Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.
http://dbd.game/killswitch
http://dbd.game/killswitch
I think the visuals of springtrap's axe should lean more into the fire design aspect
JusticeForFrankStone
Member Posts: 42
Here's what the axe looks like without the effect zone. Its heated and burning, clearly fire. When the effect zone is present, the crack in the ground glows with heat. However, the particles are ambiguous about if they're fire or entity powers. I think it would be really cool to lean into the fire design more, less fog look and more flame. When recalling it instead of disappearing into smoke it could burn away in flames. As of now its hard to tell if fire even is the intention for the particles and smoke, but it looks that way to me and I think its pretty cool
Tagged:
3
Comments
-
I mean… its usually not called that because the axe is on fire, but yeah in this case it is I guess
3 -
I think it is supposed to be both fiery and Entity-touched.
1
