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The Ghoul is the New Skull Merchant

Venusa
Venusa Member Posts: 1,540

The Ghoul has officially become the new “go next” experience, just like Skull Merchant was for the majority of her existence. Most survivors just don’t want to play against him. You load in, see it’s The Ghoul, and everyone’s instantly in “go next” mode. People DC, give up on hook, or just walk into the killer like, “get it over with.”

Just like Skull Merchant, it’s less about survival and more about surviving the boredom.

Also, please don’t get mad at me. I’m just sharing what I’ve seen. If you’re having fun with him, that’s cool. But from what I’ve experienced, he’s the new “gg go next" for the majority. 🤷‍♂️

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Comments

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809
    edited May 2025

    They're perfect for each other honestly. I'm somewhere between remove Ghoul completely and they can be salvaged, but need a top to bottom rework

  • Trex_Crazy
    Trex_Crazy Member Posts: 217

    This is what we in the buisness call "cope". I've played as her and against her and its not much different from playing against blight, plus just don't present a target and they won't getthe fast vault. the only "broken" thing about them is that deep wound negates the survivors 37 endurance perks. They really are weaker than people say (not that they are weak by any means, just not as strong as people say) People just don't want to learn how to play against them, and it isn't a free hit just play around objects like you do blight/ranged killers. Ive had plenty of times Ive been forced to m1 because they're playing smart.

  • daikaimon
    daikaimon Member Posts: 70

    I have noticed that when I see accounts here complaining about Kaneki, it is usually the same person. lol

    Now, are you guys still pointing your hate at this much nerfed killer?

  • hermitkermit
    hermitkermit Member Posts: 996

    I’m Solo Q, but I’ve been pretty lucky with my Ghoul games. I’ve had people give up but only if like 2 people are dead hook at 5 gens. I haven’t had anyone immediately DC at the start aside from maybe like 2 or 3 times on the day he came out (probably burnout from the sheer amount of ghouls playing at that time)

    I think a lot of it depends on the build they run too, and also map/rng. If it’s a big open space then yeah it’s kind of GGs.

    I’m waiting for his kill stats to release to form a more solid opinion. As of my own experience/evidence of some of the hits he gets he feels slightly overturned but not OP. But again, we don’t have the stats yet so who knows, he could be at a 61% kill rate and actually be fine but he just feels slighty overtuned. Time will tell.

  • Wiccamanplays
    Wiccamanplays Member Posts: 225

    So does that mean Ghoul will get 57 reworks, only for Survivors to still DC against him because they don't want to learn how the new, much weaker version of the power works, and then he will get so thoroughly gutted that he might as well not have a power at all explicitly because the balance team doesn't know how to fix it, in anticipation of yet another rework that may come out before or after the next mass extinction event?

    Ghoul's strong, but he's not unsalvageable like OG Skull Merchant. if you removed Deep Wound from his kit and made Kagume Mark have a shorter expiration timer (so he can't constantly triple jump and benefit from Mark-related addons), he'd already be less oppressive. You could then see how he does statistically and keep adjusting numbers from there.

  • drag27
    drag27 Member Posts: 197

    see ill never understand this mentality. whenever i play as survivor there are killers i'd prefer not to go up against but play through regardless. Its so silly and childish making up excuses as to why you lost again the killer: "killer is OP, his addons are broken, his perks are unbalanced".

    Think survivors need to start looking inward and think: "maybe its me? maybe it was the mistake I made? Maybe he was just the better player."

    But no, its usually: "its everyone else's fault but mine."

  • tjt85
    tjt85 Member Posts: 1,658
    edited May 2025

    If I'm honest, I think I would rather play against the original DC Merchant over The Ghoul. They are probably my least favourite Killer that isn't Ghost Face. Any Killer with an oppressive chase power and full load out of aura perks and add-ons is not a recipe for a fun time (especially when you can barely loop a basic M1 Killer).

    That said, his popularity has already fallen off quite a bit and I've not seen more than a couple in the last week or so. Or his performance is such that he's already way above whatever my rock bottom MMR ranking must be and I just don't see Ghouls anymore. Either way, I kinda hope it stays that way for me.

  • BlackRabies
    BlackRabies Member Posts: 1,338

    Ghoul and SM can't be compared.

    1.0 SM was hated cause she could easily hold a 3 gen setup for unacceptably long times and the so called free hits from her which I thought was crap.

    Legion has to run up to you could juke or pallet stun him so there's counter play there. SM there's the very obvious drones scanning the area tagged 3 times get injured. Can easily avoid the drones by not moving for a moment or crouching or avoiding the beams. She's was easy to deal with and I've seen a lot of players just being careless running into them and complain about it when there plenty of counter play.

    And there's Ghoul all he needs is line of sight with very little counter play that's available other than breaking line of sight. Haven't found a means of properly dealing with him so can't say much.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,801

    I get more easy quits off Pinhead.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    Blight is another broken killer who is equal in strength to Kaneki. They both have the same issues, too many chances to get effortless injures/downs (mostly just blight since his power actually downs) and having way too short cooldowns.

    Kaneki I would say has more counterplay, as you can double back on catch up leaps or put a long prop between you and the killer to force more leaps and in turn, longer cooldown for some more chase time. He really is just a stronger legion

  • IronKnight55
    IronKnight55 Member Posts: 3,104
    edited May 2025

    He isn’t as strong as some people think. I believe that nerfing the vaulting speed is the only adjustment he needs. I’ve played a lot as this killer, and I’ve done quite well when facing him because of my experience while playing as him. I’ve even made a few players disconnect.

    Edit- I don't see anyone giving up more against this killer than any of the other ones tbh.

  • Brimp
    Brimp Member Posts: 3,554

    Yeah unfortunately people just refuse to learn the counterplay.

  • JPLongstreet
    JPLongstreet Member Posts: 7,002
    edited May 2025

    The comparison to Skull Merchant isn't in terms of their kits or relative strength, but how many survs view facing them.

    Because Ghoul is both popular and very strong, it adds to the feeling of it's Ghoul again we have no chance I'm out. It's not about counterplay, it's about not even trying against them in most cases. Just like Skull Merchant for so long.

  • justadreampallet
    justadreampallet Member Posts: 301

    that sucks cause I wanted to play ghoul. He seemed so interesting to play cause his leap seems so much fun. The devs should do a bit more play testing themselves before releasing a killer. His power could be great if you just make it take longer for the tokens to refresh or something that I can’t think of.

  • Brimp
    Brimp Member Posts: 3,554

    You seem to believe there's no counterplay but here you go if it decides to embed.

    https://x.com/i/status/1914709319184212314

    Several situations where you can just wait out the power and have time to vault.

  • Brimp
    Brimp Member Posts: 3,554
    edited May 2025

    reply above. Also having good teammates is good counterplay to you? Please.

  • ad19970
    ad19970 Member Posts: 6,759

    To be fair, now that the ghoul loses two of his tokens when breaking a pallet, the likelihood of being next to a pallet or window after Ghoul uses his leap is noticeably higher, so indirectly this issue has been addressed. Question is just if it's enough, but at the moment I feel like it is.

    And if not, BHVR can still nerf the cooldown after canceling kagune leap a bit.

  • Brimp
    Brimp Member Posts: 3,554

    If you don't have anything to loop you played badly. Hands down.

  • Brimp
    Brimp Member Posts: 3,554

    I find it EXTREMELY hard to believe there wasn't some sort of pallet or window within EIGHT seconds of running to make it too.

  • hermitkermit
    hermitkermit Member Posts: 996

    The same issues are there when it comes to Blight or Slinger in Lerys, or Huntress/Dredge with maps with low locker count. A good or bad map can make or break a killer, and it can make or break counters to killers too.

  • Stibfa
    Stibfa Member Posts: 136

    IIncreasing The cancel cooldown wouldnt actually help in the situations People find annoying. Getting 0.5 seconds extra time in a deadzone does nothing. Getting 0.5 seconds extra in a loop is an insane gutting of kanekis skill expression which is body blocking mid loop. This is the last thing they should touch

  • ad19970
    ad19970 Member Posts: 6,759

    Fair point, but I feel like there are instances where survivors can just barely not get to a pallet or window because the cooldown is fairly short.

    However, I would probably just nerf the movement speed during the cooldown instead of increasing the cooldown duration. That should then also not really affect bodyblocking at loops too much.

  • Poochkips
    Poochkips Member Posts: 295

    I've recently become a Houndmaster main and i've had people either DC immediately or give up on hearing my dog. ( I don't think houndmaster is a problem personally, I lose all the time, but I have had some people say she's boring to go against and negates mechanics in the game when I asked why they people seem to DC in the endgame chat.) This seems to be the trend when it comes to whether or not people wanna play against a killer is how often they can just ignore mechanics to the game or invalidate them to a extreme. With Ken, I can imagine no one wants to play against him from what i've seen from how annoying he looks to go against from what i watched on this forums from clips alone. It's basically what happens if Legion and nurse had a baby and got rid of the downside of the nurses having to hit their inhaler whenever they finish blinking. Only he has a bugged grab that can hit around corners, through some walls, etc. I've not played enough survivor to have seen more than maybe 1 skull merchant, but I've seen videos of people complaining about her.
    Makes me wish I investigated what made her so hated.

  • Cetren
    Cetren Member Posts: 1,068

    It seems like many other people have made some good points, but at the end of the day I think the frustration boils down to a lack of ability to really make any meaningful plays in both the micro and macro game. Skull merchant did this through just dropping a drone at a loop and holding a 3 gen. Kaneki does this through his insane mobility both inside and outside of chase that is extremely easy to maintain access to at nearly all times. Less so with recent nerfs, but still. It's frustrating to have a good tile, make a good mindgame, and then die anyways because he right clicks next to you with his power. It's frustrating to use your resources wisely, only to have that pallet not by you absolutely any distance because he can just right click on you after you've thrown it and you won't make it back around even a single time, you can't even play for the 50/50. It's frustrating when your team is efficient with which generators they do, but it doesn't matter because the killer can cross the literal entire map in a matter of seconds. And don't get me wrong there's killers that can do aspects of what Kaneki can do, but I don't think there's a great example of a killere that can combine all of those different aspects and do them at the same time. Even the strongest killers in the game typically have one or the other, not both.

  • Brimp
    Brimp Member Posts: 3,554
    edited May 2025

    I copied and pasted the link just fine. It just boils down to knowing how long the ghoul CD is. If there's a pallet down in front of you can the ghoul already used one leap, wait for the cancel and then vault because the cooldown is so long you can make it. Also whats stopping you from figuring out counterplay yourself? Or are you one of the people who scream no counterplay and refuse to play against said killer without trying.

    So I found out the most likely problem with the link. You need to be logged in to see it.