it, anti-loop, projectile, and mobility

    So no, giving nemesis dash won't be OP, probably somewhere around mid A tier

  • ReckRex
    ReckRex Member Posts: 13

    That's exactly why I think nemesis should not have a damaging dash ability. Also why I think Doctor should be able to slowly assemble to a illusionary doctor. Cleansing against Plague is highly ill-advised but she's still capable of keeping 4 survivors injured. Pyramid head's power can injure through anything and he's the best tunneling killer thanks to his cages.

    I wouldn't really call Doctor or Nemesis long range. They're medium or short at best.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    He can't down with it at all. (Well, except at vaults? Vaults sometimes get unique treatment to stop potential abuse or something, I think.) People have done nothing but complain since he came out (which is something I did touch on in my response). And his dash can be very precise on PC, but on console the auto-aim is basically a requirement to land a hit on a survivor and there's no chance at the kind of precision a player can get with a mouse. Trying to play Kaneki felt messy, I didn't enjoy how it felt so random as to whether or not I'd grab on to a piece of the environment that the icon said I could grab on to. And how these things play out on console is very important to me. I don't trust anything BHVR added to Nemesis would work well on console. Every time they talk about updating killers, I fear this is the patch where they'll take away his strafe and leave me having to find a new killer to play as.

    Well, I never said it'd be OP. I said BHVR would tinker with it to no end and it'd suck on console… which I specified is where I am, so I'm biased against the killer I main having a dash ability added.

    In some ways, mobility on him would be nice. But it very likely would be hard to control on console. Instead of mobility, his zombies are his map pressure; they don't get messed up by console issues, so I'd personally prefer BHVR fix the zombies.

  • ReckRex
    ReckRex Member Posts: 13

    I only suggested this because nemesis usually runs a lot in the Resident Evil 3 games.

  • Neaxolotl
    Neaxolotl Member Posts: 1,787

    Well sorry "op" part isn't for your reply, but rather about title of this post, "will nemesis be OP with dash", which is no

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    Sorry, that's fine, but with the way the post was laid out it seem included specifically in your response to me. I apologize for the misunderstanding.

  • Twiggsy
    Twiggsy Member Posts: 139

    Ai, Detection, Speed all need to be better however as shown with Houndmaster the AI will just never be good they will always be stuck on something and bugging out.

    A Rush for map traversal wouldn't be game breaking on him

  • Twiggsy
    Twiggsy Member Posts: 139

    Mainly map traversal with low Turnrate maybe if we're feeling spicy it could break breakable walls and pallets. Obviously Nemi would have a startup for his dash like Oni give him a roar when he's about to run

  • UndeddJester
    UndeddJester Member Posts: 4,971

    I like it... though Nemmy is rather oppressive with his whips, beating him on map macro is typically how you get around his good anti loop power.

    He's gonna need a compensatory nerf... maybe the outright removal of Bruce and Sharon 😟