http://dbd.game/killswitch
Rift and Ui changes are problematic.
First Orela Is the one saving Grace. Good job devs.
Now for the negatives. First the rift. As I think it's more problematic than the UI which I still don't like. The progression system is absurd. 100 fragments per level while only giving 45 fragments for all three dailies total is crazy. The dailies hardly pay out anymore in bp as well. People have already done the math on the new Rift and it's going to be a nightmare for casual players to progress. This was undoubtedly done to drain more money from the player base as the rift was an absurdly good deal in value.
Not only that, but daily challenges encouraged Variety in a way. It would make someone play a killer they wouldn't play otherwise or play a Survivor they wouldn't play otherwise because they might not have the same meta build on that character or the same amount of overpowered add-ons and offerings. Now, challenges have all been dumbed down to just numerical increases and grindy tedious difficulty. Knowing the numbers bhvr usually does for challenges, I think it's safe to assume that the later Milestone challenges are going to be very tedious long and grindy. Gone are the challenges that gave eight Rift fragments or 10 Rift fragments and could be done in a single match if played well. Now it's just tedious Milestones that take dozens of games to get and all of those games have to be played well.
We are not only going to see a decrease in variety and uptick in sweat because of the changes to challenges and daily rituals, which even lost their personality now being called quests. But we are also going to suffer in terms of having to play this game far more even when burnt out on it if we want to complete the rift. I remember when the rift first came out I still had to spend money on the last few levels even though I played for sometimes 10 hours a day. Back then I was at high school kid though, now I'm a young adult getting my life together and don't have the time to do this anymore. I can't just play 10 hours every day and only play this game even when I'm sick of it and burnt out especially with the dreadfully long killer wait times that have been a thing for months.
How many times do you only play a certain killer because you want to do the daily and feel like you're up to the challenge? Or how many times do you play a Survivor you normally never touch and don't have that many syringes on or something because a daily? Exactly. That's just gone now as a concept. Now whoever plays the sweatiest can grind out their generic Milestones faster and faster. Optimizing the game even further in terms of sweat
Next I would also like to point out that this Rift is my least favorite one we've ever had. I think a lot of the Cosmetics just have nasty green diarrhea stains on them and look rather repulsive. I get that it's a nature theme but a lot of the survivors have really bad hairstyles or just don't look good. Most of the killers look fine but I care more about Survivor Cosmetics as they're more visible when you're playing them. It's just a lot of white outfits with green mold stains all over them. I've purchased and completed every Rift so far, I don't think I will buy this one, not only because I don't find the Cosmetics appealing but also the grind to complete it is a nightmare now with the change to progression.
Not getting any progress from completing matches anymore is so stupid and out of touch. Not that it would matter as it used to take 10 matches to level up a level of the rift, now it would take a hundred matches if we still progressed from them. And based off of how XP is calculated all of those matches would have to be at least 10 minutes to get the 500 XP needed for a rift level.
Next the UI. Dead by daylight used to have a unique color scheme for Rarities that would have its own personality and charm to it. We got used to those Rarities over 9 years. Not only has iridescent been stupidly renamed to visceral to match the store, but yellow Rarity is just gone entirely, green Rarity is now yellow and everything that was one screen is now blue because for some reason they keep trying to push blue as the main color of this game. These new UI colors are problematic for color blind people while the old ones worked fine.
Not only that but another new problem with the UI is there's going to be communication barriers between new players and old players. Old players are undoubtedly going to still call Things by their old names whether out of spite or habit, while new players are going to learn these as their current versions and even if they are reverted will continue to refer to them as such. Or just get very confused. Especially if they're playing with veteran players / friends. The ui change also just saps a lot of Personality out of the game in favor of streamlining it to be like other games. It genuinely just makes me mad seeing Escape cakes are now green and green flashlights are now blue while yellow flashlights are now green. Why was this necessary? Who wanted this? We all complained about it on the ptb and it still got forced through to live.
The changes are a joke. They call this the quality of life update but all it has done is make quality of life worse in every way. This genuinely hurts my desire to play the game, I won't be purchasing this rift, and now I feel like I'm forced to get on every single day which will undoubtedly lead to more frustration and burnout. You need to do a minimum of 34/84 sets of dailies along with every single Milestone challenge every single weekly challenge of which there are 84 and they get increasingly grindy as they progress, to the point where some might take you dozens of matches just for a single challenge.
This is the worst update in the history of the game in my opinion. Yes there have been broken patches, there have been buggy releases, there have been badly designed characters. But none of that was intentional. The developers didn't mean for twins or Nemesis to release in the state that they did, or houndmaster. This on the other hand feels malicious. This was intentional design and it's terrible. It's being masked as a good thing when it's actually designed to drain more of our money and time. As if this game already didn't feel like a job for some people..
I still love a lot of the great people on the developer team I'd be there met at conventions or spoken with or just gotten to know through streams and online interactions. I don't regret spending the last 9 years playing this game but if these changes continue it might give me a reason to finally step away for good. Even after all of the criticism from these changes on the ptb, they were still put through because money.
I hope more people complain about this or raise a fuss about it. If not I'm worried it might get swept under the rug, they might slightly polish this and a bunch of people might just accept that instead. It almost feels like it was a bad update released comedically bad on purpose so that way they can tweak it, giving us a better final product which is still inferior to what we had for years before. Like how a lot of games will release a cosmetic supposedly on sale with the original price being absurd, when it was never actually listed as that original price, to give the illusion of listening to the community.
Please bhvr, please don't be stubborn about this update. Please don't ruin the progression of this game.
Sorry this was a long-winded and kind of incoherent rant. I kind of just made it up on the spot due to my frustrations with the game. I was kind of just venting all of these frustrations and it certainly could have been worded better. But this was my reaction after one day with the new changes. Changes that will make me leave the game if they stay the way they are or even if the developers just slightly tweak and slightly polish them like I think was the plan. (Release really bad product, tweak it to a slightly better state, most people take the bait when it's still worse than what we had before.)
Comments
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Some of those are definitely valid points! My biggest concern is the implementation of 'daily quests' that are required to progress through the rift.
Rewards that can only be earned by logging on and playing every day usually seem to be designed to force people into an unhealthy relationship with the game in question. That's something that I could see leading to people permanently quitting a game in favor of something that feels less manipulative.
I'm definitely not saying that the intent of the update is to manipulate people, but I can imagine myself feeling a need to play the game every day even if I had other things I needed to do, leading to pointless stress. And if people being to associate DBD with a stressful feeling of needing to play, lest there be consequences of missing out, they may get jaded and pick other hobbies.
Anyway, this is mostly based on what the OP said here; I haven't gone through the numbers on the new system myself, so I don't know how crucial the daily 'quests' are to completing the rift yet.
One other note is that 'quest' seems like some rather unfitting terminology for DBD. Are we questing around the Entity's realm now? I think 'ritual' is thematically on-point though :)
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I guess I'll wait to see how rift progression goes over the next few weeks, but I'm concerned about it, too. I was excited for the quest system because I thought it would go faster, since you can progress multiple objectives at once and you don't have to get bottlenecked on doing one thing, but it feels equally slow right now and seems like it will only get slower as the milestones get harder to reach.
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Rewards that can only be earned by logging on and playing every day usually seem to be designed to force people into an unhealthy relationship with the game in question. That's something that I could see leading to people permanently quitting a game in favor of something that feels less manipulative.
The idea that I might have to play almost every day to complete the Rift makes me not want to play at all. That's my immediate reaction to these changes. Someone did the math, and according to them, if XP doesn't provide Rift Fragments, then a person needs to play 37 of 84 days to complete the Rift. That's an almost every-other-day requirement, that doesn't work for a lot of people. I have spurts of playing. I don't play as much as every other day and I don't want to. If I have to divide my time in a very specific way to complete a Rift I'd otherwise been completing just fine since its inception… ? No.
I'm getting so close to uninstalling. UI changes we didn't ask for and didn't want. Rarity color changes. An entire upheaval of the Rift and Tome, with them already saying the Compendium's days are numbered (this last one really bums me out). Meanwhile, during this past year they removed button hotkeys that made console life easier and still never gave us more controller settings. Nah, I'm really thinking I've given this game too much leeway and it's gone far beyond not deserving my time.
One other note is that 'quest' seems like some rather unfitting terminology for DBD. Are we questing around the Entity's realm now? I think 'ritual' is thematically on-point though :)
I too prefer "Ritual." It's much more fitting. This recent patch has really done a lot to kill DbD's personality and turn it into a generic mobile game.
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I really thought everyone must have been exaggerating in the PTB but yeah, the quest menu looks like ass. Is this really what it looks like in other games? What a downgrade.
I guess they had to dumb it down for FNAF kids.
Thankfully most of the "quests" are super basic and can be completed just through normal gameplay, so I'll probably just avoid that UI disaster zone completely.
Pretty funny that I played one game and suddenly I'm being spammed with rewards when I get back to the lobby screen.
Such quest, very challenge…
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37 out of 84 if you're being efficient. Meaning you have to do every single milestone, every single weekly and every single Rift challenge for both sides. The literal second Survivor challenge is escape four times. A lot of people don't even do that in a day. Especially in solo.
I genuinely can't even begin to imagine how tedious and grindy the challenges will become around halfway through, let alone by the end. Goodbye Master challenges that can be done in a single match and give you a full level. Hello Milestone challenges that could take you dozens of games to do depending on how grinding they are.
Another flaw I can't stress enough. Daily is being gone means even less variety. There are so many killers I only played because I get dailies for them a lot. I probably won't touch them anymore. It's less of an issue for Survivor but even then, lots of people would play any Survivor because Survivor dailies are rare, even if it's not a character they have a lot on. They probably got excited seeing their first Survivor daily in a month and they don't care if they have to play Jeff or Gabriel or somebody unpopular that they don't have any syringes on. Goodbye to getting the occasional slightly less sweaty Survivor because they don't have their op Loadout on The Daily they are doing.
GGoodbye having to play certain characters and open a gate with them or get unhooks with them. Goodbye seeing certain weaker Killers more because Dailies encouraged people to play them, Hello more blights.
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Those are the first few though. As you get further into the Milestone challenges they become tedious grinds especially when it's for a side or roll you don't play often or for characters you don't play often. This will be even more problematic for casuals because you don't get Rift progression from matches anymore. XP does not count towards fragments so once you're out of challenges you're ######### and have to wait. Or you're forced to do challenges that will make you frustrated and therefore burnt out on the game or not wanting to play. And because they change every week and every day, you ######### yourself out of fragments if you don't play every single day for multiple hours.
These changes are basically making this game a job. It doesn't seem as bad at first but trust me it gets rough quickly. The UI is becoming even more of a nightmare to navigate though. It's getting worse with every update
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"How many times do you only play a certain killer because you want to do the daily and feel like you're up to the challenge? Or how many times do you play a Survivor you normally never touch and don't have that many syringes on or something because a daily? Exactly. That's just gone now as a concept. Now whoever plays the sweatiest can grind out their generic Milestones faster and faster. Optimizing the game even further in terms of sweat"
In my opinion, the worst thing of the old ritual/challenge system was being forced to play specific killers and survivors, specially in the case of some killers in which you needed to play several games for completing the daily or the challenge.
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Yeah, I absolutely agree with you.
The Rift is ugly, the Quests are too generic in name, look and content, the new rarities suck and are a backwards solution to a nonexistent problem, you need a magnifying glass to see the icons now and the event items now cost 5000 BP for SOME reason.
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I genuinely had a harder time navigating the menus and the new UI which is just so non-user friendly, than any difficulty in my matches. It's genuinely a chore to try and navigate the new Rift and UI system, I don't know how they expect a new player to navigate this ######### without getting confused.
They're probably going to lie and say they can't revert it because they don't know how or it would be too much work, and they will slightly tweak this, appeasing most of the community while still giving us a far inferior product to what we once had. I guarantee the ######### blue Rarity is here to stay too because the developers are just obsessed with trying to force blue as the main color. Dead by daylight has made me hate the color blue.
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No more glyphs either. All the quests will be generic basic things so that you don't have to "activate" them.
I heard somewhere that you do still gain fragments through rgular match xp without quests. Its hard to notice as even the bp u gain from quests gets shoved into your bp pool so fast that when the popups show up in the lobby counting up all you earned im confused why my points arent increasing lol.
I also felt this level of dissapointment with the castlevania chapter, as one thing that remained constant with licensed characters was they would always add them in as legendaries (at the least). Castlevania chapter managed to get away with downgrading 6 out of 10 characters by turning them into simple cosplays. 2 of which were my alltime favorites from the entire franchise and i may never get them as full legendary characters now. Thats when i startes to notice things going downhill in quality, as clearly i wouldve rather waited a year to get those characters added later as legendaries, than by stuck with the cosplays.
This rift and the new quest system all feels like another downgrade, as like yourself ive bought every rift without even hesitating, but this one i looked through the whole rift and found nothing id even want to buy it for. Even if the sable outfit were there itd be on the free track. And i looked forword to this challenge system rework hoping to have more stuff to do to keep me playing instead of running out of challenges in a day then waiting a week. That hasnt changed. Infact i complete everything even faster and run out of stuff to do anyway lol
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so developers want us to play 2-3 games, do the daily tasks and f off?
cuz 10 matches to unlock one pass level is a joke. it discourages playing. previous system was also a grind and i never liked it, but at least i wasnt forced to play every day.
its not fun anymore, ITS WORK!its a pity that there are no refunds for the pass, i would return it. joke on me, i guess.
and i wont even mention the fact that I PAID FOR THE PASS, people who dont pay should play and unlock it this way. i hope the european union will finally deal with the fact that you pay for season pass and end up with a d in your hand.3 -
That's the point, pretty much every game out there expects you to work for their passes, it don't matter if they are free to play or have a base game price.
Post edited by Rizzo on0 -
All really good points. While I LIKE the new system, I dislike that Dailies feel mandatory to complete the Rift now. Not everyone ca afford the time to play all day every day; people have jobs and lives outside of DBD. It smacks of trying to bait people into playing, and comes off as manipulative.
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