Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Rift and Ui changes are problematic.

First Orela Is the one saving Grace. Good job devs.

Now for the negatives. First the rift. As I think it's more problematic than the UI which I still don't like. The progression system is absurd. 100 fragments per level while only giving 45 fragments for all three dailies total is crazy. The dailies hardly pay out anymore in bp as well. People have already done the math on the new Rift and it's going to be a nightmare for casual players to progress. This was undoubtedly done to drain more money from the player base as the rift was an absurdly good deal in value.

Not only that, but daily challenges encouraged Variety in a way. It would make someone play a killer they wouldn't play otherwise or play a Survivor they wouldn't play otherwise because they might not have the same meta build on that character or the same amount of overpowered add-ons and offerings. Now, challenges have all been dumbed down to just numerical increases and grindy tedious difficulty. Knowing the numbers bhvr usually does for challenges, I think it's safe to assume that the later Milestone challenges are going to be very tedious long and grindy. Gone are the challenges that gave eight Rift fragments or 10 Rift fragments and could be done in a single match if played well. Now it's just tedious Milestones that take dozens of games to get and all of those games have to be played well.

We are not only going to see a decrease in variety and uptick in sweat because of the changes to challenges and daily rituals, which even lost their personality now being called quests. But we are also going to suffer in terms of having to play this game far more even when burnt out on it if we want to complete the rift. I remember when the rift first came out I still had to spend money on the last few levels even though I played for sometimes 10 hours a day. Back then I was at high school kid though, now I'm a young adult getting my life together and don't have the time to do this anymore. I can't just play 10 hours every day and only play this game even when I'm sick of it and burnt out especially with the dreadfully long killer wait times that have been a thing for months.

How many times do you only play a certain killer because you want to do the daily and feel like you're up to the challenge? Or how many times do you play a Survivor you normally never touch and don't have that many syringes on or something because a daily? Exactly. That's just gone now as a concept. Now whoever plays the sweatiest can grind out their generic Milestones faster and faster. Optimizing the game even further in terms of sweat

Next I would also like to point out that this Rift is my least favorite one we've ever had. I think a lot of the Cosmetics just have nasty green diarrhea stains on them and look rather repulsive. I get that it's a nature theme but a lot of the survivors have really bad hairstyles or just don't look good. Most of the killers look fine but I care more about Survivor Cosmetics as they're more visible when you're playing them. It's just a lot of white outfits with green mold stains all over them. I've purchased and completed every Rift so far, I don't think I will buy this one, not only because I don't find the Cosmetics appealing but also the grind to complete it is a nightmare now with the change to progression.

Not getting any progress from completing matches anymore is so stupid and out of touch. Not that it would matter as it used to take 10 matches to level up a level of the rift, now it would take a hundred matches if we still progressed from them. And based off of how XP is calculated all of those matches would have to be at least 10 minutes to get the 500 XP needed for a rift level.

Next the UI. Dead by daylight used to have a unique color scheme for Rarities that would have its own personality and charm to it. We got used to those Rarities over 9 years. Not only has iridescent been stupidly renamed to visceral to match the store, but yellow Rarity is just gone entirely, green Rarity is now yellow and everything that was one screen is now blue because for some reason they keep trying to push blue as the main color of this game. These new UI colors are problematic for color blind people while the old ones worked fine.

Not only that but another new problem with the UI is there's going to be communication barriers between new players and old players. Old players are undoubtedly going to still call Things by their old names whether out of spite or habit, while new players are going to learn these as their current versions and even if they are reverted will continue to refer to them as such. Or just get very confused. Especially if they're playing with veteran players / friends. The ui change also just saps a lot of Personality out of the game in favor of streamlining it to be like other games. It genuinely just makes me mad seeing Escape cakes are now green and green flashlights are now blue while yellow flashlights are now green. Why was this necessary? Who wanted this? We all complained about it on the ptb and it still got forced through to live.

The changes are a joke. They call this the quality of life update but all it has done is make quality of life worse in every way. This genuinely hurts my desire to play the game, I won't be purchasing this rift, and now I feel like I'm forced to get on every single day which will undoubtedly lead to more frustration and burnout. You need to do a minimum of 34/84 sets of dailies along with every single Milestone challenge every single weekly challenge of which there are 84 and they get increasingly grindy as they progress, to the point where some might take you dozens of matches just for a single challenge.

This is the worst update in the history of the game in my opinion. Yes there have been broken patches, there have been buggy releases, there have been badly designed characters. But none of that was intentional. The developers didn't mean for twins or Nemesis to release in the state that they did, or houndmaster. This on the other hand feels malicious. This was intentional design and it's terrible. It's being masked as a good thing when it's actually designed to drain more of our money and time. As if this game already didn't feel like a job for some people..

I still love a lot of the great people on the developer team I'd be there met at conventions or spoken with or just gotten to know through streams and online interactions. I don't regret spending the last 9 years playing this game but if these changes continue it might give me a reason to finally step away for good. Even after all of the criticism from these changes on the ptb, they were still put through because money.

I hope more people complain about this or raise a fuss about it. If not I'm worried it might get swept under the rug, they might slightly polish this and a bunch of people might just accept that instead. It almost feels like it was a bad update released comedically bad on purpose so that way they can tweak it, giving us a better final product which is still inferior to what we had for years before. Like how a lot of games will release a cosmetic supposedly on sale with the original price being absurd, when it was never actually listed as that original price, to give the illusion of listening to the community.

Please bhvr, please don't be stubborn about this update. Please don't ruin the progression of this game.

Sorry this was a long-winded and kind of incoherent rant. I kind of just made it up on the spot due to my frustrations with the game. I was kind of just venting all of these frustrations and it certainly could have been worded better. But this was my reaction after one day with the new changes. Changes that will make me leave the game if they stay the way they are or even if the developers just slightly tweak and slightly polish them like I think was the plan. (Release really bad product, tweak it to a slightly better state, most people take the bait when it's still worse than what we had before.)

Comments

  • IamFran
    IamFran Member Posts: 1,681

    "How many times do you only play a certain killer because you want to do the daily and feel like you're up to the challenge? Or how many times do you play a Survivor you normally never touch and don't have that many syringes on or something because a daily? Exactly. That's just gone now as a concept. Now whoever plays the sweatiest can grind out their generic Milestones faster and faster. Optimizing the game even further in terms of sweat"

    In my opinion, the worst thing of the old ritual/challenge system was being forced to play specific killers and survivors, specially in the case of some killers in which you needed to play several games for completing the daily or the challenge.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,225

    No more glyphs either. All the quests will be generic basic things so that you don't have to "activate" them.

    I heard somewhere that you do still gain fragments through rgular match xp without quests. Its hard to notice as even the bp u gain from quests gets shoved into your bp pool so fast that when the popups show up in the lobby counting up all you earned im confused why my points arent increasing lol.

    I also felt this level of dissapointment with the castlevania chapter, as one thing that remained constant with licensed characters was they would always add them in as legendaries (at the least). Castlevania chapter managed to get away with downgrading 6 out of 10 characters by turning them into simple cosplays. 2 of which were my alltime favorites from the entire franchise and i may never get them as full legendary characters now. Thats when i startes to notice things going downhill in quality, as clearly i wouldve rather waited a year to get those characters added later as legendaries, than by stuck with the cosplays.

    This rift and the new quest system all feels like another downgrade, as like yourself ive bought every rift without even hesitating, but this one i looked through the whole rift and found nothing id even want to buy it for. Even if the sable outfit were there itd be on the free track. And i looked forword to this challenge system rework hoping to have more stuff to do to keep me playing instead of running out of challenges in a day then waiting a week. That hasnt changed. Infact i complete everything even faster and run out of stuff to do anyway lol

  • Tekati851
    Tekati851 Member Posts: 8

    so developers want us to play 2-3 games, do the daily tasks and f off?

    cuz 10 matches to unlock one pass level is a joke. it discourages playing. previous system was also a grind and i never liked it, but at least i wasnt forced to play every day.

    its not fun anymore, ITS WORK!

    its a pity that there are no refunds for the pass, i would return it. joke on me, i guess.

    and i wont even mention the fact that I PAID FOR THE PASS, people who dont pay should play and unlock it this way. i hope the european union will finally deal with the fact that you pay for season pass and end up with a d in your hand.

  • Khastrx
    Khastrx Member Posts: 245
    edited May 7

    That's the point, pretty much every game out there expects you to work for their passes, it don't matter if they are free to play or have a base game price.

    Post edited by Rizzo on