http://dbd.game/killswitch
Fix blight token recharge bug
There is a bug with blight when you break the pallet at close range and it causes your tokens to recharge with huge delay (about 2 seconds). You fixed the opposite bug that caused tokens to recharge faster during the break animation in the last update, but its looks like you completely forgot about the fact that another version of this bug still exist. Please fix it.
Comments
-
skill issue
-7 -
They should definitely fix the bug for consistency sake, but something similar to it would be a good balancing feature, I think. Kaneki loses two charges when he breaks a pallet in order to allow the survivor a small window of breathing room after the killer breaks a pallet, I think Blight should have something like that too. Reign in the huge disparity between the weaker and stronger killers a little bit.
1 -
Judging by your logic survs should also have a cooldown after vaulting a window or pallet, so killer can have "a small window of breathing room" to hit a surv before he can reach another pallet to predrop. Turning off killer's abillity after breaking the pallet is the worst balance design you could possibly make and if you think its okay that killer loses his power so surv can predrop everything on the map is okay, maybe you should learn how to loop tho. I play both sides and I've never had trouble looping kaneki, people just bad and complain when they cant turn off their brain and pre run/predrop pallets
0 -
Agree. Blight is stronger than kaneki and deserves this way more than him.
3 -
a bug that should've actually been a feature? Looks fine to me, Brutal zoning was already very oppressive
2 -
It would be a good feature to see. Anytime you can get Blight closer to other killers in terms of strength it is an overall W for the game.
2 -
You do that by buffing the killers that aren't viable, not nerfing the ones that are
2
