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Delete Map Offerings entirely, I want more BPS

Basically just the title, making them secret and only 20% is fine enough for making map offerings worthless, but the issue with that becomes making a massive chunk of the Bloodweb just be full of junk people will just never use.

Like what sounds more appealing, a 20% chance to go to a map of your choosing, which realistically is just Autohaven, Macmillain, Badham, Midwich, The Game, or Eyrie because those are the only map offerings people use, or double BP in every category that can be additively increased by more of the same offering or anniversary cakes? I know which one I want.

image.png

Look at this screenshot of offerings that I will never use, and imagine if every single one of these was a BPS, or a 100% Category Wreath, or a addon, or a item, This represents so much wasted bloodpoints on garbage I refuse to use, and garbage that will be made almost useless once they get updated.

On a more serious note though, the change to map offerings is something that genuinely pisses me off, because it just reads to me as BHVR acknowledging that they are a problem, and then just sticking on another ######### band-aid onto a problem that requires amputation.

Map offerings are not fun to play against, they just lead to boring one-sided matches off rip, or promote extremely boring gameplay, I have geninuely not had fun playing against a Autohaven or Macmillain offering in several months because wannabe Comp sweats bring them and play like they're in a tournament or scrim, which I don't want to engage with because it's so incredibly ######### dull to deal with. The recent change to the pause screen in game made them even more of a problem, because now it just takes a particularly vindictive Killer one button press to determine who they're going to tunnel and BM. This isn't something that is going to go away when they get made into Secret offerings, it's just going to encourage the killer to tunnel anyone who brings a Secret offering regardless of what map they get.

And what annoys me even more about it is that this is the second band-aid solution, the first being Sac Wards, which I refuse to use because they're almost completely useless and take up even more space in the Bloodweb that could have instead gone to a addon. Nobody wanted Sac Wards, what people actually wanted was for map offerings to be removed entirely, and BHVR is once again using another band-aid solution instead of just getting rid of the problem and saving everybody a lot of time and effort, and it is genuinely infuriating to watch.

Like BHVR, please, just ######### get rid of Map Offerings, you're already effectively removing them, just go all the way and delete them entirely, nobody likes them, they take up space in the inventory and bloodweb that could go to things people actually want to use, and they actively make the game worse just by their mere existence, stop applying band-aids to a infected limb and just hack it off.

G'night

Comments

  • Lixadonna
    Lixadonna Member Posts: 691
    edited May 2025

    But you never see people complain about it. 100% of Forum mention Eyrie, Badham, etc when complaining about Map Offerings. Even OP just did.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    If people want specific maps, they should play in Customs. If people want to actually play the game and not try to do everything in their power to tilt every possible variable in their favor for the CHANCE of one-upping the other side, they can play normal queue.

  • Hoodied
    Hoodied Member Posts: 13,098

    how you can be so wrong is almost impressive, I don’t play killer as much as I used to and I think map offerings shouldn’t exist since they take away the randomness of dbd

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Some people are heavily biased, they exist on both sides. It seems you have found one of them.

    One day they may grow up, play both sides, and realize the issue is twofold… but not today.

  • TotemsCleanser
    TotemsCleanser Member Posts: 849

    It's the fact that I get like 2 BPS per prestige level and a fuckton of map offerings I will NEVER use that pisses me off. Plus the fact that if I want to avoid going to whatever ######### map the other side or even my solo Q teammates are trying to send me to I am forced to burn a Sac Ward (which doesn't even guarantee that you won't be going to that map because it cancels the offering but not the chance of randomly being sent to that map anyway) and thus cannot burn any sort of bloodpoints offering. At the VERY least Sac Wards should remove those maps from the pool completely, you wanna go to Eyrie huh? Well risk getting countered by a Sac Ward and now being sure you WON'T be going to Eyrie at all.

    And I'm so sick of going always to the same maps because everyone keeps burning them. Like even if I'm playing survivor and a teammate burns Eyrie/Springwood and I know those maps work in my favor, I don't care, I don't want to go there for the millionth time! I like variety! These days the game has become a never-ending cycle of Eyrie-Springwood-The Game-Azarov-RPD-Haddonfield. Let me go to Toba! Nostromo! Midwich! Ormond! Dead Dawg! Yamaoka! Literally anywhere else lol.

    Removing these stupid offerings would be the best choice 100%. I've read arguments about making them work as map bans instead and I wouldn't hate that, but the bloodweb is cluttered enough with useless stuff, we should be cleaning it up a little and the removal of map offerings specifically would make for a HUGE QoL improvement. Not only does it mean we might see more BPS, we would be getting many more of much more useful items and add-ons of the same rarity!

  • Jadelysta
    Jadelysta Member Posts: 189

    I agree, i wish map offerings were retired completely.

  • radiantHero23
    radiantHero23 Member Posts: 5,061

    The should have left the game a long time ago.

    Yes, the real problem is the state of maps, but deleting map offerings is a first step.

  • JPLongstreet
    JPLongstreet Member Posts: 7,002

    The issue with completely getting rid of map offerings is the various achievements and trophies associated with a particular map. The notorious one for RPD comes to mind.

  • TotemsCleanser
    TotemsCleanser Member Posts: 849

    Agreed but I think that can easily be fixed. To begin with, the RPD one should be reworked so that you only have to do it once to get it done. Kind of like how they recently changed the one where you have to hit a survivor 30 seconds after they blind you, it used to be 30 times but now it's only one time. If they changed that achievement (and tbh idk why they did, it was quite easy), they can change the infamous RPD one.

    The rest of the challenges should make it so that you have to repair one gen, ANY of them, and escape. It might be a while before you get it done once the maps are fully randomized, but it's not the only RNG based achievement, think of the one where you have to escape with Vecna's hand/eye, where you have to face Vecna specifically AND get lucky enough to get his eye/hand from a chest AND manage to escape - and there are many more achievements with RNG elements. Having it be any gen would make it much easier than the current achievements, where you must repair a specific gen and it does not even count if other people finish repairing it before you're able to get to it. So you have to manage to repair THAT one gen and escape. Whereas with it being any gen you could get it done much more easily. Plus, without map offerings, map distribution would be much more balanced, so you wouldn't see many of those maps as rarely as you do right now due to the overabundance of Eyrie/RPD/Azarov/etc.

  • buggybug
    buggybug Member Posts: 1,222
    edited May 2025

    I want to use my 100 escape cakes+ in peace from my Trevor 100 aready and I can't because either sides keep brining maps offerings making me having to use my 500+ sac wards between having to switch to my 3 p 100s Leon/Yoichi and Trevor.

    I had a goal to make all my chars survivor and killer all to p 10 but I can't because of map offerings. It is annoying having be sitting on sac wards ever since they become common for months now .

    Other asymmetrical games I played never had a bring map option unless it is a custom lobby. Get rid of them for peeksakes.

    Post edited by buggybug on
  • JPLongstreet
    JPLongstreet Member Posts: 7,002

    The problem with that is none of the achievements or trophies can be changed at all unless they become physically unattainable on the consoles.

  • TotemsCleanser
    TotemsCleanser Member Posts: 849

    But that's not true because they did change the one for getting 30 hits after being blinded, making it so that you only need to do it once now. Not to mention that shaping an entire game over a certain platform refusing to have achievements changed is kinda crazy.

  • JPLongstreet
    JPLongstreet Member Posts: 7,002

    Dunno what to tell you. Microsoft and Sony and Nintendo all resist changes to the achievements and trophies mightily. If it's still possible to get then nope.

  • buggybug
    buggybug Member Posts: 1,222
    edited May 2025

    Sony did change the trophy requirementment for hatch, when hatch was changed for having 3 people escaping to something else which I was believed was change to pen closed hatch with key though I already had the challenge done before they did. Can't speak for the other two companies though.

  • JPLongstreet
    JPLongstreet Member Posts: 7,002

    It was changed because they altered how many survs could go through the open hatch at one time, I believe it was for all four, which is no longer possible. So that change makes sense.

  • bazarama
    bazarama Member Posts: 423

    Map offerings spoil the game.

    I switched it off after getting autohaven 4 times in 5 games.

    Boring boring boring

  • SoGo
    SoGo Member Posts: 4,259

    Eh, the offerings are a mess overall even with map offerings out the window, so I don't mind them existing after the nerf.

    Plus, you have things like Outbreak Breakout, Mirror Myers, the map specific achievements, and killers like Trapper that have a very small pool of maps they can do something on.