http://dbd.game/killswitch
Victor can start chases now
According to the PTB Patch Notes Victor can now start chases with survivors:
Victor is now able to trigger chases with Survivors.
That implies to me that A) you can get bloodlust as Victor. B) Vault locations will be blocked after vaulting 3 times while in chase and C) Perks like PWYF can gain stacks.
Seems to me BHVR wanted to add a indicator on the HUD to let other survivors know that Dwight for example is being chased by Victor.
Can we get clarification on my assumptions?
Comments
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I can confirm the blocking vaults thing and PWYF didnt work with Victor. No idea about bloodlust.
Post edited by GRIG0 on4 -
Thanks for testing it
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Victor is awful now. The biggest advantage of Victor was being able to hear survivors through walls, but now that he is forced to listen to chase music, it's way way harder to follow survivors.
I think I got a bot to entity block a window, but I forgot to record it, and it doesn't really matter because it doesn't change the fact that gaining chase music is a HUGE nerf to Victor, and being able to entity block windows would be a very small thing in comparison.
This feels so much worse than survivors holding Victor hostage. It's like the entire "Victor is good at rushdown" theme is ruined, because I'm often stuck guessing where the survivor is, instead of knowing exactly where they are.
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I think the other reason is the new afk system. If Victor is chasing you, then the only thing preventing the system from giving you AFK progress is chase: you can't do gens for 15 seconds, or heal someone with the killer actively behind you.
Otherwise, there's an edge abuse case where the killer can force a survivor to be considered "AFK" just by chasing them with Victor long enough, and that isn't the intention behind the AFK system. Clearly, that is "participating in the match".
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It's good to point out that T1 Myers can trigger chases but can't gain bloodlust… or at least I believe it still can't. He couldn't for years, I don't know if they added that when he was buffed.
So chase doesn't necessarily means you can get Bloodlust. Not that Viktor needs it, honestly. Speed definitively isn't a problem for him.
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Interesting. That is probably the reason.
If that is the reason, it would be better if there was an AFK Crow rule, that being near Victor fox X seconds, resets AFK points (which also removes all crows). It's better to change an AFK rule, than it is to completely change the way a killer power works.
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Good. There's already no looping Victor and he moves at an insane speed. He needed something to tone him down.
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If the chase music hides Victor's noises, then the chase change is going to make everyone unhappy. The zero chase music also helped survivors know where Victor is.
If survivors can't hear Victor's noises over the chase music, then Twins are still playable. But if survivors still get to easily hear Victor, but Victor can't easily hear survivors, then the killer will be a garbage waste of time to play as.
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Me when a match against Twins ends with me getting more than 5 bloodpoints
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I would guess Victor counts as using power and thus cannot acquire bloodlust.
Even if he does, I havent looked it up to confirm, but I'm pretty sure Victor is not affected by any haste effect perks like Furtive Chase, Rapid Brutality, Batteries Included, etc, etc.
If I remember right, all perk effects, such as Auras and alike are applied/centred on Charlotte... so I severely doubt Victor gains bloodlust... if he does it would be applied to unconscious Charlotte... which is funny if nothing else 😅🤔
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Twins will still be playable and incredibly strong regardless.
The majority of their strength comes from the simple fact that Victor is by definition unloopable under the majority of circumstances and no amount of chase music will change that whatsoever.
I play Twins quite a bit and sound isn't that important considering how fast VIctor moves. By the time you first see a survivor as Victor you're mere seconds away from being in hit range anyway. By the time chase 'starts' you're probably already charging pounce.
You're being incredibly hyperbolic saying Victor having chase music completely ruins the killer and makes them unplayable. You're just wrong
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That's not how it works at all. Survivors can often get to a loop, before being hit by Victor, and one of the main benefits or being able to hear the survivors through line of sight breakers, is you could tell if they were camping a pallet, or if they continued to run the loop. Or in general, Victor could tell you which direction the survivor went, so Victor can try to cut them off by going a different direction.
It's easy to chase with Victor because he doesn't have chase music. And the reason why he worked like this for years, is because even though Victor is strong at chase, the killer is still required to spend extra time switching back to Charlotte, and walking back to the survivor. This change makes Victor weaker in chase, but still makes him inefficient at actually hooking survivors, and still doesn't address the time wasted when survivors hold Victor hostage. It basically means that absolutely everything Twins does, is clunky and unsatisfying.
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No it's easy to chase with Victor because he moves super fast and once you're close enough the survivors are forced to try and start dodging otherwise it's guaranteed damage. The sound was nice but it was hardly the main focus point lol
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When you chase with Victor, you never have to loop? You just always get to the survivor when they're out in the open, and the survivor has zero counterplay?
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This frankly feels like, if not a Twins sidegrade then a Twins nerf. This change seems to only have been made to make it so that Twins does not counter perks Survivors use that activate in chase or in the Killer's TR. Victor actually gets a lot of his power from not being as noticeable around pallets, which is all the proof you need that stealth can actually be pretty strong in DBD and even a chase power. After this change, Twins will still be fairly strong - but they definitely won't be as strong as they were, I would say a low A to high B since antiloop without strong mobility and being really good at slugging simply is not enough to be A tier anymore in 2025. Twins has mobility but it's not the strongest in the world, let's be honest here. They're a slugging and info Killer - and Slugging is getting an anti system soon, so even that will be tricky for them.
I am happy Twins will be able to get more points for chase, though.-2 -
Oh no, I never said Victor had no counterplay
Just that you can't really 'loop' him. He's too fast even without addons for that. Most survivors either go for pallet stuns, keep using really strong windows/one way pallets or if he's far from charlotte jump in lockers
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…And Victor being able to easy hear survivor footsteps, makes it a lot easier for him to avoid pallet stuns, because Victor can easily hear if the survivor kept running a loop, instead of stopping just out of line of sight, because they are trying for a pallet stun.
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Still doesn't make them weaker nor unplayable.
Victor will still be an absolute monster in chase that can snowball to a win pretty quickly.
I could see the argument for it being annoying, that's a very valid opinion but being really hyperbolic about it and saying it makes Twins "unplayable" is really disingenuous imo.
Strong anti slugging builds are what make Twins unplayable, bugs are what make Twins unplayable. Not chase music.
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Victor losing the ability to reliably avoid pallet stuns, seems like a massive nerf, because it's so punishing when Victor gets pallet stunned. It means the killer wasted the entire time Victor was running around, and Victor can't be summoned again until the penalty cooldown is over.
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He hasn't lost any ability to do anything tho.
It's not like the sounds are completely muted, you will still be able to hear it.
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No I can't! I can't hear footstep noises over the chase music. Sound occlusion completely makes them silent.
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