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Hex: Nothing But Misery. Your thoughts?

drag27
drag27 Member Posts: 192

For those who dont know ill break it down: its a hex perk from The Ghoul. when you land 8 m1 attacks on survivors it activates on 1 dull totem, afterwards anytime you M1 a survivor, all survivors gain a 5% hintered effect for 16 secs.

I would find this perk more appealing if the hindered effect lasted as long as the Hex was active instead having to land a basic attack. Also needing to land 8 m1 attacks just to activate it also is a turn-off.

What are your thoughts on this perk?

Comments

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I think lasting as long as the hex was active would be utterly overkill personally, maybe bringing the hit activation down to 6 or 4, so it can get more play in a match but reduce the duration of the hindered possibly in the price of being able to be lit multiple times perhaps.

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    Effect isn't weak but definitely doesn't need two condition, just make it a plain hex perk or go wild and remove the hex part

  • SAWII
    SAWII Member Posts: 340

    I wish that this perk were like Hex: Two Can Play, where the latter can be cleansed and then reactivated if the conditions are met. 8 M1s is a lot, I don’t think it would be broken if NBM could reactivate as well.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    We find it's strangely good. We'd definitely like the conditions to activate be different or atleast lesser. Maybe just damaging survivors 8 times or cut it in half.

  • Blueberry
    Blueberry Member Posts: 14,459
    edited May 4

    This perk could not even be a hex perk and it would still be mediocre, that’s how bad it is. Compare it to Rapid Brutality, a similar affect..but also a hex..and an 8 basic hit requirement…

    Makes no sense why this one has all these requirements and the other doesn't. Lots of killers don't care about losing bloodlust so it's largely irrelevant. Would Rapid Brutality be good if it was a hex and the bloodlust removal was taken away? No, it would be trash, that's why this perk is bad.

    If it’s gonna stay a hex remove the hit requirement entirely. Even then, might still need number improvements to be decent.

    Post edited by Blueberry on
  • Cetren
    Cetren Member Posts: 1,068

    I'm surprised people feel so negatively about its performance. The activation requirements are a little stifling, I wish it counted any damage rather than only basic attacks. But other than that it is a very long hinder effect that kicks in when a survivor would otherwise be the relative safest - right after taking a hit. I could see having it active from the start, but I think I like having some hex perks that come into play later in the game. It's not just that they have the hindered, but it adds a secondary objective in the middle of the match, when having a little bit of extra pressure like a survivor looking for a totem that couldn't be cleansed at the literal start of the match makes a big difference in how the rest of the game plays out. Obviously not every time, but enough that I see it as a decent perk, not a poor one.

  • Massquwatt
    Massquwatt Member Posts: 605

    I personally like it but it isn't a perk for every killer. 5% for 15 seconds isn't anything to sneeze at and it can be particularly nasty on killers like Freddy or clown since the stacking hinder can make second hit really easy to follow up on.

  • Shaped
    Shaped Member Posts: 5,996

    I think they should name dbd that.

  • Twiggsy
    Twiggsy Member Posts: 139

    Real quick shout out to Devs making newer hex perks only light up when the effect activates no more insta cleanse at start of match.

    Personally it needs a buff 5% isn't that great even if it lasts 15 seconds

    Make it 10% for 10 seconds and it now worth a perk slot