Some Rework Killer Perk Ideas

Hello again. Don't mind me, I'm just spitballing some more ideas. So I was thinking, For a future update, May I make a few rework suggestions for some killer perks? These are just my ideas. If you like them, thanks. If you don't, whatever.

• Septic Touch

The Land of the Shadows subsumes all. Healing only delays the inevitable

- While Septic Touch is Active, Your basic attacks applies the broken status effect for 40/45/50 seconds. after hitting a survivor with a basic attack, Septic Touch enters a 70 second cooldown.

(Do I even need to explain why this perk needs a rework? This perk is very useless in it's current state. It doesn't really do anything. Plus, I don't think that what the perk does, fits well with a perk call, "Septic Touch." Trust me. I think this fits very well)

• Dominance

The power you wield over the land strikes terror in the hearts of all who cross your path.

- The first time each Chest and each Totem are interacted with by a Survivor, The Entity will block it for 8/12/16 seconds. The Aura of the blocked Prop is revealed to you in white. If a Hex Totem is cleansed, all generators explode and start regressing at normal speed, immediately loosing 10% of their repair progress.

(Don't get me wrong, Dominance is a great perk. Blocking Hex Totems and chests can be very helpful. But I feel like it could use a bit more. Every now and then I think back to a line Dracula said in the very first episode of the Castlevania animated series. "You took that which I loved, so I will take from you, Everything you have. And everything you have everything been." So I thought, having a perk that adds a little payback after survivor takes down a Hex Totem would be pretty fitting for The Dark Lord.)

• Hex: Wretched Fate

You see your victims from afar and seek to prolong their suffering.

- After one Generator is completed a random Dull Totem ignites into a Hex Totem, Cursing all survivors. Survivors within range 12/14/16 metres of a completed Generator becomes affected with the Exposed Status Effect. For the first 30 seconds after the Hex Totem is ignited, Only the Obsession can cleanse the Totem.

(Hex: Wretched Fate isn't necessarily a bad Hex Perk. But I always felt like a Hex perk that only targets the Obsession just doesn't sound fun at all. If anything you're just saying F*** You to the Obsession. All other Hex Perks have an affect all other survivors. So why can't Wretched Fate do the same)

• Undone

Hope is the delusion that keeps its victims alive.

- After destroying a pallet or breakable wall, gain 3 tokens up to a maximum of 18/24/30. After damaging a generator, any and all tokens you have are consumed and the Generator Instantly regresses the damaged Generator by a stack-able 1% of its total Progression per Token. The Generator also becomes blocked by the Entity for 1 second per Token.

(A Perk that relies heavily on players being bad at the game. Yeah, not my cup of tea. Especially since throughout my time as a killer main, I have never encountered a survivor mess up so badly. It is literally impossible to get 30 tokens. So hopefully this makes things easier)

That's all I got for now. Let me know what you think. I hope you liked these ideas. Hopefully they gave you some Ideas as well.

Comments

  • SoGo
    SoGo Member Posts: 4,470

    I like the idea of a "supercharged" basic attack with Septic Touch. The numbers would make or break the perk tho, as Broken is a strong effect to just dish out.

    Giving Dominance a bit more flair shouldn't be an issue.

    I like Wreched Fate as a side quest for the Obsession only, but the lazy repair speed debuff is what ruins it for me.

    Not sure about Undone, I honestly don't have an opinion here.