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What are your thoughts on current DS?

MoZo
MoZo Member Posts: 766

It’s been a year since the last change to DS (nerfing the stun to 4 seconds) and I wanted to see what others think of the perk currently. I think it’s in a perfect spot of being a threat but not super abusive as it was in the past. Sure the locker force DS will always be in the game but other than that I don’t have a problem with DS. When the stun got nerfed from 5 to 4 I thought it was gonna make it useless again but it seems that with the 4 second stun 9/10 times it allows me to get to a nearby resource so in the end it didn’t change all that much.

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Comments

  • WalterBlack
    WalterBlack Member Posts: 290

    Still a very decent pick, just not as 'guaranteed' as 5 seconds anymore. Won't help you against Nurse though.

  • OrangeBear
    OrangeBear Member Posts: 3,478

    It's definitely a good anti-tunnel perk again. 4 secs definitely feels a lot better for killer, 5 was just excessive, people would t-bag and still make a lot of distance. However i feel like the perk has become a must have again. Also, as killer i hate when survivors stack anti-tunnel to use it offensively.

    All these things need to be addressed with the anti-tunneling quality of life update they are doing. Perk reliance for the matter, and it's exploitative nature.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    DS is still being weaponized against killers that weren't trying to tunnel. Survivors don't want to "waste" DS, so if the killer isn't trying to tunnel them, then the DS user will aggressively bodyblock, or do other things to hinder the killer from chasing anyone else. It's pretty much the problem that all endurance-based anti-tunneling has, where survivors want to weaponize it against killers that aren't trying to tunnel.

    Honestly, if BHVR can manage AI to figure out if survivors are trying to Go Next, then they can get AI to figure out if a survivor is purposely trying to hinder the killer from chasing other people, and that should be considered a conspicuous action.

  • Abbzy
    Abbzy Member Posts: 2,109

    Almost no antitunnel will help you against nurse which knows how to use her power thats it.

    Only problem I have with ds is that its still not that good perk, if killer want you tunnel out he will still go through it and wont care, it hurts more when you dont tunnel survivors still try to force you eat it.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    By that logic, survivors should be happy when killers camp a hook, because it means all the other survivors get to repair generators without being interrupted.

  • jmwjmw27
    jmwjmw27 Member Posts: 804

    It’s still an incredibly strong perk by virtue of being anti-tunnel when we have relatively few of those options (and a lot of trash perks), but actually getting value out of DS against killers with mobility or range is dependent on both the map and coordination with a team.

    And devs have said they will not add a condition to disable killer power shortly after using, so I think the best thing to do is leave it as is and see what the new anti tunnel changes do.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    It's the exact same logic, because you're trying to tell killers they should be happy when survivors bodyblock, because it means less survivors are on generators. That logic says the the number of survivors on generators, is the absolute most important thing in the entire multiverse.

    Otherwise, your whole argument falls apart. And we would be able to say things like "NO! Killers should not be happy when they get bodyblocked, because it seriously doesn't matter if it means less people are repairing generators".

  • DeBecker
    DeBecker Member Posts: 934

    It was said that it wouldnt be good and surprise: it is not good.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    What exactly is your argument? I complaining about survivors weaponizing DS, and you said it's "free pressure", as if I should be happy that I'm being bodyblocked.

    What emotion should I be feeling? Because I don't think the survivor is giving "free pressure" when they are weaponizing DS. And yes, I'd rather that survivor was repairing generators instead of weaponizing an anti-tunnel perk against me when I'm obviously trying to chase someone else.

  • Brokenbones
    Brokenbones Member Posts: 5,627

    I just explained how it's free pressure though. Like yeah it's boring and frustrating when you're not trying to tunnel them but it doesn't change the fact that if you slug them and go for the person they body blocked for, without UB somebody has to get off gens and pick them up aka 'free pressure'. (It's free because the survivor with DS is getting in your face and wants to go down)

    Feel however you want about it, that's none of my business.

    My argument is that it's a bad idea for survivors to do it because good killers will punish them for it either by just eating the DS and tunnelling them anyway or slugging them. I don't get what's so hard to understand about that.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    The part I have an issue with, is when you say things like "good killers", which heavily implies that if a killer doesn't agree with you, then they're obviously not a good killer.

    Survivors aren't weaponizing DS, because they are "confused" and "don't understand good gameplay". They do this because it can be an effective way to occupy the killer's time.

  • Brokenbones
    Brokenbones Member Posts: 5,627

    No, it has nothing to do with whether they agree with me or not. When I say "good killers" I mean people who see the situation and would go "wow this survivor obviously has DS, they can stay slugged" and don't fall for the survivor's obvious bait. Newer/inexperienced killers will fall for it and thus the survivor gets value from their perk as opposed to just being left on the ground.

    Also yeah I never said that second part. Survivors who try to weaponise DS know what they are doing. They just expect The Killer to be the clueless one in the scenario.

    "He'll eat my DS and we'll both get away" or something like that.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Nope. The doesn't work either. There's no "fall for the survivor's obvious bait". If a killer is forced to waste time to knock a DS user to the ground, the correct action is to pick them up, eat the DS, then tunnel them out of the game.

    So let's review here. You're calling killers "Newer", "Inexperienced", and "clueless", if they pick up the survivor that obviously has DS. That is a lot of name calling that you're doing.

  • Brokenbones
    Brokenbones Member Posts: 5,627

    …No? What are you talking about

    This is your scenario:

    "I am going after a survivor who just unhooked someone however the person who got unhooked is blocking me!"

    So then down the person who obviously has DS and keep chasing. Don't fall for the bait/don't let them have perk value. Take the free slug pressure instead.

    It's not name calling, it is a fact that newer/less experienced killers will fall for survivor baits compared to those who know what tricks survivors will pull against them. If you think that's "name-calling" then idk what else to say that's just trying to dismiss my point with a petty response.

    Again, just to re-iterate - I'm going off of YOUR scenario of not wanting to tunnel off the hook. If you don't care about tunnelling then yeah, tunnel the dude with DS. Why not, they are asking for it. But in YOUR scenario you said you don't want to do that.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    It's in a great position as long as long as you remember it's intended to be used near a pallet, loop, or window.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    There's no "fall for the bait", it's objectively better to eat the DS and tunnel out the DS user. Killers aren't "newer/less experienced" if they pick up the DS user.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 8

    Yup, it's important as a survivor to have good positioning, I agree. If I'm running out into the open with nothing nearby and I go down, that's on me. Generally survivors have full control over where they go down. It's all about positioning yourself well whenever your area of operation is. If a killer starts chasing, it's important to bring the killer to a position that's better for you. Avoid deadzones, and be perceptive if stealth is in play. If pallets are low, then ensure you have an exit plan where there at least a window or a loop with them. Pallets are a precious resource, so it is vital that survivors play smart and dont waste them - you'll want as many as you can in the endgame. That's also why experienced survivors may choose to go down instead of using a god pallet so that god pallet is available later in the match when someone is on death hook. It's all about resource management of pallets and even hook states. If survivors are just blowing through resources willy nilly with no thought, that's a problem they should need to deal with, not a perk that just undoes the risk.

    So sure, pallets may get reduced, but loops and windows are always available. If you're going down drag the killer to them, then hit them with that DS, and bam, you're extending the chase even longer for your teammates. A single loop can add a lot of time to a chase. Thats the power of DS.

    This guy plays entirely perkless and is very good at showing survivors how to effectively play. I definitely recommend checking him out. Getting to one of these loops alone is worth DS' weight in gold.

    Post edited by RpTheHotrod on
  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    It's a difficult one as the obvious issue is, it punishes the weaker killers for tunnelling but Nurse and Blight will take eat the stun and immediately down you again if you didn't manage to go down again in a good spot.

    It is probably no coincidence some of the worst tunnellers I see are Blights in particular, far more than Nurses

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Yes. According to me, the killer should just grab Dwight from the locker and eat the DS.

    Your scenario has the killer wasting time standing next to a locker, and they don't even get a hook state out of all the time spent chasing the original target + the time spent chasing the DS user + the time spent waiting by a locker. Spending all that time, just to slug a survivor, isn't worth it.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    I don't care if 3 survivors might be repairing. I honestly don't care.

    Because if we really want to talk about bad scenarios, we should mention that some people run DS + unbreakable, which means the survivor might just pick themselves off the ground if the killer slugs them then leaves the area.

    I also don't care that 3 survivors might be repairing, because if I hook the DS user, it's extremely likely they will be on the 2nd hook state if I hook them. And the best type of "free pressure" is a survivor that is 1 hook away from being sacrificed, because that might cause multiple survivors to leave generators, in an attempt to protect the DS user from getting their 3rd hook state.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    lockers literally exist btw, not to mention that you can pair DS with Unbreakable or other anti-slugging perks like Soul Guard. You can even use Plot Twist with it to force the killer in an absolute lose-lose situation.

    All in all, DS has always been a good perk that actually has skill floor in terms of knowing how and where to force it

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    how long till we stop exaggerating changes made to maps and act like maps have been "consistently nerfed"? You have cases like Ormond Lake Mine which is basically Wreckers Yard/Coal Tower level of balanced, minor nerfs to Eyrie with main (still very strong mapfor survs and basically only maps that habe neen absolutely nuked are Haddonfield and Vecna's map.

    In fact, the only way you might even have a chance at getting to a pallet is to have a perk that shows you where to go immediately... And Windows of opportunity is literally one of the most complained about perks.

    or, if you play in SWF, you can get 24/7 info on where non-dropped pallets are, where to take chase and where you can force DS. WoO is one of the most complained perks because it hardcore encouraged many players to an "i see yellow, i run to yellow and drop yellow" mindset.

    If your "anti tunnel" protection relies heavily on your opponent's choice of hook, RNG, and you running a supporting perk, then that is not a perk that is "in a good place".

    your......most basic gameplay as survivor literally relies on forcing opponent to unfavorable hook selections and it usually has nothing to do with RNG. If you don't understand this yet, i'm not sure how well you actually do with macro aspect of the game

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,960

    I'm not sure what point you think you're trying to make when you pick garden of joy as the example.

    Having trouble finding a pallet? Try Gideon's! Although you can't even choose your map with an offering guaranteed outside of custom lobbies.

    Now do the same thing on rotten fields. I won't wait.

  • SoGo
    SoGo Member Posts: 4,238

    It's good imo.

    My slow head can't hit the skill check even with a gun aiming at me, so I don't run it.

    For those who do, I guess it's great.

    As killer, I usually down people bit not pick them up if they came from a hook, and it usually works and I don't get stabbed.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Because we're getting Go Next, the game should already be able to tell the difference between a survivor that is trying to escape a chase, and a survivor that is purposely trying to get hit.

    So the game should be able to add intentional bodyblocking to the list of conspicuous actions for enduranced-based anti-tunneling, like DS.

    Therefore, when a DS user is intentionally bodyblocking, they lose DS when they take a hit, so it wouldn't matter if they jump in a locker afterwards, because they won't have DS anymore.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366
    edited June 9

    survivor using locker or plot twist is literally forcing you to either leave them so that they are safe (and heal completely with Plot Twist) or eat up the DS. Because you can still choose to chase them and they will just hop into locker or Plot Twist when aggro has been taken, meaning they saved time for their teammate lol.

    And acting like UB will be bad too or Soul Guard (basically guaranteed value against killers with possibility of constant map pressure like Billy and Blight because Ruin is almost always their go-to perk) pretty much speaks volume on how you are not aware of how to actually nullify killer's slug pressure, have time on your side because killer wasted time chasing you anyways completely (and indirectly getting full value out of DS regardless).

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    it's not situational nor bad at all. Not to mention that you are not only getting value of it if killer eats it up.

    You are bringing a perk in preparation for EVENTUAL tunneling.

    So all the cases where you actually get the value of perk:

    1. Killer eats DS up - most obvious one
    2. Killer doesn't tunnel - you are safe from getting chased any time soon OR you can be annoying for killer and force them to waste more time trying to get rid of you obstructing their other chase
    3. Killer slugs - other survivor can either reset or you can pick yourself up by combining DS with antislug perks, killer in a lose-lose situation.

    This is situation with quite some actual meta perks, people think those are bad simply because people either don't know what getting value of perks is or they simply don't know how to use the perk properly.

    The best counterpart perk on killer side for this is Eruption. So many people underestimate it and literally think it's bad while it's in fact one of the best slowdowns and simply the best perk for setting up 3-gens.

    There is simply difference between perk that give little to no value no matter what play you or killer make and perks that give great value in specific circumstances you can force very often.

  • SoGo
    SoGo Member Posts: 4,238

    Eruption is not that good.

    It can, and will screw you over by getting to the 3-gen limit fast.

    Surge is just better in every way, imo.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Because the survivor had an endurance effect, or because they were healed beforehand. For example, one of the popular DS builds is: OTR/DS/DH/Unbreakable.

    It’s ok to put faith in the AI system. Anti-tunnel perks should deactivate if the survivor is intentionally bodyblocking, because if they’re intentionally bodyblocking, then they weren’t being tunneled.

  • Firellius
    Firellius Member Posts: 5,441

    Because the survivor had an endurance effect, or because they were healed beforehand. For example, one of the popular DS builds is: OTR/DS/DH/Unbreakable.

    Okay?

    That's not DS, though, is it?

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    If a survivor intentionally bodyblocks, it should deactivate DS.

    It doesn’t matter what the survivor did before or after the intentional bodyblock. It should be a conspicuous action.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,291

    The problem with DS is that it is essentially a psyop. Bad survivors think that just because they haven't stunned the killer, it means they haven't got any usage out of the perk. This could not be further from the truth. Because DS impact on the game if used is so massive and there is no tell if the survivor has it or not (besides being the obsession which is highly inconsistent considering generally more than one survivor uses it), it influences every decision the killer makes. In that sense, DS is so powerful that you don't really need to use it to get value out of it, so much so that every survivor in every game against a killer who is aware of it uses DS without it being equipped because as killer, you simply have to respect it's existence.

    In my opinion, they should alert the killer if the survivor has it or not. It can be a subtle hint, like the survivor holding a glass shard if they are downed with DS active. That way, you would actually have to use the perk to get value from it.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 9

    Not sure if you're just trolling me here, but I didn't use garden of joy as an example. Did you reply to the wrong person? All I did was provide a link to someone discussing elements of the game. I wasn't referring to the map he is showcasing, I'm talking about his initial discussion which is entirely unrelated to the rest of the video. Sounds like you didn't even bother to watch it and just randomly guessed what was being discussed instead. This guy makes these videos for every map regardless of killer sided or survivor sided because the concepts he discusses works for everything. If you really want rotten fields, just look up his rotten fields video. He showcases that, too. Survivors have nearly complete control over where their area of operation is - thats part of the basic survivor gameplay. Anyone saying otherwise is new to the game.

  • TwinsMain2004
    TwinsMain2004 Member Posts: 175

    fine if only 1 survivor has it

    busted af when used by multiple