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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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8.7.0 | Steady Pulse

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Comments

  • Abbzy
    Abbzy Member Posts: 2,119

    I agree with everything above exept wesker nerf you sugesting. Like why? He is like B-tier on avarege, for higher mmr you need a lot of skill, addons like egg and glowes and be good at applying his techs(skinybird and hug tech).

    His hug tech is one if not hardest tech in the game, he is just m1 with dash power thats provides little mobility(like 20 m, wiki says 21 but some distance is lost with acceleration) and some antiloop. Still his power without some addons is not usable on many rounded loops same as demogorgons. With everything he can offer addons, his techs he is still low A-tier at best. Fun to play as and play against he not so powerfull as before and been here some years so survivors know the counterplay. Idk why you think he nerds nerf?

    Blight thats some different level. He isnt easy but personaly for me easier than nerfed kaneki and in my opinion he was same not even stronger than released kaneki.

  • Abbzy
    Abbzy Member Posts: 2,119

    Nah she is still buggy. Dog is getting stuck on hills etc. and search mode is tragedy that works like 1/10 times normaly on targeted gen. The vault nerf is little over. Should be increesed little. Not to mention dog pulls survivors more to pallets than to you which is still annoying.

  • Jtflorencio
    Jtflorencio Member Posts: 240

    Different cooldowns I don't ask for 6 seconds of cooldown like Kaneki has but he could have cooldowns less than 2 seconds for example

  • Abbzy
    Abbzy Member Posts: 2,119

    Still i dont think wesker needs coldown after breaking(even if it would be like 1 or 2 seconds), his hitbox isnt large and his dashes are just going straight so you can jus hide behind some objects and run.

  • Langweilig
    Langweilig Member Posts: 3,135
    edited May 14

    After testing the ghoul further, I think he is still very strong, so sorry for me crying about him being too weak before.

    The main thing that needs changes in my eyes is how easy it is to injury people with his m2 attack, which is my biggest frustration when playing against him. His mobility, cancel and catch up is fine and what defines the character. The vault speed is maybe a tiny bit too fast but I‘m not sure whether or not it should get changed, because he has no other anti loop and gets punished for breaking pallets.

    The power cooldown after breaking pallets should be expanded on other killers, because otherwise there is a clear double standard and favoring of other killers who can catch up as fast as well. Blight can down you way easier and faster than kaneki. He should lose 3-5 tokens after breaking pallets. Wesker can also catch up pretty fast and down you unlike kaneki. He should lose one token after breaking pallets. There are also other killers like spirit, wraith …. that can catch up very fast after breaking pallets to remind everyone kaneki is not the only one. Nurse should get nerfed as well. It is unbelievable to me that you nerf any killer while she is still so ######### broken. Survivors are not rewarded when they outplay her. She doesn‘t lose distance and on top of that she can easily outplay every loop if the player is not incompetent. Make her token recharge slower, decrease her blink speed or something else. At the moment nurse has 0 counterplay besides the killer player being bad.