Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Sound Normalization - Still a Problem?

I_Cant_Loop
I_Cant_Loop Member Posts: 2,276
edited May 16 in General Discussions

I was watching this Scott Jund video today. I didn’t even realize this was an issue in the game. A few questions:

  1. Is this still a problem with certain survivors?
  2. Is it as easy as Scott says it is to fix?
  3. If so, why haven’t the devs done anything about it for years?

Comments

  • buggybug
    buggybug Member Posts: 1,222
    edited May 16

    More qq nerf survivors. Run stridor its been buffed back to counter iron will. Also with the 50+ aura reading perks and add ons, people still can't find survivors who are quiet? Pathetic and petty. We can't have 3 quiet survivors over the other 40 loud ones?

    No surprise its always a spirit main complaining about as no other killers seem to have an issue and she's still op with no counters so if he wants that then she needs more nerf like the nerf they didn't give her to kick dust up while phasing

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 547

    I wish they would make characters like Ada louder and Claire much quieter. I say that as a Claire main.

  • buggybug
    buggybug Member Posts: 1,222
    edited May 16

    I Play Leon Yoichi and Trevor so your question is irrelevant.

  • buggybug
    buggybug Member Posts: 1,222
    edited May 16

    Use your 50+ info perks, scratch marks and blood pools. This topic and that video reeks of just usual survivor complaints. He literally sounds like he wants all survivors loud as a damn jane/Jeff am glad devs dont bother with some of this. The equalization thing was cause of iron will nerf and it was bull and unneeded and was mostly the qq of spirit mains.

  • buggybug
    buggybug Member Posts: 1,222
    edited May 16

    Oh you just made this account just now, probably someone who was already banned before, pretty common lol.

  • Ryuhi
    Ryuhi Member Posts: 4,442
    edited May 17

    Threadly reminder we have been waiting literal years for this to be followed up on after being officially acknowledged and promised. It could be done by a single person in something like Audacity in maybe half an hour.

    Edit: lmao why did this get a vote down

    Post edited by Ryuhi on
  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,775

    Will this not just move the goalposts? If we make all noises equal, people will just make threads saying Claudette is OP, or women in general are op. Dbd players are never happy

    Before anybody tries, I'm a p100 Feng and I enjoy playing Claire and Bill

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    With the new survivor, we don't need complicated math or science to fix this. Just make her noises louder (except hook noises), and ask a few BHVR employees to listen to compare the new files to someone like Meg or Dwight, and ask they personally feel it's somewhere near the same volume level.

    And honestly, they should be able to just grab the median decibel value from each of her sound files, compare them to the median decibel value of all the survivors (for the same sound file type), and adjust as necessary.

  • frozzenk
    frozzenk Member Posts: 100

    Sounds has had all sort of issues in DBD for a long, long time. They just don't care. Which is crazy when they have a killer that needs sound to operate, and somewhat recently released another killer with a transformation that operates in much the same way.

    Footstep sounds are extremely inconsistent by survivor to survivor, and by map to map. If they're running on snow/sand like Eyrie, you will often not hear footsteps, as if they were levitating.

    It's a real shame because I think Spirit is an amazing killer conceptually. But the game is not up to it and playing Spirit is just an endless source of headaches.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    I personally wouldn't care that much about the sound normalization and audio occlusion so much if losing track of one survivor and losing a chase wasn't so heavily punishing as killer. It will straight up lose you the game

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited May 17
    1. Yes, Ace and Ada are hell quiet, and Orela is too apparently.
    2. Scott's assessment simplifies the problem and leaves a lot of stuff out, but yes to provide a simple answer, yes this approach is a valid solution that would be good enough for DBD. I have a proper description below.
    3. As someone who works as a software development QA engineer, and working currently in audio processing, I have been able to discuss this very problem with highly qualified audio engineers... My conclusion is I honestly can't say why BHVR haven't fixed this issue... I err on the side of giving BHVR the benefit of the doubt, as I myself am not an audio processing engineer and there may be some factor I just don't know about. However unless they clarify the reason why, I have to admit that I'm not aware of any reason this issue couldn't be relatively easily resolved in the manner described.

    If you wanna read my full conclusion on this issue, it's available here:

  • redhat74
    redhat74 Member Posts: 119

    Bless Judd, he is a great supporter of survivors where the butter is spread but if he thinks turning up the audio recordings of survivors will fix the spagetti code then perhaps he isn't Italian and stop just droning on