http://dbd.game/killswitch
Am I the only one who's disappointed with Springtrap Power?
It's basically Huntress + Xenomorph LOL.
Honestly just from gameplay I feel like he's incredibly boring to play as… No new gameplay/mechanic to hype at all.
Anyone feels the same?
Comments
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I agree I think from the survivor's standpoint he's great i mean going from Legion's holding m1 simulator to teleporting around the map looking at cameras sounds fun the problem is from the killer's perspective say you're trying to spice things up you're tired of playing Huntress or Dredge so you play Springtrap but like…what changed? You're throwing hatchets and you're teleporting…again
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No, you're definitely not alone. I've seen a lot of people disappointed with this power, for good reason. There's nothing new or exciting here, and it's not thematic to Afton at all.
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Yeah I was thinking about that too. Teleporting with Survivor seems very unique and interesting, but nothing on Killer side is new at all.
Who would buy this killer if your opponent is having more fun than you, and you almost got nothing new in return? It's stupid.
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Half of it is really cool, imo, I like the doors and the concept of the security office.
But discount Huntress? So underwhelming, so disappointing.
The exact same problem of not giving killers unique abilities, the very thing that has plagued Freddy since 2019. Hard to believe it was done again.
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I always thought FNAF is more about scary/stealth/jumpscare (Didn't really know this franchise), but I never expected them to make it a teleport guy who throw axe, like it doesn't make any sense at all.
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almost as if the killer is the game master who sets the tone for the trial. not everyone is here sweating chasing an invisible number. some of us value fun
I play xeno so people can have fun too
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personally i'm excited.
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Pretty underwhelming honestly on both sides. Played only 2 matches as him but wasn't really enjoying it. Will give some more feedback later.
As survivor, the teleport feature is pretty cool & useful but I found myself wasting quite a bit of time trying to find ST and get that team-wide aura on him via the cameras. Going against his power, I found it ..a bit too easy & predictable. Plays very similar to the Huntress.
I was just expecting..more. Something new/different from all the others.
-1 -
Man I missed the original Freddy, it's such a unique design even for this day with 40+ killers. I don't understand why they don't want to bring him back.
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The doors, teleport are very cool. The fireaxe makes no sense and is way too strong when you compare him to huntress. One thing I like about the axe is that you can grab people it sticks in.
-5 -
I think it's a bit unreasonable to expect any new killer being released at this point to have a fully unique power.
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But none of his kit are about being a game master. He's just a huntress with teleport, that's it. You play him just the same as every other killer, chase, down, hook, repeat.
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While that's indeed true, but I expected to see at least some interesting part on him that'll make me buy the DLC. FNAF is a big license, and it shouldn't be this lackluster.
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Exactly!
I don't understand either and I don't think I ever will.
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I'm curious what you all would've done instead of what we got? I think it fits the DBD environment pretty well. You guys still don't realize how LIMITED they are in terms of what can be done apparently. It doesn't get any better than this. xD Acceptance is the last stage so it's understandable.
-5 -
The draw here is the license. If you're not a FNAF fan, then of course this chapter wouldn't be at enticing for you. It's also why it's a shame BHVR is taking the fortnite route and focusing so much on bringing in licenses when some of their best chapters have been original ones.
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Ok you don't have to be so snarky we can have the cool teleports and the killer can have something cool and fun instead of throw axe don't know where that came from
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Aesthetic wise it's pretty amazing, the roars, the cameras, the security office transition, the overall feel and look with the map and killer is something I really appreciate, but I do agree with the power being overall pretty basic and nothing unique.
I feel like Roots of Dread is still the worst anniversary chapter in my opinion.
-1 -
I 100% agree that it feels really similar to Xenomorph. It is not the most engaging killer to play as but if you are playing against it is really fun with the camera mechanics and such.
I don't get why you would want to play it outside of "I really like FNAF", specially since the perks aren't good as well.
I think they aimed for Vecna, that has cool mechanics for both survivor and killer gameplay and just forgot to give the killer side something fun.
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Considering every time they do something new people screech until they are nerfed into the ground and then reworked into ANOTHER dash or projectile killer....yea, you are probably right. No uniqueness or innovation allowed, just boring repetition of the same two things.
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It would have been cooler if he could have had a "spirit" form in the form of Glitchtrap to weaken survivors, then he snaps back to Springtrap and if he touches the survivor he jumpscares them and instantly downs them. They're both in some way different forms of William Afton anyway, if I recall correctly.
I was fully expecting him to be melee. I was not expecting at all for him to be ranged, even less so like this - a weird huntress knock off.
Like, at least bite someone's frontal lobe off. Sure, it's not lore accurate, but at least it feels more FNAF than this.
-1 -
Played 4 matches so far, 2 of them custom. Im really not feeling this killer at all. Kinda fun on survivor side bit that's it.
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I expect rehashes at this point, it's simply the reality of how tight the design space is becoming after 9 years. But…
"Let's make a killer than can hypothetically do neat trickshots over high walls before we release MnK support on console or update controller to modern standards."
thanks BHVR very cool.
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Wild how they deal with Cawthon, make even more predatory changes to the Store/Rift (imo) and then don't even bother to make the Killer unique.
Feels like a cash grab.
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The gates are kinda cool but other than that i am not a fan that he turns to a 4.4ms Killer with his axe
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i'm a huge fnaf fans since fnaf 1. i was very hyped, but i have to say it i'm very disappointed. it's not even the axe the problem it's the feel of it. it feels so boring to play as springtrap and throwing that axe.
i don't understand it, why should i grab a survivor instead of recalling the axe and using it again? also the axe has no range, at least make it like the ones huntress has, give me the chance to get a long/hard hit with it, i have fun with huntress, there is something missing with springtrap tbh.
i love how the teleports brings you in the security room tho.
Also in an interview with Matthew Cote it was stated that springtrap has new mechanics, and that we didn't get a survivor because it was mandatory to get all the focus of springtrap, was that a lie?1 -
Disappointing power, disappointing voice lines, disappointing mori... everything is so disappointing.
-1 -
The Map is cool. The Visuals and animations are great! The security doors and cameras? Perfect! The Fire Axe is mid.
A more creative power could have been developed. Such as a slowdown for the game. Other Animatronics walking around the map that can chase and injure you. How do you stop them? Go to the Storage/Mechanic Room. Cut the power to them or grab tools that short circuit them for a bit. I don't know.
However, unlikely they will rework this. If they do it will take 1 to 2 business years.
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Was all psyched up for this, finally we're getting another indoor map, yay. Then I saw it was another outdoor map, a reskin — what's more a very lazy reskin — of Greenville Square. Honestly, since they had their staff purge everything they do is disappointing.
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The games in question are jumpscare simulators, not that there was much to work with. I was expecting something disappointing for this very reason, and yet I was disappointed.
The fact that something is popular doesn't imply that the result is going to be good, FNAF is still a serie of mediocre games with some lore around which people have build some creepypasta quality theories… and that's it.
For example, Vecna has little to do with terror. But all his skills are from DnD, they are taken from his own character sheet, and they are perfectly recognizable by a fan.
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The map is what I wanted. The power is as good an adaption of the games as you can get. The character is faithful. The perks are neat but not game-changing. The only thing I'm disappointed in is a lack of a security guard cosmetic for any survivor. Overall I went in with 0 expectations and went out feeling pleased with what we're getting.
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The only major complaint I have is that the cameras, while an amazingly faithful adaption visually and how they control - are completely pointless from a gameplay perspective
They are supposed to be a side objective but Springtrap doesn't really give you much reason nor incentive to use them. Sure tagging him to reveal him is a fun utility but there's no 'threat' involved with the cameras to make you use them which is contrary to their use in the games.
I wouldn't want them to make it a slog that forces survivor engagement, but I don't like how they can just be ignored completely either.
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the fact that BHVR hyped the chapter for almost a year and managed to suppress leakers completely from leaking anything about it just to giveus the Huntress+Xeno flop of a killer is so sad. I mean yeah, he is very interactive and fun for survivor side, but is just overall zzz to play as and power was done in a very lame way.
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there were no leaks because there was nothing to leak apparently
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I'm not angry about Springtrap being similar to existing Killers, I was 100% expecting it, super popular licenses usually lean towards simpler Killer concepts similar to what already exists. These Killers might experiment with the game on a technical level (eg. Nemesis adding AI companions, Xeno adding what's essentially a pocket dimension) but in terms of play they will, and should be, very straightforward.
But I am disappointed with him being a ranged Killer. The axe is IMO ok as a Killer design in a vaccum, I don't think it's too derivative, but out of all the Killer archetypes, a ranged power was the worst possible fit for the license. The whole premise of FNAF as a franchise is that you can't run, but you can keep them at bay. Obviously DbD can't adapt not being able to move, but I was fully expecting it to stick with Springtrap only being able to hurt you at melee range. (note: I was also surprised by stealth as an archetype being specifically avoided in his design? Springtrap is extremely sneaky in his debut game)
The security doors/cameras with the weird pocket dimension office and first person Survivor view? It's great IMO, even if it will need some adjustments like giving Survivors a good reason to scan him on cameras, it's an awesome idea. It's just a bummer that the much better part of his kit is having a ranged attack.
I don't think this is unsalvageable though. Deleting and replacing the axe idea completely is of course unrealistic so I'd suggest that direct axe hits should be de-emphasised in favor of the other uses for the axe being stronger. Eg. if the haste in the axe aura was basekit, and direct axe hits had a longer cooldown. Or if camera revealing was more of a threat, so you're incentivised more to use the axe to disable cameras. Stuff like that, really lean into the idea that axe hits are only one use for it and the best Springtrap players should not be landing axe hits 24/7, they should only take the direct hit when the time is right. At the moment, it feels like the axe is less of a "toolkit power where you get to choose your playstyle" and more like "Huntress' style is the correct way to use the axe, and if you miss here's a consolation prize".
I don't like the axe and think it'll always have been a mistake, but I can learn to live with it and if we get to that former vision of its implementation rather than the latter, I think Springtrap could end up in a good place.
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I just asked my son about the killer's axe, he is a FNaF obsessive and he says it has nothing to do with the lore and was really confused by it. Creatively an axe is not that bad an idea generally, but why on this killer? I wonder if they have made a big mistake with this, you surely can't just introduce random stuff, that's disrespectful to the FNaF fanbase and is surely a big gamble, for what reason? They want FNaF players to come across. How would Halloween fans feel if Mikey had a chainsaw, or Nightmare fans if Freddie had a machine gun or a Rambo knife?! BHVR must have some quality control person who understands this kind of thing, they've got a lot of money at stake, yet they've OKed it. Is this the staff purge biting them back again?
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Thats true, but this is the FNAF chapter, the one that everyone said would hinge DBDs future on, because we could expect a MASSIVE influx of new players, that we need to keep interested at the game.
Maybe this is the way, though? Giving the players teh FNAF experience without the risk
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The draw of license chapters is the license itself not the power being unique.
I will say that I think the power largely being throw an axe is disappointing because it's not something that relates directly to the game which might turn off new players but who knows.
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I find him fun. His axe does feel different from Huntress axe, because of how it flies. You can get some very interesting and fun hits with it.
I do agree that it would have been nice to get something a bit more unique and original, but I also can't say I am disappointed with Springtrap's design. He seems fun to play as and to play against.
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Yeah, I'm not sure if I'll play Springtrap yet, but he does look fun to play against. I really don't enjoy playing against Huntress but Springtrap is way different even if they look similar, so I'm looking forward to it.
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I know you commented on another post i made about this, but all i can say is.
Told ya. Same thing with freddy, same thing with sadako, anytime we get something truly interesting or unique, it gets complained about until it is nerfed, nerfed again, gutted, and then reworked to basically be the sameish boring killer power that we already have.
And when i say "nerf" i don't even mean its OP. Its just that for some reason people just don't want to actually interact with these unique powers.
-1 -
Kinda does just feel like they said "well some of you wanted an axe" and then looked at Huntress cause she was popular.
Tbh, I'm just glad the power works, the map looks fantastic, and Springtrap himself animates and sounds perfect. Not what I would've made the power, but it's where we're at, unfortunately.
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You called it, my friend.
You called it.
-2 -
I know you are a freddy main so i'll just say, its a shame we can't have the old old freddy back who had a power that was very themeatic to the killer.
-1 -
Thank you, my friend, ya know I agree completely.
This matter of Freddy in particular will always be extremely important to me. And I'll never understand why BHVR insists on never bringing back the most unique power they have ever designed when it is very easy to fix, or why the concept of not alienating players who enjoy the original iteration of a character doesn't apply to Freddy players in particular.
-1 -
In my opinion, Springtrap is currently... okay... I want to make one thing clear in advance: I'm actually looking forward to Springtrap, but there are still things I don't like.
1: The design of springtrap could be a bit better.
2 The map. The map should be a bit bigger, more restaurant than nature
3 His voice lines. They could be recreated a little more closely to the original
4 As many have said, his abilities... there's nothing new for the most part. There was a guy on YouTube who made a fan-made concept for Springtrap. It would have been well-received in the game.
And that's it, thx y'all for reading!
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Havent played on PTB but jjust from watching I have awaited more.
The jumpscare is nice. I Thought the doors are more like minigame that you need to watch on the door and have different things to do for not getting revealed by the killer. I don't know uch from the francise but what I see that there are much more interesting weapons to choose from. Maybe not from springtrap but he could also take weapons from other characters. A microphone or better bare claws.
Springtrap has nice addons so you can choose to play him stealthy but I thought he has more stealth at all. That make sense with the surveilance cameras.
Not a killer power but the map should have the potential to be a own map. A big hall with the chest patterned flloor, rooms with moving animatronics in the dark.
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The idea that Spring trap is just huntress or xenomorph is incredibly stupid as they are fundamentality different. Not to mention his power fits him perfectly.
-2 -
it was scott's idea for the axe
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"No new gameplay mechanic" he can quite literally hit over tall loops with arc shots, that right there is a new mechanic
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