http://dbd.game/killswitch
Stuff like Star Wars in dbd
I want to start out by saying that when I look at dbd, I don't look at it like it's my own personal comfort horror game, I look at it like it's a business. Which it is. And the danger of any business, regardless of what it is, is staying power and long term growth. As a customer, whatever helps that business grow and evolve helps me in the long run. Even if I'm not interested in such and such a product that gets offered, I benefit if other customers come around and pump money into the business that I myself frequent. In the end, not everything is going to appeal to me or be cater to me, and it doesn't have to either.
I know some people are going to be incredibly upset at me saying this, but if franchise characters are added to the game that some players don't like, most of those people will be upset but continue to play the game anyway. As they have done over things in the past and currently. Meanwhile, dbd gains more and more mass appeal. Adding to its long term survival. And to those saying "DBD is becoming like fortnite!" My reaction to that would be, "Oh, you mean dbd is becoming more like a massively popular game that lots of people like and play, that shows zero signs of shutting down anytime soon? Don't threaten me with a good time."
If dbd released a killer tomorrow that's a demonic Barney the dinosaur, some people would be upset about it, but they'd still q up and play the game anyway, buy cosmetics, etc. Because that's what happens now already. There are already killers in this game some people personally dislike. That's not a new thing.
Comments
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I think there is a fine line indeed. A character like Barney would obviously cross the line. Darth Vader on the other hand would be just fine. People just can't help but try to be gatekeepers. It comes naturally to very controlling minds.
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Darth Vadar would be lame.
Bring in mommy Dedra.
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Out of curiosity, is there an official statement or something that we missed saying that bhvr is working with Disney and it's specifically about star wars?
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Mathieu Cote stated in a recent interview with Sawpalin that Disney was interested in the idea of Vader yes. He literally said Darth Vader in the video so I'm assuming it isn't happening anytime soon or at all. He wouldn't be able to mention it if it was even possible, so it could be him deconfirming the idea simply by bringing it up.
You'll have to use the Youtube subtitle auto translate.
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Unfortunately, yes.
Interview with Cote recently stated it.
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There is a difference between presentation to the audience versus presentation to in-universe characters.
Darth Vader is intimidating and scary for the character in-universe since they are extremely powerful, unnaturally alive, and powered by their own rage and suffering. To most people, they are an unstoppable forced, and if you get in their path you will be cut down.
Contrary to this, the audience is shown and told how things are in-universe but they do not exhibit the same response. Darth Vader is cool, but they are not scary to the audience, there is no perceived threat from them. Darth Vader has been a marketing ploy for Star Wars for so long that the hold more value as being an icon or cool character but nothing has really directed people to feel scared of them or their presence.
To me, I dont think Darth Vader is scary enough to fit into DBD, but that's just me. But BHVR has set the idea that "if it can kill, it can be a Killer, thus it can fit in the game" with a lot of their content over the past few years, so nothing really is off the table here I guess.
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Apart from the fact that what is or isn't scary is entirely subjective, Vader hasn't really been presented in that many horror type situations before from what i know. The Rogue One scene is one of the few types of moments i've seen people mention in regards to Vader being scary.
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As a customer, whatever helps that business grow and evolve helps me in the long run.
And a Star Wars license wouldn't do that, not to this particular game. It wouldn't atract many new players because Star Wars fans who want related games are playing actual Star Wars games like Battlefront II and Old Republic. None of them would be insterested on playing as Darth Vader only to chase survivors around pallets near a barn and then place them in hooks. It is not the kind of playstile that appeals to that fanbase.
but if franchise characters are added to the game that some players don't like, most of those people will be upset but continue to play the game anyway.
Good thing that even you said "most", but not "all". It still has the risk of driving players away from the game, but not a lot of potential of bringing new players. Players that disliked it but stayed would also not want to buy characters and skins for it, and it would also make the game less appealing to horror fans that could start playing it, because it would be moving away from horror and looking less like an horror game. So, it could drive away potential new players.
And to those saying "DBD is becoming like fortnite!" My reaction to that would be, "Oh, you mean dbd is becoming more like a massively popular game that lots of people like and play, that shows zero signs of shutting down anytime soon? Don't threaten me with a good time."
For someone who wants to look at it like a business, you are missing a very important part of the subject: the target market and the target audience. Fortnite didn't become famous because of it's licenses, it had already become one of the most popular games in the world years before its first license came out, and they worked because the game's public was very broad, and not many things could ruin its visual identity because it was a funny and cartoonish-looking game that still looks funny and cartoonish with all the random characters from it carrying guns that wouldn't even fit them, it's the same reason why Rick and Morty didn't lose its identity with all the references to many different movies like Frankenstein, Nightmare on Elm Street, Predator and Total Recall. Fortnite was also more famous because of its gameplay than its visual identity.
DbD, on the other hand, is far more niche, it has a unique gameplay that doesn't appeal to everyone, it appeals to people that enjoy such unique playstile and horror fans, and the game's identity is REALLY important for this appeal to work. it wouldn't suddenly become popular like Fortnite if it started adding any license like Fornite does, but it would still atract the kind of criticism Fortnite receives from people who don't play it while also alienating people who like DbD for it's horror-themed identity.
Also, what's with this "Don't threaten me with a good time" talk? Even if BHVR somehow profited from something like this, YOU wouldn't be the one getting the money. That's why we usually don't talk about things we like from a business standpoint, it makes for sense to ask for what WE want in something we spent time and money with, not what we think it would fill the pockets of someone else a little further, that's not within our interests. There's a reason why "souless cash grab" became such a negative word even though adquiring more money is good for the company doing it (and what drives a capitalist economy to begin with).
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I see DBD being far more niche than Fortnite as all the more reason to add characters from Star Wars.
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Why? In DbD's case, the game works because it's niche, it appels to the public it aims for. A license outside that niche would only make it less appealing while not adding any reason to atract a broader public, because DbD's gameplay and identity already don't appeal to them.
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So pretty much what happened with Tomb Raider and DND? May as well get 1 of the most popular franchises ever conceived in here. I see no down side to it. I think it's crazy that Disney was interested in it. We may see something Star Wars related happen a lot sooner than people think.
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Tomb Raider works because of Lara Croft. She embodies the meaning of the word Survivor. DnD works because it can be horror-themed. Star Wars, on the other hand, is as far from horror as you get.
I don't think Star Wars is a good fit for Dead by Daylight. This game has always strived to maintain elements of horror and acquire horror, or horror-adjacent, licenses. Pop-culture isn't really Dead by Daylight's thing.
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Personally, I'm not a fan of Vader being in DbD. He'd be a joke version of himself just like Venca. Seriously though, his powers/feats would play exactly like Venca. The use of the Force is just Mage Hand mixed in with a stun lock mechanism from the Ghoul. Throws lightsaber like Springtrap/Huntress/Trickster while any and all attacks from said lightsaber would be also a joke. The lightsaber would not just instant down a Survivor like Myers but straight up Mori them before that Survivor hits the ground. No way in hell a pallet is going to stun or stop Vader. Vader wouldn't even bother trying to hook a Survivor either. Long story short form: Cool idea but just a hard no for me and I might just leave the game for good at that point.
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Considering he said in an interview with The King that he wouldn't say a license that he knew there was a chance of them getting, I think this means whatever chances Star Wars had is dead in the water.
On the topic of this discussion and not related to your post: I feel like, although Darth Vader is fitting of the term killer and is who he is, I feel like that strays way too far outside dbd's boundaries. Dbd has always called themselves the hall of fame of horror and hasn't pushed too far out of that besides adding Nic Cage, and even then he's in a lot of horror and horror adjacent movies. I don't feel like it's enough for someone to just be a killer in some form of media, I think it still needs to fit horror some how, which Star Wars does not. It's too fantastical and sci fi. However that is my personal opinion and if Vader did still ends up in the fog… I'm a sucker for achievements and buying chapters so I'd get him which is definitely where the business part comes in unfortunately.
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It's not the same thing at all.
D&D isn't primarily horror, but it has horror in it. It has instructions on how to make horror campaigns and it's full of monsters with inspirations from multiple subgenres of horror, like cosmic horror, gothic horror and body horror. Vecna himself is a monster with a horror-inspired look. His most recent campaign even includes a trip into the gothic horror-inspired plane and a few monsters like… these.
He fits DbD way more than anything from Star Wars ever will.
And I didn't really like Tomb Raider coming to DbD, but in the end Lara Croft was only another survivor wearing normal clothes, doesn't affect the game's identity like a non-horror licensed killer would. The horror of each DbD match, or at least horror theme, comes partially from the map and mechanics like bleeding, screaming and stuff envolving the entity, but mainly from the killers. Adding a Star Wars villain with a lightsaber would completely go against that. A Star Wars killer AND a map would be even more damaging.
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If they wanted to have Star wars horror in DbD there are far better options than Vader: Death Troopers, Rhakghoul, the genosian brain worms, anything from galaxy of fear, ABELOTH
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A better idea for the star wars ip would be an original sith character that is totally corrupter by the dark side
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