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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Insidious Rework

Insidious is arguably one of the most useless perks in the entire game. Its face camping niche was long gone after the anti-camping feature was introduced, and even then it was really just a meme. Here's my rework/buff idea:

After standing still for 1.5 seconds (was 2), gain the undetectable status effect until you start moving again. Moving after standing still for a while does not trigger a sound notification for survivors.

Any time another source of undetectable expires (including the above), it is extended for 1/2/3 seconds.

This actually might allow you to use insidious for some mindgames at some loops. Still niche, but actually gives it a purpose.

Comments

  • Vitriuz
    Vitriuz Member Posts: 14

    The bonus Undetectable duration can easily be increased from 1/2/3 seconds to 4/6/8 seconds.

  • paranoidmad80
    paranoidmad80 Member Posts: 205

    I think posts like this belong in the feedback section.

    Have a look here: https://forums.bhvr.com/dead-by-daylight/discussion/442574/my-friends-and-i-think-that-these-perks-deserve-an-update#latest

    I've already written something about it there. If you want, you can add your suggestion there.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Frankly Insidious should extend stealth or do something else with stealth. Maybe give a haste boost while "unseen" or in stealth like 2v8's Fearmonger class, or maybe give a short burst of stealth after the Killer hits a Survivor, is stunned, etc. IDK. Something besides "stand a few seconds and become Undetectable", it's a perk from an older era of DBD that encourages camping and has no other use. It needs to change.