Slowdown meta balance
Elan
Member Posts: 1,664
Here we go again, opinion on slowdown and stacking 4 of them… Being destructive against solo and making main objective uncompleteable for a while. As a killer main, which is clear from my posts i would like to touch this topisc as well and how i would change those perks.
- Pain resonance - work on unhook rather than hooking, remove tokens making it possible on every hook while decreasing damage dealt to gen to 12 %, this would also weaken the dms pr meta
- Grim embrace - this one is fair and balanced
- Dead mans switch - restore the active window back, making it start after unhook for 60s, which means that if survivor let go off gen in 40s, the gen will be blocked for 20s
- Pop - restore the total progress, this by far was most balanced perk forcing killers to kick gen to use it and not get multiple passive slowdowns
- Thanatophobia - slowdown per survivor injured is 4 %, making it max 16 % so other killers than legion, plague or kaneki can utilize it
- Corrupt - decrease the time of blocking to 75s, downing survivor no longer unblocks the gen
- Hex: Ruin - increase regression rate to 200 %
What are your opinions?
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