Frank stone
Its such a shame that they decided not to make a chapter around him, as someone who enjoyed the game(casting of frank stone), and seen his potential, i am very dissapointed. His whole power and even his counter play seemed so cool and interesting, its truly a huge letdown to what they did with/to him. All this potential and cool stuff has been exchanged for a TRAPPER skin💀 for the weakest killer in game(dbd) that most players dont even play. Trapper and his power dont even match whatsoever. Pretty sure he would have been a very succesfull and popular killer too.
Ever since cofs came out and seen the ending, i've been waiting for him to come in to dbd, especially so bc of the ending. U let me down with this one bhvr.
Comments
-
The game itself was a supermassive L, so it's no surprise they decided to double down on it and not give Frank Stone his own chapter.
5 -
personally, I quite loved Casting of Frank Stone. Heck, its one of my favorite games ever personally
0 -
I enjoyed Casting of Frank Stone so much and I absolutely love it because if I'm ever bored of dbd but still want to play, I can just load up that game and it feels like dbd story mode. The Champion had so much potential with Linda and Sam as survivors! Already had a backstory, already had chase music, essentially already had a power and provided counterplay, but what do they do? "Trapper skin goes burrrrrrrr." That was such a let down. At the end when you see him in the realm watching the survivors I always wondered what his power would have been, now that we know he's just another version of Trapper for the entity I'm like "….oh. That's boring." It kind of ruins the really cool ending after watching everything he was capable of doing in the game. Like they didn't just gut him, they changed him from a Spirit/Onryo, easy A tier killer combo, to Trapper, the into hell it's so low tier killer. Like that's the biggest tragedy of the game now.
2 -
Hopefully Frank stone will become a killer in DBD.
0 -
I'm sorry, but the game was really disappointing both critically and commercially. I watched a playthrough and while some of the characterisation was engaging, the DBD references were stupidly heavy-handed, the gameplay was uninteresting, the plot was bland and, more importantly, the player has no agency over the story whatsoever, which really matters in that kind of game. Your choices make no impact on the narrative 90% of the time, certain characters live or die regardless of decisions you make and even if something does change, nothing else in the game reflects it (the cutscenes are literally the same, down to the camera looking at an empty space where a character would have been).
The downgrade to a skin is BHVR cutting their losses on a failed project.
1 -
From what I heard, BHVR stopped funding the game half-way through the development which left Supermassive Games to try their best and stretch out whatever remaining funds they had to develop the game. Because of the overall lack of funding, the game came out really bad (poor optimizations, issues with storytelling, and character deaths that were laughably bad and poorly thought out often feeling "forced" deaths) and the game's advertising was also very minimal.
Keep in mind that most of this is anecdotal or based on what information has been provided by BHVR or Supermassive Games, but we dont entirely have an entire picture of the development timeline and/or it is possible for not all the information to be accurate/correct. Please take any information regarding the development with a grain of salt.
Considering BHVR's way of working with other games, this seems true (my subjective opinion here, not saying this is "absolute fact"), since BHVR has consistently ran away from projects as soon as there is the slightest issue or push back though.
- Death Garden? Conceptually good, but abandoned.
- Meet Your Maker? Conceptually good, had a ton of potential, but the development was unbelievable terrible with how little content was added and such as a small time and was thus eventually abandoned because it was unprofitable. On top of that it did not help that they let an exploits completely ravage their game for several months upon the launch of the game.
The way the company approaches risk (on a corporate level) feels like a "one step forwards, two steps back" kind of thing, since they dip their toes into other projects, but never really commit to making them anything more than just a side project. BHVR constantly shoots themselves in the foot because of this.
Keep in mind, when I say that, I dont hate BHVR or anyone that works there. There are a lot of people at BHVR who are really kind, talented, and amazing people; but it seems that on a corporate level, there are issues with the company that cause them to fail time and time again with their side projects, and they need to do something to address this.
0 -
This happened with Islands of Insight too. Incredibly fun and beautiful puzzle game which tried a cool gimmick of being online so you could see other players going about the puzzles too. Dead in less than a year of launch. From what I heard they laid the ENTIRE studio off as well.
In fact, the window to get your save data from the servers before they closed was only ~1 month, so a lot of people had a lot of online progress straight up deleted (some in the ballpark of over 100 hours). The community made their own patch to try and restore some online functionality but any official support is gone for good, and any data that was on the official servers is lost.
Their project management at a corporate level for anything outside of DBD is very concerning.
0
