Slowdown meta balance

Elan
Elan Member Posts: 1,664

Here we go again, opinion on slowdown and stacking 4 of them… Being destructive against solo and making main objective uncompleteable for a while. As a killer main, which is clear from my posts i would like to touch this topisc as well and how i would change those perks.

  1. Pain resonance - work on unhook rather than hooking, remove tokens making it possible on every hook while decreasing damage dealt to gen to 12 %, this would also weaken the dms pr meta
  2. Grim embrace - this one is fair and balanced
  3. Dead mans switch - restore the active window back, making it start after unhook for 60s, which means that if survivor let go off gen in 40s, the gen will be blocked for 20s
  4. Pop - restore the total progress, this by far was most balanced perk forcing killers to kick gen to use it and not get multiple passive slowdowns
  5. Thanatophobia - slowdown per survivor injured is 4 %, making it max 16 % so other killers than legion, plague or kaneki can utilize it
  6. Corrupt - decrease the time of blocking to 75s, downing survivor no longer unblocks the gen
  7. Hex: Ruin - increase regression rate to 200 %

What are your opinions?