http://dbd.game/killswitch
What are your biggest frustrations when playing killer?
Answers
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Losing due to situations completely outside of my control.
I.e. loading in as Onryō to see that my TVs have been displaced by chests and are one thousand miles away from anything useful.
17 -
Invisible walls. Whether its losing all momentum going off of the 2nd floor of a building or trying to hit a Survivor over a WAIST HIGH object, I'll never get use to how crappy it feels to hit an invisible wall that simply shouldn't be there…
9 -
Being completely outranked, I’m average at this game but some of the teams I go against, I just don’t stand a chance no matter how hard I try I’m just out classed.
9 -
Honestly as killer I have had very few frustrating matches lately, and I have been playing a lot. Losing because of a ridiculous map setup or because of a certain strategy on a map that is uncounterable are definitely the most frustrating parts about DBD, but those luckily happen rarely. I still remember one match on the Game against a sabo squad that made it impossible to hook them, that match was absolute BS.
6 -
Getting matched against comp players. it's always a Comp key or macmillan bone offering, gens done in 3 minutes, bodyblocking in first chase, etc. Not only am I way outmatched and just want to go next, but no one gets any points, and I'm usually BMed for a lot of it
10 -
I'm currently trying to improve at Huntress and let me tell you, maps are not being designed with ranged killers in mind anymore. Practically 90% of maps are just filled with tall clutter.
You often find yourself thinking, oh this survivor's leaving the tile, I'll be able to get a clean shot on them! Only for them to have already reached something to take cover behind within half a second.
5 -
For me, the frustration always boils down to doing something that feels like it should have worked and then it doesn't for some reason — so not getting a hit it really feels like I should have gotten, especially when I can't understand why I didn't get it, for example.
0 -
This is a huge frustration! I experienced this with Twins and Xeno recently. Victor or the tail attack just straight up not connecting even when aimed dead on
0 -
One of the biggest frustrations?
You down the last survivor, and they disconnect before their body even hits the ground—instead of enjoying the win, you’re left cleaning up a bot.
Then when you lose, you’re expected to play concierge under the name of “killer agency,” politely escorting survivors out one by one.
One side can abandon the match whenever they want. The other is left to tidy up afterward.
Fair, right?
-1 -
Feeling like you move too slowly. Im not saying like i should always be able to catch up to them but the amount of times ive played pyramid head and chased someone from one end of the map to the gate almost in a straight line and still never caught up to hit them, whithout even the Hope perk in use.
Only the survivors can report the killer or eachother for abuse/griefing. So they can literally gang up and "bully" you with no reprocussions. But killers can get reported for hitting you excessively on a hook etc. Its pretty 1 sided in that area so i have to just take it or sit in a corner and go do something else till they leave (which they often prolong as long as possible).
The mmr as survivor feels the same all the time just depends on what kind of killer you get and what their personality is. For killer however survivors tend to range from average randoms to bully squads to literal swat teams reporting your every move so that people are a mile away at all times or glued to generators 100% of the game, no matter what killer you play you will eventually get to that point where you feel all the flaws of that killer.
Post edited by ShanoaLegendaryPlz on-2 -
RNG.
RNG goes both ways but as killer sometimes you load in and map RNG is just not on your side. It is probably the best it has been as some of the tile spawns in the old days were just plain nasty.
But losing against people who are clearly not on the same skill level, simply because the gods of RNG dealt you a bad hand, is something I could never really get past and its one of the many reasons I rarely play killer now.
2 -
Map offerings, bugs, and the ######### autoaim system
I cannot even begin to tell you how many times I have been screwed by either a bug or the autoaim eating my lunge or forcing me to hit a rock instead of the survivor right in front of me
5 -
ah yeah I feel your pain that's pretty much a daily occurrence at least
4 -
My biggest gripe was the helplessness you feel when you get outmatched by the matchmaking system. Because there is NO way for me to end the match until the survivor finish at least the gens. I won't catch, much less hook or kill, them and can't progress the state of the match in any meaningful way and am at the mercy of those survivors not to be total aholes that stop their progress to gloat.
4 -
I remember when i first started the game back in 2019 the survivors would 99 every gen an refuse to leave untill they bullied me enough
5 -
Does feel very unfair.
like they can't wait a few seconds.-1 -
my biggest frustration was getting flashbanged or flashlighted while picking up a survivor even when I did everything I could to counter it (facing into walls, looking straight up, etc). It seems like that problem has been at least someone fixed now because it hasn’t happened to me in while. But man it was bad when there was literally nothing you could do to counter blinds.
2 -
gen speed i guess? if i'm boiling down the problem since i wouldn't sweat as hard and getting frustrated when 1-3 gens pop on the first chase then having to worry about who's where and how long it takes to get to X place
6 -
Mostly close groupings of resources. I commonly find myself muttering to myself "can't get a hit haven't broken every pallet on this side of the map yet." (Mostly applicable to killer who do not have ranged or quasi ranged powers that can hit over pallets)
1 -
Aimdressing … I hate this SO much! You aim straight for the survivor, but the game deems it more important to make the hit look clean, and veer you fullspeed into the nearest rock or bush. Honestly, one night this was driving me crazy. And with a tight game, one such miss can cost you the game, so this is no laughing matter.
5 -
Being unable to comfortably burn bloodpoint offerings because the moment I take off my Sacrificial Ward I get immediately sent to Azarov/The Game/Eyrie/RPD by survivors.
7 -
FACTS. Lately I have just been putting in Entity Cutting Coins to try to mitigate that problem. Backwater Swamp and Prenn aslyum for me are the absolute WORST.
4 -
The fact that I paid for a character, BHVR basically removed that character from the game 8 months ago, and in that entire time they've managed to cobble together a couple MS Paint concept sketches of what the rework we're supposed to maybe possibly someday get might look like.
5 -
I feel this. Sacrificial ward is must need nowdays unless you want to go to survivors favorite bouncycastle.
Auto Aim. I feel like its gotten worse. In 2v8 i keep getting + 10 wood and + 10 stone all the time even though im directly aiming to the survivor…makes me look at the sky in frustration.
Post edited by Hannacia on6 -
What frustrates me as a Killer? Four things:
- Survivors who clearly came into the round to hardcore sweat with the roughest possible combo of perks items and teamwork possible. You will still only win 40% of your games, sweating more does not improve your odds on that and it just annoys the Killer player into playing even harder. Sweating more also will just boost your MMR until you get only the top S tier Killers E V E R Y round, and trust me - as someone who used to sweat that ahrd on Killer back at 500 hours, you do not want to do that in this game. Chill out, just try to do your best, if you're better you will probably win with or without these stacked af things. You don't need to sweat on either side to do well at DBD. If you do want to sweat all over me, I can and will simply forfeit by standing in a corner so you can have your win. Enjoy your round of Generator Sim.
- Survivors who clearly are only here to have fun at my expense with builds that aren't strong but ARE annoying - think your sabo squads or flashlight teams here. Again, I can and will throw if you want to do this to me so all you have is Generator Sim. I run a lot of the M1 Killers including a few of the weaker ones, I just like them. I despise it when people purposefully try to take advantage of me playing "a weak Killer" and falsely assume I'm not good enough to just slug them all or destroy them anyway when I'm actually just super nice and prefer to play very fair. This is because they would rather try to bully what they think is a baby Killer than actually improve at the game. Get out of everyone's lobbies, there is no need or room for people who want to make this game more frustrating than it already can be on purpose, you're pathetic and you do not deserve a round from me. Go find another game to play.
- Killers with powers that have a windup or collision concerns. I cannot play Wesker, Billy, Demo, or Oni anymore because the collision angers me. I cannot play Huntress, Xenomorph, or some other M2s because the windup speed feels like trash without certain addons. It's just not fun to me. When I press the button I expect my power to just work, not take 3-5 business days to warm up. When I press the button, I expect my attack to eventually hit, not to get juked out of power by hitting something and punished with a stun because of a massive hitbox colliding with a stray pixel. This seriously tilts me so much I have to shut the game off.
- When Survivors won't just leave. No, I am not coming to the gates to push you out or entertain your dumb little buttwave dance, I am not giving you the satisfaction because it's like a toddler doing something obnoxious on purpose to get attention from mom. You won, move on, what more do you want? A cookie? It's not my job to give you a cookie, it's my job to kill you. My end of the deal is over the second you cross that threshold into the open gates. The game is over, I am doing more important things like kicking pallets, you really do NOT need me to see you leave, I don't care. Just move on, because just like the toddler begging me for candy in the supermarket after they already got a toy they wanted, I'm not giving you the attention and I am not letting you get your buttdance satisfaction, it's childish and dumb. Grow up.
4 -
Biggest frustration doesn't mean most common one.
Auto aim making me swing into objects.
3 -
When I was playing?
Inconsistency of good opponents. Absolutely killed my interest.
-6 -
Morally obsolete and having critical bugs killers that are physically painful to play. It is physically painful to play Trapper Hag. Bugs and it is very unpleasant to play Twins because 2.5 players Twins were very effective in killing survivors. I liked all these killers, but even I have a limit in eating cactus.
The entire licensed composition of killers after Wesker, which either has different iterations of past abilities, or was nerfed after a certain percentage of sales. Wesker is the last good licensed killer despite the fact that I am not a fan of Resident Evil and Wesker's gameplay. Preferring to play Nemesis more from licensed killers.
Ignoring gameplay interesting killers like Houndmaster. It was more interesting to play for her than for all licensed killers released since Xenomorph combined. This is in the presence of inconvenient controls and bugs. The developers have always been better at making unlicensed killers for the game. (Unknown, Singularity)
Matchmaking. I don't always agree with the matchmaking. There are some killers where the balance is skewed. On strong killers like Blight and Hillbilly, I get survivors that make me want to cry. They are such baby survivors when such killers are balanced against SWF. It's like a massacre where you have to try really hard to make sure the survivors can survive long enough.
New killers or killers that you've played at best once every few months, where you get a SWF with all the meta. Actually, that's why you played them once every few months, because if you win, it's more of a tedious Pyrrhic victory with a taste of ashes.
This greatly narrows down the choice of killers where you feel comfortable and confident against any opponents.
1 -
Yeah i keep getting sent to azarvov or McMillian or badham so i have to run sac ward pretty much every game but sometimes they still get the map they wanted anyway
6 -
I'm so glad the Devs plan to change map offerings. Would rather have them removed though.
0 -
I want to play Trapper but he sucks if you go against survivors with remotely half a brain or survivors communicating. Super map dependent in some cases and I feel like without certain perks I willingly give up some generators.
I know how to play Nurse, Blight, Wesker etc and could easily do better but I don't want to play them. I would be a hypocrite if I complained that meta perks are boring but ran S / A tier killers constantly.
It takes too long to get to traps, sometimes traps spawn in deadzones, survivors can disarm traps easily and the only way to stop that is babysitting areas I occupy where my traps are. I wouldn't be opposed to a rework on Trapper if their trap lethality got nerfed somehow but setup was far more faster and possibly even temporary so you cannot permanently occupy areas with quick setup.
I don't know how you would do it but Trapper gameplay is fun for me and while it is mostly nostalgia driven since I've played since 2016 it still sucks that while he is new player friendly Trapper is basically the worst killer in this game. He has his moments where everything goes right but the more you play against better players the less that happens.
I've made suggestions like an alt fire to respawn far traps slightly closer before and some QoL stuff on trap placement but the killer is in such a sad state it feels like.
3 -
Clunkiness and auto-aim.
2 -
Playing Killer on Switch is incredibly frustrating. I mostly play on PC because the experience is so bad, but if I dare to play on Switch I can expect to be dunked on for 10 games straight before I can even draw a game. Poor stuttering frame rates and so dark you can barely see a thing on many maps, I tend to whiff and get juked a lot.
I'm sure MMR is not platform specific and this makes me regret ever linking cross progression to my Switch account. Such is the technical gulf between the platforms, there should be a different MMR bracket for each platform you own imho because I cannot compete equally. It's like playing a totally different game.
3 -
The bug that is currently with The Pig. If a survivor is actively working on a puzzle box and their trap timer runs out, they will be able to finish and get the trap off. The trap will only kill them if they either stop working on the puzzle box or that is not the box to open their trap.
While The Society of Swine did suggest this, we included it with a few buffs to go along with it. Having it alone without any buffs to compensate is painful.1 -
Such long queue times for killers in any game mode, like they are now, are absolutely unacceptable and completely demotivating to play DBD as a killer.
2 -
Right now, I think my biggest frustration when playing killer is having no one to play.
You see, I just got back to the game recently. And the reason why I had left for a few months is the very source of this problem: the Freddy changes earlier this year. After over five years missing my favorite killer, insisting on his return whenever I could, coming up with concepts and possible ways to have him back… getting my hopes up then immediately shattered was devastating.
Part of it is my fault, of course, for getting my hopes up in the first place. But I couldn't help it. The Old Freddy was, by FAR, my favorite character in DBD. He was perfect to me in a way that no other character is. He was everything. He is the reason I fell in love with DBD.
And now, I'm lost when it comes to playing killer. The Knight was fun for a while, granted, but ultimately he is not who I want to play. I'm looking forward to Springtrap, but he isn't going to replace Freddy. No one can.
Will I go back to playing Freddy eventually? Yes, I know I will. I truly love him to death. But, until then, no killer experience for me.
1 -
Killers often feel clunky. It feels like I move slowly while survivors can spin in sonic-speed circles. Killers with powers to move at super-fast speeds are usually difficult to control (at least on controller). There are no dead zone or response curve settings, so ranged killers feel awful. Then there's that other jankiness, where the camera speed changes when using the killer's power, then it abruptly jarringly returns to normal. Not to mention aim dressing.
And every console issue is worse on killer. The low fps, frame drops, input lag, controller sensitivity, etc. are manageable as survivor but hugely detrimental for killers. I play Nemesis because his zombies aren't affected by performance issues and because Nemmie's strafe makes his long-range(-ish) attack the only one I'm able to get value out of.
1 -
People with 0 self awareness.
(Play m1 killer, play for fun with a weak build, get 4 outted with 6-8 hooks, bagged at exit gate or trash talked in end game chat.)
(Above can go for survivor too.)
2 -
I learned Ghostface a few months back for funsies. I'm not THE BEST at him but I do pretty ok, because I also know Pig, Myers, and Wraith, so I play him a bit like them a lot of the time. Forgive me, I'm still learning optimal stalk angles and probably get revealed more often than I should. He is a big learning curve compared to how you play most Killers.
I got the Wassup mask recently because I have always liked Scary Movie, and thought it'd be fun to go in with a silly speed and big TR build and see what happened, since I've noticed people tend to get pretty silly with Ghostface if he seems chill. I just wanted to Nyoom and play him " the wrong way" because it was funny. I proceeded to get THE MOST aggressive sore winner squad, who also sent me to Coldwind (a terrible map due to few hiding spots for him and his dark cloak standing out like a sore thumb). I mean you name it they did it, every sore winner trick in the book. They pretty much bent me over a table and went in dry - I was an M1 Killer, and they were running strong builds, and I was just trying to goof.I got so frustrated and sad they were doing this I sat in a corner and went to go make a sandwich. Then when the round ended and I came back, I got nothing but gloating and name-calling about how bad I was in the endgame chat. Guys, how can you truly not see I wasn't trying and was just goofing around, not even looking to win? Why treat me like this? What on earth did I actually do to deserve this?
3 -
When you swing and the auto aim deliberately makes you miss. Even when you were patient, and got up on the survivors back. I would throw a raging fit. I remember it being so bad I opted a perk slot for that Relentless cooldown perk. It only happens now when the survivors ping is
.
4 -
When you are trying to check hooks, and you catch the unhooker unhooking, so you try to pressure and you aim for the unhooker but somehow hit the unhooked person.
Feels bad, man. I'm sorry, I swear I'm not trying to tunnel… :(2 -
"Getting +10 wood/stone" 🤣
That took me a second. Thanks for the good laugh.
2 -
Super inconsistent matchmaking. It's painfully obvious whenever I have new lambs to slaughter or get survs who easily body me. Not a lot in between.
2
