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What’s the appeal to fnaf exactly?

ok I wanna start this off by saying that I hope this thread doesn’t spiral into a chaos of war and arguments…I’m just very curious and I wanna understand a few things myself and with that out of the way.

I’m not a fnaf fan but I’ve played the games before and I always considered the fnaf franchise as an extreme sea of mediocrity but I genuinely wanna understand

What do many people find appealing in this franchise? The gameplay? Well it’s tense at some moments but it’s just boring and slow paced at times.
the lore? I’m sorry but aside from that the lore is considered a heavy puzzle all I gather is still kind of a mediocre form of plot/lore. Characters? Like okay I get that some characters from the franchise are considered popular or iconic but to the point of everyone constantly demanding this? Like I’ve seen this franchise in the most demanded DLC and I just wanna understand simply

What’s the appeal to fnaf?

Answers

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848

    I’ve seen the lore….

    And ik who matpat is with or without fnaf

    And I did watch a few lore videos trying to understand this franchise before so dw

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,803

    if the first game released in cereal boxes in the 90s i think us oldies would be nostalgic for it

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited May 2025

    I wouldn't really recommend the modern lore as a whole because it is just...well frankly, out of hand, ha. I just mean the original game. Thats where the hook came. Give the video a look - this was Matt's very first look at the game where he was also initially puzzled why it was popular. Essentially, it correlates to an actual real life killing spree that happened at a real life pizza place. After the first game, that whole aspect was entirely dropped, but it was enough to get people hooked and stick with the franchise well after that.

  • Shroompy
    Shroompy Member Posts: 7,792
    edited May 2025

    To me the appeal is only if you were there for the start of it. The game was really something special at the beginning as this was in the golden age of lets players, plenty of teasers for each upcoming game with plenty of fans theorizing and trying to piece the puzzle together with what little we had. Think of it as trying to get into a new show but you were already told everything about it and had plenty of spoilers.

  • Lexilogo
    Lexilogo Member Posts: 790

    I think one angle is a certain level of investment? People talk about the lore all the time, but the lore wasn't complicated at all until the fourth game. However, while 1 through 3 are easy to understand, there's a lot of weird things in those games, things that probably don't have any explanation, and were just added randomly based on vibes. (eg. "IT'S ME", Shadow Bonnie/Freddy, or Golden Freddy) Trying to make all of it fit required a lot of mental energy and community collaboration to actually find all of these rare things and then start trying to interpret them.

    It's kind of like how games with a serious learning curve/initial friction can accumulate a very dedicated fanbase, because you've gotten through that initial hurdle, a level of survivorship bias kicks in with the community of other people who have done the same.

    FNAF does that with story and atmosphere; Most people play one of the games for a few minutes, get their spooks and go, but for the people who didn't leave immediately and wanted to follow all the loose threads, there was enough to find to keep them engaged until the sequel suddenly came out in a few months to give them more, and then another sequel, and then another…

  • TieBreaker
    TieBreaker Member Posts: 1,310

    The series is pretty much one massive, ever expanding creepy pasta. People love that stuff.

  • DrLOLOLOL
    DrLOLOLOL Member Posts: 12

    Jumpscares are so boring and lame. No idea how this became a chapter in the first place.

  • Mr_K
    Mr_K Member Posts: 10,350

    Don't think it's the game itself. It's built around the personalities that stream it and the lore.

  • DefiantEnd
    DefiantEnd Member Posts: 59

    Im not a FNAF fan but excited for the new content!'

  • DefiantEnd
    DefiantEnd Member Posts: 59

    I do really like the new map. I'm going to play against bots and explore it with spring trap!

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Lore, cool designs, unique form of horror .

  • Ryuhi
    Ryuhi Member Posts: 4,474

    Hey don't you dare imply Chex Quest is carried by nostalgia alone :)

  • LockerLurk
    LockerLurk Member Posts: 1,683

    FNAF created an entire genre of horror - mascot horror, a type of horror built for kids just getting into horror as teens and preteens. FNAF also is notable because it's taking the concept of something deeply nostalgic especially for Millennials, Gen X, and some of Gen Z - that being Chuck E. Cheese type animatronics - and making it horror. Let's face it, those old animatronics were always slightly creepy, and that's the horror FNAF plays off of. How many of us as kids thought maybe someone was alive in there, or they had an eerie life? I thought that they put bad kids' brains in the robots as a 6 year old, my mind ran wild. FNAF isn't too far a stretch from that idea, that an animatronic is somehow both real and not.

    I'm not surprised FNAF got as big as it did. It's the first thing in a while to make an iconic terror for a new generation, the way characters like Michael Myers and Freddy Kruger were for 80's kids and the way someone like Ghostface is for 90's kids. It belongs in DBD for that reason alone.

  • Man_of_triangles
    Man_of_triangles Member Posts: 379
    edited May 2025

    The novelty of the gameplay and concept, coupled with the jumpscare focus served to bring streamers in on day one. FNAF made for a great "reaction" game, and the younger generations don't actually play videogames, they just watch streamers play games all day and form parasocial relationships with them. Combine that with the lack of story and vague lore being made up on the spot which will require video guides to understand and you have a swarm of "fans", most of which haven't even played the games but they have watched dozens of hours of video essays on them.

    If you look at Steamcharts data for FNAF games you'll see that the player numbers have never actually been very high, the Silent Hill 2 remake vastly outperformed even the highest charting FNAF game, and Silent Hill 2's remake has sold maybe 2 million copies with most of them on PS5. In short, the games themselves are irrelevant. It's a cultural phenomenon that stretches past the games themselves because the franchise is hooked into the way that Zoomers consume and discuss culture. If you're just looking at the games you'd never be able to understand why it is popular. It's mostly fan content keeping it popular.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848
  • frozzenk
    frozzenk Member Posts: 100
    edited May 2025

    FNAF released when I was a teen and I thought it was stupid back then. I cringed hard at the forced youtube videos of people older than me. This sort of argument is so shallow. You can be from the time something was released and still not be a drone.