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Let's talk about the 2nd Ghoul Nerf

Angel97x
Angel97x Member Posts: 3

Congratulations to all the whin****.

This post goes to all of the people complaining about the ghoul, you finally did it.. this killer is now unplayable on Medium-High MMR with this last update.

For all of you saying that this killer is SO oppresive... have you ever tried to get in a loop, and don't hold W? Yeah, this killer injuries people easily but if you are a DECENT survivor (which more people aren't, even if they say so, 90% of this playerbase are **** when they try to loop and they'll last 20 seconds in chase in most public games, let's be honest) you feel powerless.

To those who say that vaulting a pallet in enraged mode is unfair.. yeah, i gotta admit that when we're talking about dropped pallets but.. you guys know that a killer in this game needs to down somebody in a short time to be able to play that match longer than 3 mins? if a proper team of survivors play efficiently (i'm not talking about those sables and mikaelas breaking totems and opening chests for 5 mins when people are doing streaks and and boasting about it) you NEED to down people fast, that's it, every killer needs some kind of power in chase and this killer DOESN'T have it, if the pallet isn't dropped the survivor just needs to wait for the kagune to cancel the animation and drop it and you're done as a ghoul.. and guess what happens now.. your power goes on cooldown for 6 SECONDS, that's right...6 ****** SECONDS, how is that a good design.

I know there's a lot of people who thinks that they are in High MMR and they'll disagree, it's fine.. but you just need to take a look at the survivors they get in their games and you'll notice it, they are not.

Now talking about competitive games as a ghoul, well, if you like to play a 3 gen strategy every single match and play the 'hit and run' strategy for almost 20 minutes to catch somebody in an open... and triple tunnel that guy, well, i won't even say what i think about that gameplay.

I don't want to create any controversy with this post, but i hope people realize this killer is not as strong as they think he is, i know this game is made for new players as they feed the game, but this is definitely not the way.. not when people spent their money and time on him.

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Comments

  • Haseyana
    Haseyana Member Posts: 24

    I agree 100%.. Him was fun at the start, and not as strong as the people always said.. he had a first free hit, yes, but was an m1 killer after that.. yes, he had a good catch up with the power, but Nemesis do that better and can down you with the power.. vault the pallet? Wesker can do it too.. and again, Wesker can down you with his power.

    I paid for this killer and the legendary cosmetic just to get killed in what.. two months?

    He was fun and that's all.. him was not even close as Nurse, Blight, Singularity, Spirit, Billy, Dracula.. because he was an m1 killer after first hit.

    What people want, every killer as m1 and get bullied in a decent map?

    The only ones who can cry to this killer was the braindead people who just liked to hold W.. the most boring thing in this game.

    I hope they revert all the nerfs and brim him back his original state.

  • daikaimon
    daikaimon Member Posts: 70

    The biggest culprit will be the BHVR that listens to the whining of survivors. They are catering to the selfishness of people who don't even understand the game they are playing properly and letting them get carried away. How long are we going to coddle these children who are not ready to grow up? This is an adult game, right?

  • Haseyana
    Haseyana Member Posts: 24

    A good nerf for a killer who has to down you with m1 with no chase power?

    Singularity has better map control, and a ridiculous chase power with no cooldown, what Kaneki has to down you in a decent map like Azarov against decent survivors?

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    Its not what needed a nerf in the first place, the super long hits needed to be nerfed. BHVR for some reason Decreased his base leap range and didn't change his minamum leap range to compensate which is super annoying, and he can still get hits from lightyears away. Still overpowered in some aspects, far too undertuned in others. His pallet breaking token removal is healthy, but the only other thing he needed was a grab-attack range nerf

  • Cassiopeiae
    Cassiopeiae Member Posts: 385
  • daikaimon
    daikaimon Member Posts: 70

    Actually, when it comes to bringing down survivors, Singularity doesn't require any more skill than Kaneki. That should be immediately obvious if you play both.

  • CLHL
    CLHL Member Posts: 429

    It is not to be surprised either, the gameplay for most players consists of "run to the yellow, camp the pallet, run to yellow and repeat". With The Houndmaster, their heads also exploded for the same reason.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Rage bait account creation is at an all time high

  • Choaron
    Choaron Member Posts: 818
    edited May 6

    TLDR. Ghoul still is in need of more nerfs and you know it.

  • justadreampallet
    justadreampallet Member Posts: 301

    so the aim at a survivor and press leap killer is just as hard as the surveillance killer who needs to manually put up their camera and manage every one of them while trying to not let the survivors use EMPs to break them.

    You’re so right. it takes alot of effort for me to move my camera and click a button to jump someone. Just as much as it takes to learn the best spots to put your camera up so you don’t get blocked by a few leaves.

  • ad19970
    ad19970 Member Posts: 6,759

    I disagree. Singu's map control is certainly good, but thanks to the EMP's, it's not quite as good as Kaneki's in my opinion. Plus Kaneki gets injures very easily. I think he is still a very strong killer.

  • ad19970
    ad19970 Member Posts: 6,759

    I can see a small decrease of the range of his grab attack being a healthy change, but at the moment I am not convinced yet. I think we should see where he will be after the nerfs he just received. In my opinion the most important nerf was to his ability to vault pallets in enraged mode, and that aspect has at least been nerfed a little.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    Has it been nerfed? The only thing reduced was the miniscule hinder effect

  • ad19970
    ad19970 Member Posts: 6,759

    Well yes, the hindered effect duration was cut in half, so that definitely helped a bit. The question is whether that was enough or not, which I am not sure of yet. But I do feel it helped a bit. I have been playing Kaneki quite a bit now and survivors seem to be able to get to the other side of the pallet after I vault it in enraged mode more often now.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    This really only makes a difference at shack tbh. Its a small distance coverage nerf that lets survivors make long loops again

  • ad19970
    ad19970 Member Posts: 6,759

    I've had survivors that were able to loop me at other loops as well now after I vaulted the loop in enraged mode. But sometimes I was able to still get hits with the pallet vault ability as well. It seems to be depending on where the survivor is positioned exactly and where the killer is positioned when latching on to a suvivor to vault the pallet.

    It definitely feels fairer now, but I also still wouldn't be against increasing the vaulting time to 1.7 or 1.8 seconds.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    I take back everything i said, Ghoul keeps getting nerfed in the wrong way and he lowkey feels awful to play now. Especially cus of the minamum leap distance

  • ad19970
    ad19970 Member Posts: 6,759

    Really? I have been playing him since the last patch for like 20 games now and am absolutely in love with the Ghoul. Now that he feels somewhat fair and balanced I am enjoying him more.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    They're not nerfing what is problematic for survivors. His attack range is ridiculous, he was able to swing right after breaking resources (this is now super punishing to do, it was more balanced at 2-4 seconds), he vaults too quickly when direct grabbing a survivor.

    Only 1 of these things have been changed, his passive piwer aspects got hige nerfs and no compensation buffs. The minamum leap distance is terrible

  • ad19970
    ad19970 Member Posts: 6,759

    Hmm I disagree. I think the attack range isn't that problematic personally, I think the bigger problem was the fact that he could vault pallets too quickly. I would say the hindered nerf definitely helped with that aspect.

    And him losing his power for a bit after breaking a pallet is the perfect nerf in my opinion. It allows survivors to have a fairer chance at getting to some resource before he can catch up to them again. I prefer it over some big nerf to his cancel cooldown.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    Trust me, you feel the anger of being hit through a wall cus of the killers ping and that lingering crosshair on their laggy client