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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Any chance for Switch version improvements? / General Controller Improvement

I'll preface this by saying that 2v8 isn't really being considered here since that's it's own bag of worms and the constant aura reading and larger space makes it less of a problem

While the introduction of gamma settings do seem like they'll help, seeing in the distance looking for the killer, survivors or palettes is a harder task then what it seems from footage on other platforms.

Is there any way that visibility could be improved, maps like nostromo and coldwind farm are both maps where survivors and killers seem to be impossible to spot over long distances and way easier to lose sight

P.S Is it possible that controller could have an different camera sensitivity by holding down the R Stick? Allowing the player to switch between the two even in power/flashlight, would be particularly useful for characters like deathslinger so precise shots are easier but can still bait survivors with large camera movements

Love the work you do but the lack of content cross progression from switch makes switching ships not an appealing prospect so any improvements would be appreciated.