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Why improving things for survivors means so much right now

With FNAF on the horizon, I think it's important to understand what that brings to the table in regards to DBD's future. It's a chance to grow. But an important part of understanding that reality is knowing that if dbd is a chain, soloq is absolutely the weakest link in the chain. It's without a doubt the weakest position in all of dbd. And is quite frankly a brutal place to be for newer players. And given that so many of the incoming players are going to start off in the misery pit that is baby soloq, it makes sense from a business standpoint to try and make that experience more enjoyable for people so they actually stick around.

People can shout "get good, noobs!" from the rooftops, but it won't keep new players playing the game if they get curb stomped out of existence each time they play. Yes, I understand in higher mmr this might make it more difficult for players like otzdarva or hens to get a 4k each time they play, as more experienced players might take advantage of whatever changes benefit baby survivors. But at this point, I think it's worth the risk to encourage the growth of a player base. Keeping low mmr a curb stomping hellscape so that a smaller number of people in high mmr feel better about the game is detrimental to the growth of the game. Hence the more recent drive to address issues that have been plaguing survivors for a while now.

If you have a product, which dead by daylight is most definitely a product, do you want to change the product so that more people buy it, or do you want it to stay the exact same way for the exact same people? I have a positive outlook on the changes I see the devs making. Because they are some of the best choices that can be made regarding the amazing opportunity the fnaf chapter brings to the table.

Comments

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,225
    edited May 2025

    FNAF is a killer DLC, with a majority killer audience.

    The FNAF audience that isn't already playing DBD isn't coming to play survivor. They've done that already . Over and over. They don't care about running from Springtrap, dropping pallets, getting beamer saves. Most of them watch survivor gameplay and fall asleep.

    They're coming to play Springtrap, because it's the first time that's ever been possible for them outside of a random 8 bit FNAF spinoff game. PLAYING Springtrap is what is attracting them. Not playing against them. Sure, at low MMR, killer is probably okay for the first few hours. Then you're MMR is in that bubble that will match you with pretty much anyone. That's when new killer players will start to feel stressed and anxious, and the FNAF audience won't just switch to survivor. They'll leave. If anything, it's the killer experience that needs to be given some help for the lower end of the MMR spectrum. Even, by your own logic, at the risk of making experienced killers more powerful with that help.

    This entire post is just "make survivor even easier" with a completely incorrect context. Survivors have had a LOT of improvements. Anti camp, anti 3 gen, base kit this, base kit that, perk buffs etc. The handholding has gone far enough and there comes a time where survivors just need to get better instead of having their hand held to cross the proverbial street. The game is the easiest it's EVER been, and that INCLUDES survivors.

    Survivors are NOT victims. They haven't been for quite some time. Downvote all you want - you know it's true. Nobody is coming for FNAF to play survivor.

    Post edited by JimbusCrimbus on
  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,225
    edited May 2025

    I've got nearly 14k hours. Most of that survivor. More than half, actually. I play killer a bit after a new one is released then that's it.

    But go off.

    And dismissing doesn't mean what you think it means. I addressed their point directly. And refuted it. Literally the opposite of dismissive. Disagreeing and dismissing are not the same thing. Chill. You won't get anywhere with me using buzzwords you don't know the meaning of.

    And yes, there is more to survivor than just "making it easier", but if you read the OP, the outright mentioned adding things to make the game easier EVEN at the risk of making high skilled gameplay more miserable. So again, keep up.

    Post edited by Rizzo on
  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    You'll need to remember the fact that solo q may be weakest, but then new killer players are also stays closer to them

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    We don't know how bad the killer queues will be yet. If the survivors get a giant "fight back" mechanic, then this might be another Xenomorph situation, where it's a huge licensed franchise, but killers ignore the killer because they don't want to get bullied by the fight back mechanic.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,225

    I think that part about face camping needs to be stressed more. Cause there's so many people who will see a killer 20 feet from the hook and call it "face camping". That's literally not what that is, lol

  • Brokenbones
    Brokenbones Member Posts: 5,697

    Same logic as people who get unhooked then don't heal, start repairing and then call it tunnelling when they get punished for it. In my games I always punish those types of mistakes, it's a good way for people to learn I think.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,225
    edited May 2025

    Literally this. I never mentioned main this, or main that. I just told the truth, which from a developer and marketing standpoint, and a minute amount of research, anyone else can learn. Again, people can downvote all they want. I'm right and everyone knows it.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,225

    I'm not saying there won't be new people coming to play survivor, but it's not like how it was in the past. This is likely to be the largest amount of new players wanting to almost exclusively play the killer role in a long, long time. Maybe ever. I think even if there was a survivor, the fact that this is the first time the FNAF audience can actually take full control of Springtrap is the big deal for them. Survivor isn't alluring to them because they've basically done that already.

  • Batusalen
    Batusalen Member Posts: 1,410
    edited May 2025

    You are just using new players and SoloQ as an excuse to justify unbalancing survivor buffs.

    If you really wanted to improve new survivor players experience, you would be asking for things like better in-game documentation (like advanced tutorials on looping and how to play against specific killers), proper MMR brackets so you are not put in the same player pool as the high MMR players the moment you are out of the "baby" one, killer bots in custom matches so you can practice, or even better general perks. Not things that "more experienced players might take advantage of".

    As a side note, there are only 2 things that would really improve SoloQ without being a general survivor buff (viewing teammates loadouts and a quick chat feature), and one of them is already coming.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 2025

    Looking at the coming changes, I don't see them making Survivor any easier nor will it buff Survivors. The most effective Killers pressure around the map as effectively as they can and ping-pong hook, or play very mobile Killers that can pressure chase, or put on perks that are strong enough to help monitor the map if they aren't fast enough. They don't hard tunnel people out, they don't slug everyone for 4 minutes, and they don't camp hooks too hard. They keep moving because they HAVE to, movement is pressure, using your power is pressure. Making it harder to do the worst kinds of tunnelling, slugging, and camping will not make Survivor easier, it will make Killers more efficient, and thus make Survivor HARDER because Killers will improve.

    Punishing griefers is just the icing on top, and all these "anti" features are intended to do. I'm sure the saltiest players will still find SOMETHING to whine about, both sides, but it sure won't be about greifing anymore.

    EDIT: I'm… sorry people are upset about my post here apparently. But we all realistically do know BHVR is going to do nothing more intensive than what AFC and 3gen prevention do, right? These won't do much more than make hardcore tunnelling and slugging VERY undesirable. They'll still be in the game, they just won't be all that effective.

    Post edited by LockerLurk on
  • AlreadyTracer
    AlreadyTracer Member Posts: 238

    No, there really isn't. Survivor is already the stronger role. The only improvements you could make without breaking the game would be making skills good survivors already have more accessable

  • Nomade
    Nomade Member Posts: 329

    If anything I would think killer improvements would mean more right now considering we are about to have a huge influx of FNAF fans itching to play springtrap. Im not against survivor improvements so long as they dont make existing problems on the killer side worse. Honestly i think it would be real nice if BhVR suprised everyone and managed to get out the HUD improvement for survivors being able to see each others perks for the FNAF update. It wont happen, but It would be nice for yall if they did.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366
    edited May 2025

    i think we should stop with overall buffs to "improve new player experience" while buffing top tier players even more and should rather work hard on improving tutorial system and advertising guides on how to play the game to the core.

    Newer survivor players have become so discouraged from improving and encouraged to just rely on game to do majority of the job and that should definitely change

  • Rickprado
    Rickprado Member Posts: 1,040

    True. The same "old meta" back then where DH/DS/Unb combo was seen a necessary evil because of how it improved the looping skills of newer players, boosting the top tier survivor at a absurd level.

    There should be incentive to newer player to improve their gameplay as there should be MMR tweaking to separate experienced players from newer ones. Also, i believe there should be different MMR for SoloQ and for SWF as these are two different "difficulties" of the game.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 587

    “I'm right and everyone knows it.”

    Everyone knows your wrong

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I'm just gonna lay it out straight. Survivors already have what they need to win. We can argue whether that's with or without factoring perks, but survivors have had smashing success in this game with far less than they have now. Each time in the past it seemed like there was a killer thing that was really strong, survivors used strategy and efficiency to overcome it. They can do the same now, but 1) the community has been shifted to just asking for nerfs instead of learning counterplay, and 2) the matchmaking isn't what it used to be. If you were at "smart person MMR" (high MMR), you'd all know how to get a free save in the endgame: 1 person gets hit and runs away, the other unhooks, they all body block and escape. Nowadays, you'll constantly see people too scared to make that play, or they'll for some reason commit to the unhook after they've been hit. And it's not just about making smart plays; it's everything. Why does a gen take 2+ minutes to do when it's 90 seconds? Why do people stop to heal when the match is down to the wire, and is an auto-win for the survivors if they'd just do the last gen? You don't get smart teammates anymore, even at high MMR (if it exists) because most of ladder is MMR hell, and this abandon mechanic is the most destructive addition to the problem yet, because it counts as a draw instead of a loss.

    If you want the new players to feel welcome, fix the matchmaking. They don't deserve to face a 1000+ hour killer their first time playing. Give them a 10-hour playtime killer, similar to themselves, and leave the experienced killers for those of us who know what they're doing. People might argue that it won't be enough because, "Survivor is just toooo weak." But all the stuff they complain about, the chases being too fast, the tunneling, the gen builds, all of that stuff is practiced by experienced killer players, not noobs. You could make all 110% killers 115% so that they could compete at the top level, and you wouldn't see a marked increase in their performance at the bottom, because those killers players, like their survivor counterparts, don't know what they're doing/aren't efficient either. Trust me, I thought I was the bomb on killer in 2019. No, I was a shrimp, who didn't know how to chase good, or have game sense, or strategize. New killer players are the same. They only beat survivors a lot because the survivors don't even do generators, and walk/crouch around for 60 seconds not doing anything, and hide in lockers. When both sides learn to be more efficient, the game becomes way more even.

    And that's why you can't keep giving survivors stuff in the attempt to make them more strong/enjoyable. The high level players already have it down, and will just use any additional tools to make the killer their plaything, with how BIG the strength gap is between them and the killer. Meanwhile, you can give some of these survivors all the buffs in the world: 30 second gens, 10 second heals, running 107% speed, double the benefits of base BT, and they'll still find a way to lose, because they don't know what they're doing. What's left is to just give players the chance to learn. Sure, the survivors will still lose at lower level en masse, but with a functioning MMR system at least the killer will be as chill as them, to where they figure out "I think I can loop him for 2 gens if I tried. I think we can beat him if we just did gens faster." You are robbing them of the classic game learning experience by just nerfing all their problems away.

  • Deathslinger1of2
    Deathslinger1of2 Member Posts: 188

    I’m concerned that there will be no incentives to play survivor, more than ever when this HUGE license drops. Why would I play survivor through a never-ending hell of ONLY Springtrap? I’m not saying make the game easier. There should be a crazy bloodpoint boost. Something. When Springtrap releases I’m trying to prepare myself to not play the game for a month bc no one wants to play against one killer 24/7. Killer queue will be atrocious. Surprised we didn’t get a survivor with this chapter.

  • mecca
    mecca Member Posts: 574

    It is strange how killers get new skills, powers, mechanics on a regular basis but survivors never get anything. A survivor is only a skin.

    The only hype is for the skin. No new ways to evade, do gens, nothing.

    Its really why killers have power creep and survivors is unplayable without a really good team.

  • Zakon05
    Zakon05 Member Posts: 437
    edited May 2025

    It's because survivors even basekit are very difficult to catch if they know how to play well, and if their team is efficient on generators, then even fast downs may not be enough.

    It's really hard to make interesting new powers for survivor that aren't overpowered. Nick Cage was like the shiny gold star of how to do that and they haven't been able to do it since.

    And yes I know that survivors lose a lot. I play survivor, too. I win most of the time on killer and lose most of the time on survivor. I'm just saying that the potential is there.

    Also, I wouldn't look at killers as a monolith. People will enjoy playing some killers but not others. They all have such distinctive playstyles that not all will appeal to everyone.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    You don't understand. The majority of people complaining don't want to improve, they want the game to cater to them. Tools mean nothing if underutilized or flat out ignored, look at how many people don't understand the nuances of the survivor HUD update. Everybody wants chill games where they can be doing something else and listening to music or reading twitch chat while still looking cool because they always win. This applies to people on both sides, and poisons the well for a lot of changes that could actually improve game health for more than just the individual.

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited May 2025

    As survivor each new killer is supposed to be a new way for you to play the game. New strategies to learn and expect, new mechanics you have to do, shifts in priorities regarding time and ally management, they're supposed to feel different in how you need to both approach and handle them. Each new killer is supposed to be a new layer onto the game itself, and ironically the things that make them most unique tend to get complained about the most.

    Edit: Also survivors like Ada and Ace are still more quiet than most of the roster, since behavior still hasn't bothered with the Great Survivor Voice Normalization effort they promised years ago.

  • Twiggsy
    Twiggsy Member Posts: 139

    Then explain why majority of survivors want proxy camping gone as well they don't want it to be less frustrating they want it to be easier

  • Brokenbones
    Brokenbones Member Posts: 5,697

    Anyone who's got a decent knowledge of both sides of the game knows Killers have to play around their hooks sometimes. Good survivors know this too.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,743
  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,251

    When killer queues are already really long, IDK why they'd take their biggest launch and include nothing for survivor. This is probably gonna hurt the growth a bit. Not to mention it's also gonna hurt content creators trying to cover it who want to showcase the killer.

    Will forever be confused by this lol

  • Shinkiro
    Shinkiro Member Posts: 529

    Im hoping all the bandwagon players just get sick of the long ass queue times and drift off sooner than that so i can actually play the game. I REALLY hate how they are releasing this to coincide with the anniversary, so now one of the biggest events will have potentially gimped killer queues and i can't enjoy the game because im not waiting to play what i want to play.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,743

    Yeah I wish they were two separate entities no pun intended. I agree!

  • RaSavage42
    RaSavage42 Member Posts: 5,735

    At this point it's more down to how they code the game rather then what they want to do

    This game has been built on a broken foundation