http://dbd.game/killswitch
Do NOT give us Rift Quests that are trivial one week and require skill shots or sweating the next.
I was fine with the casual easy challenges last week. I am not fine with the ones this week.
I'm a casual player. I'm trash at flashlight blinds admittedly because I just don't like doing them, I have gotten one in my whole life and it was at a pallet break, not trying to stun the Killer to drop someone. It's not a skill I possess, my reflexes can't do it. Similarly, asking the Killer to interrupt and grab a Survivor is a tall order unless you're a handful of specific Killers, usually stealth ones, and even then it's really only two that are capable of it consistently - Ghostface and Myers. These "skillshot" quests force the player to throw if they are bad and sweat if they are good, not good design at all and not fun. Nobody asked for or wanted Quests like these and most people skipped these in the tomes when that was a thing.
Additionally, I also don't like relying on aura read, I think too much aura read can be a crutch as Killer unless it's for a specific type of Killer - that and there's enough hypermobile Killers in the game now that enough aura reading on some Killers is actively oppressive. I do not like that one of the challenges is about actively throwing on as much aura read on as possible. I can knock this out in five seconds with four aura read Dredge yes, but is that fun for the Survivors to have to deal with me doing that all round? Is it really a good idea to encourage more aura reading on Killers like Nurse? Because that's what Killer players will do, they want to grind both this and the Kill Survs challenge, so they will sweat harder with full aura on already strong Killers. This in turn forces Survivors to sweat by pushing gens harder, assuming they CAN in this situation, leading to less fun and more sweat for anyone who doesn't gen grind or play these already strong Killers. Killer variety decreases for the whole week, and nobody really has any fun.
I do not appreciate giving us challenges like these that we can't change every week and have no choice in if we want to complete the rift, then saying "tough luck do these or grind or you can't get the rift finished". It makes everything feel grindy, and makes everything feel like you HAVE to play repeatedly if you want everything. It drags down an otherwise clearly casually minded system by asking people to sweat for results or throw if they can't do it. Some people REALLY can't do some of these challenges with enough consistency to be meaningful in a week's time or even 12 weeks' time. Some people are disabled or can't do that timing. This is an accessibility nightmare.
In the old tome system, you could choose to skip challenges you didn't like, and in the old daily system you could reroll challenges you didn't want. If I sucked at blinding with a flashlight, I could just skip those challenges. If I didn't want to play a certain Killer, I could skip those. Moreover, you didn't need to complete the majority of a tome to complete the Rift either. Why can we not do that here? Why are we locked into a weekly system that forces a "grind or do challenges you hate" system? Why remove player agency and freedom like this?
I also really do not appreciate things like badges and banners being tied to the completion of enough Rift Quests especially when the Quests are timed, just put them in the free track of the Rift or allow them to be unlocked by doing easier Quests or even the Milestone Quests - which should refresh monthly IMHO. Where will these new badges and banners and Quests go when the rift ends, will they all expire with no chance to collect these? That's FOMO, you said we were getting rid of FOMO. The badges and banners aren't even that cool looking, but there are completionists out there who may want them. Why are all quests time limited when stuff like collectables are unlocked through them? NOBODY enjoys having to work under a time crunch; it's not fun and not fair to newer people.
If you're going to do this system, do right by us. Allow the collectables to be collected another way without them expiring at the end of the month. Allow us to reroll challenges or choose a path. Allow us to access these challenges later for BP and shards, don't time-gate things like this. And offer more variety, and more of, the dailies, we're getting the same ones every time and it's not fun - give us ones for different characters, give us ones for different tasks, and give us the ability to reroll them again. Let us accrue challenges and progress in a way we want when we want, that was the best thing about the old system. All we wanted was the ability to do multiple challenges at once, not time-gated content and not being forced to play ways we may not want.
Also? 5 fragments per round completed is pathetic, it needs to be 10-15 at least if the tiers need 100 fragments now. This is not fair to people who just wanna play the game, this is a slap in the face. 5 is not equivalent to 1 from the old system.
Fix this, Devs. Nobody is happy.
Comments
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I'm the same with flashlights. Actually brought one to every game today because after playing for over 4 years I figure it's time I learn. But regardless, we have until the Rift ends to complete these. They don't expire at the end of the week. They're passive challenges that I'm sure most of us can accomplish in the next 11 weeks, and I say that as a casual player myself who doesn't play every day.
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I just don't like NEEDING to miss some challenges because some people can't do them. And these challenges may not expire at the end of the week, but they DO expire at the end of the rift apparently, which feels bad anyway.
I'd rather way more passive challenges, not skillshot ones. Have a separate category for those or something, don't make them a requirement.
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I got three of those challenges done in a single match (carry 500 meters, grab a survivor and 800 seconds of aura). I think ppl drastically get over dramatic for these, especially since the challenges done have to be done this week. You have the next few months to do them...
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They do have a separate category for those. It's called the Milestone and Daily quests.
Also, to OPs comment... you still have the option of 'skipping' the missions you don't want to do. Unlike the old tome missions, you aren't forced to complete some to continue progression. Also unlike the tome missions, which sometimes felt like you had to go out of my way to complete, so far Week 1 and 2 of the new system are progressing for me just by playing the game.
I truly can't understand foks having this many complaints about a system that seems vastly improved toward a casual play experience.
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You can only skip 11 of the Rift Quests, otherwise you can't complete the "do rift quests" ones.
"Do three quests this week" does not count things like Dailies or the Milestones, shouldn't it for more flexibility?
Milestones require significant grinding and the Dailies are the exact same three every time. Don't you get bored?
This system works, but it's not as fun.
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Not sure if u have leon but for most that arent a fan of flashlights they rely on his flashbang perk. You can even blind a killer while they are throwing the person on the hook and itd still count as them being carried.
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There is a lot to unpack here.
As someone who has completed every tome challenge it will be missed by me.
I'm trash at flashlight blinds too and groaned when I saw this. When I had this challenge in the tomes I did it with flashbang. Found it much easier. As for doing a "yoink" it's really not that hard. To say most people skipped these. What are you basing this on?
As for the aura quest. I think it's good they give us a quests that might shake up how we usually play. It's not like aura reading downs a survivor. Play how you normally do and don't act on it if you see an aura.
I'm not sure what you mean about "disabled" players. I watch a number of streamers with varying impairments who play just fine. I'm sure if you are basing it on your own circumstances but don't just assume someone can't play well because of disabilities.
To say you are forced to play certain killers or you miss out is wrong compared to the tome. The tome made you play certain killers to unlock lore so far they haven't had this in the quest system. As for rerolling dailies while that is true at least the daily now can be played as either role and so far they have just been activities that you do in a match anyway. You can usally do in one match now.
Now to the BP and rewards. Yes, it is terrible and they truly need to revisit this.
My take:
Bring back lore! Their excuse of "People were locked out of lore and it was unfair" is BS. I don't buy that reason.
BP and rewards need to be better.
Rift shouldn't be locked behind completing quests.
As a lover of the tome challenges I welcome more challenging quests as long as they meet the above.
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You can safely not bother timing the blind correctly. As soon as the killer starts the pickup animation, you can start attempting the blind. You won't get a rescue, but as long as they get blinded you will trigger the quest.
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I don't mind some quests being easy and some being a little more challenging, personally.
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Maybe harder quests should only grant shards as a reward. That way
turbonoobscasual players like OP don't feel like they're missing out on rift progress.6 -
I chose the aura one and it took me about 6 games. I am hit or miss with a flashbang and I am terrible with a flashlight. I do get that this particular challenge was an extreme one. That being said the blind thing out there a lot of killer would equip lightborn. This is also a way for people to play both sides and I feel it is to really get a sense on the toxicity. Also if the rift was better you may have more people trying. This is a Midsommer rift and I am really not interested.
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It's no wonder why I hardly visit here. No one wants discussion on these forums unless it's blowing smoke up their arse. What is the point of a discussion forum if people don't want to discuss ideas.
How are we supposed to grow, learn and share ideas if no one is willing to engage.
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You can always blind while the Killer's hooking as well, there's nothing they can do about it and I think that also counts as 'blinding while carrying'
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Actually someone did the math, and as it currently stands if you complete EVERY RIft quest but do not complete EVERY daily, you will not get enough Rift fragments to complete the Rift. Meaning, if you missed a day of playing since this Rift started? You're already not going to be able to complete the RIft.
Sure, BHVR is aware of this and is looking to tweak the numbers, but we don't know when or how they will, so until we do, the math stands.5 -
Your math isnt right there.
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Hard agree, if you're going to give challenges, the least the Devs could do is ensure that said challenges are not going to be in the hands of the opposition 99% of the time.
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I just would rather more casual quests. I'm fine with the milestones, I'm fine with extra stuff from the events and modes, I'm fine with the dailies, I just want more variety and more than five a week… and less of stuff that requires me to skillshot.
When I say I'm trash with flashlights? I mean I am really trash, I can't even aim it when they're hooking. It's not really at all how I play Survivor so I never learned it. I suck at it. :(0 -
That's the part I don't like about them. You're gonna deny me the chance to get BP and and rift fragments by putting an arbitrary time frame I have to complete them in. For what reason? Who does this help? And it doesn't help that the menus are super confusing and changed up now. That first week, I didn't even know what I was looking, probably missing out on those quests in the process. Guess that's a skill issue on my part, right devs?
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I can understand that. But I think it's something that the playerbase will eventually adapt to because it's not like the old system where missing a challenge meant you can't progress anymore. Missing one of these challenges (and I do believe people will be surprised by how much they passively accomplish within 3 months) won't prevent you from doing next week's challenges. Change is hard but I'm keeping an open mind for this first new Rift. I'll see how things look at the end of the 12 weeks.
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I've missed 3 days already and I'm not concerned about finishing it. The devs haven't ever given me a reason to believe it will be difficult to finish. Over the years they've actually made it a point to make things easier (just compare the early Tome challenges to the later ones). They even said in the recent stream that the goal of the quest system was to be even less of a grind than usual. So I trust when they say they're keeping an eye on it and will adjust as necessary, that they will. Might be an unpopular opinion but I think this community is way too prone to knee-jerk reactions over things that end up being nothing. If I'm wrong, I'll happily eat my words.
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I feel the Tomes were better in basically every way.
BHVR should've kept the Tomes, kept the path of gameplay-changing challenges, and each Tome level would also have a collection of milestone-type challenges that require doing normal gameplay stuff like generators and hooks, and the player would always be working towards those milestones as long as that Tome level is selected. The best of all worlds, the Tomes would've been kept, and players would be encouraged not throw for a single challenge because they have the grindy milestone challenges at the same time.
I've been playing the Quests and the challenges just aren't fun like this. Knowing we're losing the Compendium at some point for this… ugh.
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Guys, these are challenges. You are supposed to work for the completion.
We need those kinds of challenges because doing 10 generators, healing 15 surviviors is too passive and uninteractive.
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True as that may be, this challenge is almost entirely determined by the actions of your opposition. It is not difficult to avoid being grabbed by the killer, nor is it difficult to just look at a wall when picking a survivor up, and if you can't look at a wall, either bait the direction that you face when picking up, or just slug.
Challenges should be a test of the player's skill, not whether or not their opponent makes a silly mistake.
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Considering how much time you have and the fact that you don't have to select anything... this is a non-issue. You can essentially just play the game normally and you'll get this stuff done. Alot of these challenges are things you'll naturally be doing anyway, like carry survivors, getting hits and getting hooks.
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Someone's math is severely off then, lol. The Rift pass section would grant a total of 4500 fragments while the milestone portion would grant 3850. That means you'd only need 1650 shards coming from normal gameplay, event challenges like 2v8 and dailies to get all 100 tiers .
-1 -
Yea but getting ALL the milestones both killer and survivor is still a LOT of gameplay, beyond what many gamers other than streamers do.
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Considering we're talking about over the span of 12 weeks... not really. We're on week 2 and there's already ppl that have finished the milestones.
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I agree about the flashlight quest. I had to do the grab instead and that took multiple tries and even then the "grab" I got didn't even give me the full grab, it canceled the animation but still counted thankfully. The aura reading was fine, idk if it will encourage all aura builds any more than the game already does on certain killers. I disagree about banners and badges being tied to completing quests. I think it's cool to reward people for playing the game more.
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You do know that there are players who only enjoy one side right? They are now forced to play both sides extensively. That is an issue. Of course, I figure you are likely similar to me and do play both sides, but I have friends who do not find killer fun AT ALL and they only play survivor, and vice versa.
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I randomly got it in a Ghostface round in 2v8. That's how I had to do it.
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I havent seen any quest that needs skill by now. Which game do you play?
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"Nobody is happy."
To put it simply
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If a person is adamant about not doing the challenges that arnt for their preferred side or arnt available to be done by either side... they'd essentially just be in the same position they were in with the old tome system. This isn't a new thing nor do I think it's a problem for someone who doesn't play often and refuses to play the other side to maybe not get 100 tiers worth of prizes.
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That is incorrect. You used to get Rift fragments from leveling up, you no longer do.
-1 -
You actually still do, you get 5. It's not enough though.
EDIT: Just checked. You get five per round as long as there are challenges to complete, which isn't great but also isn't the hell people are saying it is.Post edited by LockerLurk on-1 -
Actually actually, if you have no active quests left, you don’t earn rift fragments from xp/games played.
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Even still, most of the available fragments can still be earned by playing 1 side. I don't see it as a bad thing for BHVR to provide an incentive to players to play both sides. As it stands, the only thing you'd be missing out on is the deep rift stuff. BHVR isn't punishing ppl for playing 1 side only, they are rewarding ppl who play both. There's a difference.
You also don't have to put in a ridiculous amount of time to progress through the Rift. I've been playing VERY casually and still have gotten to rift lvl 40 or so so far. I MIGHT play like 10% as survivor, and I still get all the survivor stuff done no problem.
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