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Springtrap King of Side Objectives

Twiggsy
Twiggsy Member Posts: 139

In a interview with Matt himself he confirmed Springtrap will have the most heavy side objectives for Survivors to do.

Do you think this will cause him to be hated

Comments

  • thrive2survive
    thrive2survive Member Posts: 321
    edited May 22

    Anyone that complains about side objectives is either extremely boring and only likes doing Generators, which I refuse to believe OR they just want something to complain about. That 2nd option sounds about right.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,144

    im thinking maybe the side objectives will also progress the game.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    I really love side objective killers. Hence why I love Sadako so much. I love giving survivors other things to do then be up my Generators butts xD

    Pig is a lot of fun and Pinhead too. I have never been a FNAF fan by any means but we shall see what he has to offer dbd with his power.

  • SoGo
    SoGo Member Posts: 4,235

    I am intrigued what kind of Frankenstein creation will his power be.

    He apparently has several powers that don't require the player to use them all (unlike Vecna).

    And now, we also know he has a heavy side objective, too.

    I am very interested about what comes next.

  • Reinami
    Reinami Member Posts: 6,599

    Yes.

    Every single time a killer is released that requires survivors to not hold m1 on a gen, it gets complained about, reworked, nerfed, and reworked again until its just a watered down copy of another anti-loop killer.

  • Brimp
    Brimp Member Posts: 3,551
    edited May 22

    Given how Ruin Undying was (at the time for BHVR) swifty nerfed I'm guessing people are going hate and I mean HATE going against Springtrap especially when its going to be 70% of their games minimum for 6 months.

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited May 22

    Which is crazy to me...

    I've never really understood why people struggle with the box so much... Pinhead Box is really quite easy to play around with a half sensible team... just need someone with the lowest hooks to grab it perioidcally and run to a place with safety nearby to solve it and problem is solved. Either he teleports, in which case you loop him as you would normally, or he doesn't and you either end the chain hunt, or he manually interrupts you... in which case you loop him as you normally would, but with the odd chain to dodge…

    I remember getting smashed by Pinhead the first time I played him, but after that I understood his power pretty quick, and barring his nail add-on and some cracked Pinheads with nasty builds, I've been mostly fine with him ever since...

    As a Pig main however, I get much more concerned about headtrap timers on Survivor than I do Pinhead boxes... because if the Pig knows her headtrap pattern and a Survivor doesn't pay attention to/understand them, it can put you in some really nasty scenarios...

    I get quite scared when I see a good Pig with certain perks/add-ons and I know I'm on a bad trap pattern... or worse, my paste eating thirst Sable teammate insists on getting healed when I know shes on a bad trap pattern. 😶

  • radiantHero23
    radiantHero23 Member Posts: 5,057

    As a Pig main, this sounds interesting.

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited May 22

    Are we losing our "Best Slowdown in the Game" monikor though? ;🐽;

    I do hope the power is good... I've been watching Markiplier's play throughs of FNAF 1-3 to genuinely give the series a shot and build up some hype for myself....

    FNAF 1, I kinda lost appreciation for just how good FNAF was. That game is by far the best of the series... well thought out resource management game that makes losing sight of one off camera very unnerving. It doesn't rush you, and as such keeps the mechanics a little tricky to figure out. This encourages you to make mistakes that keeps the tension with a slowly ramping difficulty. Sure once you optimise it it isn't that exciting, but horror games rarely are after you master them and can see the strings, so I still rate FNAF 1.

    FNAF2 takes a bit of a dip... the premise is the same but its just not as well put together as the original... silly mechanics that combat each other, where its all about correct input fast enough for whatever happens... its much harder than FNAF1 so you are forced to optimise it early, and at that point it becomes like a game of Patty Cake... its Ok... but not as good as the first game. I stopped watching 9 years ago at FNAF 2...

    FNAF3... I finally decided to watch this playthrough as the introduction of Springtrap... I was hoping this would be the last good one in the series (cause the rest certainly sucked hard). After giving it my best shot... I hate this game…

    It at least was an attempt at something different, but I got so annoyed watching it with its random cheap hallucinations and crap jump scares (seriously ######### is Springtrap doing in these jump scares!?). Like yes I jump, buts thats mostly cause of the sound... its jump scares aren't earned, they are just annoying... and the general irritation of this system reset mechanic with the clunky need to turn your head is such an artificial difficulty amplifier... even given I wasn't even playing it, the game is just annoying to me... I genuinely wonder how the hell anyone rates it... I can only rrally guess that people love it for the easter eggs and insight into the lore it gives, because outside of that... I've got nothing 😒

    So I hope the power is good in DBD... Despite my disdain for the series, I REALLY hope the power is good... because man... watching FNAF 3 did the opposite of hype me up.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,077

    Most of the people that play DBD are bad at DBD and can’t coordinate for beans, this is why they hate Pinhead’s box

  • SoGo
    SoGo Member Posts: 4,235

    If you disliked it at FNAF 3, you won't like how Sister Location ended up.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    Maaaaaaaan... why you do dis? I'm actively trying to scrub that game from my brain 😩😩😩😩

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited May 22

    Hehehehe 🤣🤣🤣🤣

    Might be Security Breach actually... I can't remember... whichever the one is that you make friends with Freddy Fazbear and he helps you through the game...

    That game hurt my soul... it was like the game was actively taking the little bit of horror integrity FNAF had left and beat the tar out of it... 😭

  • SoGo
    SoGo Member Posts: 4,235
    edited May 22

    Yup, that was Security Breach. Sister Location is the one which introduced Circus Baby.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,609

    I mean, it depends how well he is designed at the end. And what those side objectives are. If they are fun, they will be liked. If it is just more M1-pressing, they will not be liked.

    Then it also depends on how the rest of the Kit is. If the side objectives are a huge part, he should and cannot have much else in his Kit. E.g. you cannot give him a very strong chase power AND lots of side objectives, because this would make it impossible to escape him if you need to do 5 Gens, lots of side objectives AND also go down fast. So the more side objectives he has, the less interesting is probably the rest of the Kit.

    And the most important aspect of those side objectives is how much they involve Solo-gameplay or Team-gameplay. E.g. the Side Objective for Wesker is to get Sprays, the Side Objective for Pig is to do Boxes to remove the RBTs. Those are fine side objectives. But the Side Objective for Pinhead is to solve the Box, which requires coordination. Same with Singularitys EMPs. Those Side Objectives will not be liked.

    A simple "He has Side Objectives, will Survivors hate him?" is really such a way too trivial thought.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,960

    For me, at least it's the difference in relying on your team. (Not that I "hate" the box, but I do like it less than a hat).

    Pig hat is almost entirely on you. Sure, your team can activate it, but it's basically just slowdown on you and pressure to do something other than gens until it's removed.

    Pinhead's box, on the other hand, can completely screw you over. If your team just ignores it while you're in chase, that's going to cut your chase short.

    And I can't count how many times this happens: "ok, I'm on a gen and so is Kate, Sable is in chase, and Meg is probably going for the box… Meg? Chain hunt starts... Dammit Meg".

    So I suppose the easiest way to describe it is that the chain hunt isn't the problem, it's that efficiently countering it requires teamwork and communication. Neither of which is a core feature of the game by default.

  • drag27
    drag27 Member Posts: 169

    Survivors hate anything that gives the killer value.

  • terumisan
    terumisan Member Posts: 2,172

    obviously and he'll be played more than kaneki since it's a killer only chapter but idk if the devs will nerf him since people are going to join the game specifically for him

    so prepare to go against springtrap every game

  • XDgamer018
    XDgamer018 Member Posts: 695

    as long as the side objective isnt done like xeno or singularity im fine with it

  • Pizzaman
    Pizzaman Member Posts: 546
    edited May 22

    It's not like there will be less generators, right?

    So it's generators + side objectives

    As a "Side Question": would you be in favor of having a side objective (maybe even the "most heavy" side objective) for the new Killer? You know, just to spice up the game a little bit.

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited May 22

    Yeah that's fair...

    I guess it's just one of those things where is baffles me how SoloQ struggles with it. There have been times I'm on Death Hook, and no one is doing the box for like 60s of the chain hunt, which forces me to do it... and just can't understand how anyone can be so oblivious in regards to solving the box... if you see a player solve the box a single time... surely you can get it?

    It's the same thing as insta-unhooking a death hook player under the killers nose... it's like a level of stupid that I just cannot understand how anyone could be unable see that it's a bad idea at this point in the games life cycle...

    Like how many times do you need to put your hand on a red hot stove before you learn not to touch it? 😅

    Although, with that said, who doesn't prefer a party hat?

    ^🐽^ 🥳

  • Langweilig
    Langweilig Member Posts: 3,135

    It will probably have something to do with cams, where you have to spot him with somehow.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Sounds like another miserable killer for solo queue. Of course we don’t know enough to draw conclusions yet, but I really hope this isn’t another killer that is very easy for SWF on comms to deal with but overly oppressive for solo queue (like Pinhead or Singularity).

  • TheArbiter
    TheArbiter Member Posts: 2,738

    People are gonna hate that he has a side objective, yet they are the same people that would complain if he was yet another anti loop killer

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Well, yeah, it’s tough to coordinate when you don’t have the unfair advantage of comms. Most survivor players are solo queue and that’s why they can’t coordinate.

  • thrive2survive
    thrive2survive Member Posts: 321
    edited May 22

    Well when I think of "side objectives", I don't really think of stuff like totems unless there is a reason to do them. This is why I'd make N.O.E.D. base kit for DBD and not a perk. It would force Survivors, SWF especially to make sure they do all 5 totems each game, unless they want to pay for it at the end. This would also naturally slow down Gens against SWF. Even if only slightly, everything helps in these situations. Something as ignored as totems would be respected a hell of a lot more if N.O.E.D. was a base kit mechanic of the game. It also makes sense that Killers would get stronger toward the end of the trial, but only if the Survivors allow them to adding another layer of depth imo.

    I'd be down for however many objectives per side, so long as doing these "side objectives" helps your side. So Nemesis for example can kill his own Zombies and gain tiers from it. It's slow as hell, but to me that's still a side thing you can do to progress yourself as Nemesis. A true "side objective" for Survivor I had hoped would've been more like the Survivor Invocation perks. Those are something I'd make a base game mechanic to add to the game as a whole and not just when someone brings it… BHVR already has all the ideas it seems, they just need to take more risks and stop making everything a perk.

    They're still too afraid to change the default game mechanics. Strong boons were the closest we'd ever been to a decent side objective, because nobody really gives AF about hexes. Survivors spawn right on top of them sometimes, bringing the Killer down to 3 perks as soon as the match starts. Shattered Hope is one of the ideas that really should've NEVER been a perk. NOBODY USES that garbage… That is something you make a base game mechanic, which would allow them to KEEP the strength of the Boon's intact. BHVR hasn't really altered the base game flow since End Game Collapse and that really hurts DBD overall, rather than help it.

  • Twiggsy
    Twiggsy Member Posts: 139

    Box is fine but people usually hate pig traps cause they take so much time. I'm geussing Springtrap thing will be a multitude of side objectives survivors will have to do we know Blast doors is one of them something with the cameras maybe as well

  • Twiggsy
    Twiggsy Member Posts: 139
  • thrive2survive
    thrive2survive Member Posts: 321
    edited May 22

    Yep! People will complain regardless. The Killers with side objectives are much more interesting to go against. Stuff like Pinheads box is just a bit too strong for newer people. I'd wager most FNAF fans are coming to DBD to play AS Springtrap rather than against him, since this will be the first time you can play as this character officially afaik. He's going to have to be pretty mechanic heavy as so many different types of players will want to try him. Hopefully he has something for everyone or at least as many people as possible.

  • Reinami
    Reinami Member Posts: 6,599

    "Half sensible team"

    There's the problem, the game is designed in such a way that you are supposed to work together, but the game also doesn't give you any method of actually doing that outside of being a SWF in discord. Thus the eternal balance problem occurs. The concept of SWF breaks so many things in this game it is unbelievable.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    Heheheh truth... though I still maintain as a not even high level and mostly SoloQ player... dealing with the Box is just common sense...

    Just using your HUD tells you all you need to know... and it's really not hard to handle even without comms... Though in the same breathe the older I get, the more I'm beginning to think that "common sense" is a bit of a misnomer, and isn't actually common at all 😖😵‍💫🥴

  • Reinami
    Reinami Member Posts: 6,599

    But there's no indicator telling your team that you are going for the box. For example. Its the problem of saving someone on hook. If you go to save someone on hook, but someone else is already going, then you are just wasting time. You need to be able to tell your team what you are doing.

  • Blueberry
    Blueberry Member Posts: 14,459

    I really wish we'd see more side objective or stealth killers. We haven't had many in a long time.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    Well that's not 100% true. There isn't a direct indicator, but there is process of elimination.

    The HUD tells you who is on gens, who is healing and who is in chase. As a SoloQ player your assumptions are that a player not doing any of these things is running to the Box/Hook. There are only so many actions a player can take, and you can usually interpret player actions quite effectively just by paying attention to the HUD.

    On occasion obviously this does result in some crossed wires/confusion that makes for inefficiencies or blunders, but for the vast majority of instances you can guess pretty effectively what other players are doing. I always try to ensure a gen repair ring is on the HUD at all times. Even if you SHOULD be the one to go for the box, if you don't see any healing or gen repairing on the HUD... stick to the gen... and this stance has served me very well as a soloQ queue player.

  • ArkInk
    ArkInk Member Posts: 1,029

    I was hoping they'd put Cameras on gens to mimic the flip up and down mechanic in classic FNAF. Either watch your back normally or try to find Springtrap on cams and risk a surprise attack. I would call that moreso an extension of the main objective, but if they instead make the camera system a separate interactable then he could fall into some of the pitfalls of other side objective killers.

    Still, there's always gonna be someone who puts a Xeno turret somewhere utterly useless then complains about the mechanic instead of learning it, so that's probably bound to happen no matter what.

  • CruelLimits1982
    CruelLimits1982 Member Posts: 76

    People would complain anyways if he was a dash killer they'd complain if he was a ranged killer they'd complain if he was an anti loop killer they'd complain etc etc

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,291
    edited May 23

    I am really hate that they are going with this route with him. It has been a long time since we got a macro focused killer and these generally are my favorite to play.

    That being said, this will probably cause him to be hated and get nerfed over and over, since these types of killers tend to be noob stompers as survivors don't bother learning how to counter them. This story has repeated itself with Skull Merchant, Pig, Pinhead, Sadako, Freddy, and Knight, and I don't see it being different with Springtrap.