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Does anyone know how far away the doors can be heard when Springtrap uses them?

Coffeecrashing
Coffeecrashing Member Posts: 5,675
edited May 27 in General Discussions

Does anyone know how far away the doors can be heard when Springtrap uses them?

I've been trying to do jumpscares, by teleporting near a generator, and walking towards the generator while undetectable, but it seems like half the time the survivors are already pre-running before I get there. And I'm not sure if they can hear the door, or if they can hear me, or if they're just super paranoid and just felt like running away?

(I tried playing the PTB as as survivor, but the killers don't want to teleport near generators because they just want to Huntress hatchet everything)

(Also, I was playing against human survivors. This wasn't a "the bots always know where you are" thing)

Comments

  • ad19970
    ad19970 Member Posts: 6,759

    I can't say the actual range, but from playing a few matches, it doesn't seem that small. Which to be honest is a good thing. I think if you want to sneak up on to a survivor with the undetectable status effect, you have to teleport to a door that's a bit further away from the gen that survivors are working on. That should work better since the undetectable status effect lasts quite a bit.

    Do note that Springtrap also makes walking sounds though. So survivors can hear him from a bit further away as well.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,675

    Yeah. This killer pretty much fails to be a jumpscare killer, even though it's pretty much his actual identity in the other video games he's in.

  • ad19970
    ad19970 Member Posts: 6,759

    I mean, I think it's kind of fine. At least balance wise. He can still be kind of scary. Balance wise I think it's important that you can at least hear from a bit of distance.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,675

    It really doesn't feel like "a bit of distance" though. It feels like a lot of distance. He's bad at jump scares. And that should matter.

    This license is supposed to bring a lot of people to the game, and most people would expect licensed jump scare killer to be good at jump scares. He's worst as jump scares than over half the killer roster. Almost everyone else could get better jump scares if they equip an undetectable perk, because they aren't purposely loud.

    And we don't even know if this is a game balance decision, or if someone from the sound department felt it would be "more immersive" if he made loud mechanical noises, so people could constantly remember he's mechanical.

  • TheArbiter
    TheArbiter Member Posts: 2,743

    Unfortunately he suffers from 'Demogorgon' syndrome, which is to say he is extremely loud even without a terror radius

  • qwerty1248
    qwerty1248 Member Posts: 2

    what do you think of this,

    my ideal abilities of springtrap is he can summon phantoms which has different effects to the survivors pov. He will just be like freedy kreuger( who can summon, teleport and a left click killer) but he will have a skill option just like vecna. I know this sound like a combination of most killers but the only thing that it will be unique is his interaction towards the survivors . Because his main abilities purpose is to disrupt the pov of all of the survivors which is explained in the link below. Please share your thoughts about my opinion.

    qwerty12489:10 am

    I feel like they should base springtraps ability to the mechanics of fnaf 3, like in 30 secs the survivors will have a maintenance error that they need to fix by going to the security door just like in the game. They need to wait for 10 secs in the security room and while they are at it they can monitor the cams and if they see a phantom it will have different effects. Let say springtraps ability is he can summons a phantom in map and can be seen through the cams, they can affect the survivors when they see them in personal or in cams. For visual error, the screen of the survivor will be blurry but still they can see them just a little but not too blurry. For audio error, they will only hear mangle's voice and they will not be able to detect any aura and the cant use the audio lure which i will explain later. For vent error(i think this should be the error that will be given to the survivor after 30 secs from the start of the game), the screen will blink just like in the fnaf game and they can fix it by going to the security area. For the security area, just like the one they did now but phantoms can be seen through cams, meaning that even though you just repair the errors you will be have it again or the other when you see a phantom and will be stunned for 2 secs. Then the audio lure will come in to play, if the error is vent, springtraps will know what security door you are in and he can teleport there if he wanted to but when you used the audio lure, all of the doors will light up meaning that he will not know what door it is. From the survivors pov when vent error occur and springtrap was able to teleport to your door, they will see him at the door which is the indicator that they need to leave the room. For the other errors, the audio and cams will do the same thing outside the security door when you see a phantom through cams. Also when there is only 1 gen left, springtraps will have the ability to manifest a puppet that will get tangled to the one he is chasing which slows them. This is only my opinion but what do you think of this.

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  • Nazzzak
    Nazzzak Member Posts: 7,351

    It's on theme really. We hear breathing and footsteps. It'd be odd having a robotic killer that made no mechanical noise

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,675

    Imagine how well that idea would work in the games Springtrap is originally from…

    Springtrap's theme is supposed to be jump scares. He should be able to have mechanical noises, without them being so loud that survivors can easily hear them through line of sight breakers and loud generator noises.

  • SoGo
    SoGo Member Posts: 4,258

    I would check the wiki in a week or two, they usually dig up every detail about him rather quickly.

    For example, they found out about a Pounce feature for the Houndmaster that is impossible to trigger in game.

  • ad19970
    ad19970 Member Posts: 6,759

    I mean I can only speak from my own experience, but you can't hear his footsteps from far away. Just from close on. Also, a killer with anti-loop and great map pressure would probably be too strong if he could also reliably grab survivors off of gens or sneak up on to them like Myers in tier 1.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,675

    I’m not expecting gen grabs. I’m used to most killers making some amount of noise. For example, Wraith and Ghostface are stealth killers, but they make enough noise that survivors can hear them at close range.

    What I am expecting, is for an undetectable killer to have a larger than zero element of surprise. I sometimes feel like Springtrap’s stealth is just marginally better than Monitor and Abuse slapped on a 24 meter terror radius killer.