http://dbd.game/killswitch
DBD is Better
I used to complain a lot about different parts of DBD but I decided it is time to go the other way for once.
In the last several years the game has gotten much better
- It is less glitchy. I remember a time when equipping sloppy butcher and Franklin's demise and STBFL together would crash the whole lobby when when I hit someone and they triggered at the same time.
- Anticamp. I used to complain about this but playing more survivor means no more instadowns off hook because of basekit borrowed time and no more face camping every few matches.
- Meta nerfs. NOED and Dead Hard and Ruin/Pop/undying was all getting old.
- Nerfing annoying combos. Nerfing starstruck nurse and Blight add ons. Nurse is still my least favorite but it's better than starstruck nurse.
- Icons showing what teammates are doing....yes they are still cleansing dull totems instead of doing gens but at least now I know.
Yea DBD isn't perfect but it is a lot better than the days of instadown off hook and 4 deadhards every lobby so I guess I'm saying thanks to Behavior. You guys started listening to us and it shows. 👍
Comments
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- Not really. There may be not as much gamebreaking bugs, bit the mass is still horendous. And they now are even able to recreate the same bugs over and over again.
- Antifacecamp just changed the facecamp playeers into proximity campers. Not much of an improvement, unless you think making players knowing the minimum distance to stay away is a improvement. Thats literally one of their worst fails of all times.
- they just created even more unfun meta (regression meta and anti-hide-meta) and trashed perks that werent even needed to be changed (drastically).
- Still we get several combinations that are straight out annoying to face.
- Doesn nothing as long as teammates are as stupid as always. Makes me just more angry if they still dont make the right choice though given the information to do so.
DbD in general has become worse for survivors and easier for killers. And thats NOT a good thing at all.
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I disagree, to be honest.
I think DBD was, overall, a much better game in the past. Not in terms of new characters, because we did get interesting additions (Mikaela and FNAF for me), but everything else?
I long for early-2019 DBD. Wouldn't hesitate to go back if I could.
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I'd love to sit here and say that DBD is better now "overall", but the truth is its the exact same minus the game crashing as much as it did in the past from certain things.
- Dedicated Servers and the MMR system both still suck. (spend that cosmetic $$$$ for more damn servers)
- The new player experience is horrendous. Tutorials in this game need a MAJOR redo.. (embarrassingly bad)
- Solo Q is complete garbage BECAUSE the new players are not taught intricacies of game play.
- There's WAY too many perks in this game that all do the exact same thing a little differently. (0 originality)
- There are FAR too many invisible walls in spots there shouldn't be, ruining momentum and Killer attacks.
- The lazy attempts to remedy the "symptoms" continue to outweigh fixing the actual problems of the game.
- DBD is almost 10 years old and 100% feels like it. (that is NOT a good thing)
- All visual updates BHVR did have been outdated since they were announced.
- The frequency at which simple QoL stuff gets added to the game is slower than watching paint dry.
- BHVR are never going to push the boundaries of asymmetrical games until they have to and that's just sad..
To this day, I have not turned on Dead By Daylight a single time (I play almost every day btw) and not seen something buggy happen. Whether it's something visual, game play related, or otherwise, the game continues to be a buggy mess thanks to them not doing what should've been started years ago. And that is rewriting the damn game code but keeping everything the way it is other than that. I don't care how much work it is. If you started awhile back it would've been done by now.
Seems to be 0 foresight in this company.
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I feel like it's objectively in a better state than when I first started back in early 2023. Obviously, I haven't played for as long as some of you, but even in that small space of time things have improved a lot. I can't name everything that's been positive but a few being the nerfs to perks that disproportionately hurt Solo Q (Sloppy Butcher and Knock Out), the auto BP spending feature (and not having to prestige a character at least once to unlock it), AFC and anti 3 gen systems, removal of healthy hook grabs (miss this one a little, it was funny), more game modes (some more successful than others…), hidden prestige, the Freddie and Billy reworks / buffs and the most recent iteration of Sadako, some slight improvements to Switch performance (granted not nearly enough, but I'll take what I can get).
There have been changes that I've disagreed with too: the nerfs to Wake Up and Distortion, the total gutting of MFT (only useful as an anti-tunnel perk and not even a good one at that), some Killer buffs that I've felt unnecessary or detrimental (For me, that means Trickster, Nemi and to some extent Singu). DBD still has one of the worst tutorials and match making systems of any game I've ever played. The addition of bots and the finisher mori have both been double-edged swords. The upcoming anti go next system also has the potential to leave some players feeling more resentful with how harsh the penalties will be.
But overall, it's still in a much, much better state than it was. I don't know how anyone could honestly say otherwise.
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There has been some decent stuff added in recent years that overall improves the qol of DBD. But that still doesnt change that the biggest problems DBD has atm mostly remain mostly unadressed.
We still have a huge cheater epidemic that doesnt get better. It just comes and goes in waves. Reporting these people is way too tedious (YOU have to gather evidence that that person was cheating and zooming across the map or repairing all the gens in 5 seconds by recording the gameplay and sending it in otherwise no action can be taken. Absolutely baffles me that there is apparently no way for the devs themselves to check if a match had a cheater in it. And even if you report them most of the time no action is even taken). All we ever get in the events is like " yeah we are working on it but cant say anything otherwise the cheaters will know" which they now keep saying for almost 2 years and it doesnt get better.
DBD is held together but duct tape and spit at this point. The servers are a nightmare that get worse and worse. Sometimes I load into matches and everyone has like 600ms ping just cause the server isnt working. The killers old and new get bugged with every new update (looking especially at you Mr. Wesker), pallet vacuuming gets worse and worse as time goes on, it took way too long to fix map offerings (why do you need like half a year between announcing to make it a procentual chance and implementing it?), the game sometimes starts to lag for unexplainable reasons (have seen otz, hens and d3ad yesterday each either fail skill checks or lose chases cause the game just said: nope, i will no longer run at 120 fps now but more like 5).
The changes you listed are nice but its like putting a daisy on a pile of dog poop and going "Look its a bouquet now"
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DBD is better in some ways, worse in others. I think the community has worsened a LOT this last few years, with the go next meta continuing to embolden and an uptick in toxicity compared to a few years ago.
But I do think that, outside of maybe a couple of duds this last eight months with killer balance decisions (I don't like how noncomittal the Kaneki nerfs have been and I think the Oni changes kind of ruined him bc he takes no skill now, plus Houndmaster is still so buggy she borders on unplayable despite being a very strong killer) and this patch being very buggy, the game's in a solid state. The Freddy rework went really well, Lake Mine's a fun map, Springtrap seems exceptionally well-balanced outside of literally one addon and some bugs that'll get ironed out for live, we got original trans rep and others I'm sure I'm forgetting.
Hopefully the QoL changes are good for the game so I can add it to a list of good when someone makes a post like this a year from now.
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I feel like you may not have been here for early DBD. I remember getting pulled off a hook and a Bubba downing me as my feet touched the ground. I remember every perk causing the game to jerk/freeze for half a second when a perk activated. I remember pain reso having no limit to activation times. And I remember ruin being 200% regression. It still isn't perfect but it has been much worse
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I agree with you mostly but not about Oni taking no skill. I'm a p100 Oni main and he still requires a lot of skill. All they did was give us console players the full 180 flick that PC users had all along. He is definitely a high skill killer
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As someone who was there, I'd rather go back and play year 3-5 with all its issues and endgame ds than the current game. Years 6-9 have been one step forward and 100 steps back. They could've made the game genuinely amazing in this time, and they failed in terms of balancing bugs, performance, gameplay innovation etc. They blatantly don't care about making a good pvp game, instead only caring to hand hold the majority of players, so they spend money in the store instead of making the game a truly skilled comp experience or so casual the biggest sweats cant be bothered to care about winning.
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The game has changed, but this doesnt mean it has bevcome better. It has not. And you cant compare a state after 8 years with basically alpha version. And I never hat in 8 years issues as much with freezes nor even heard of this. And if you think ruin times were worse than regression meta now, i cant even comprehend this assumption.
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Ya know, thinking about it, I always find these threads somewhat tragic. Not the thread itself, of course, but the implications.
Because there will always be agreements and disagreements, just like every single thread here. They are both valid, absolutely, but their scenarios aren't equal.
If you agree and you prefer the current DBD, then there isn't really anything to complain about. You can close the Forums, boot up the game right now, and you'll enjoy your experience. However, if you disagree and prefer the Old DBD… well, there isn't much you can do about it. You're stuck with the current game until BHVR decides to release a classic modifier, if they ever decide to do so.
A problem with DBD in my opinion is that it changed way too much, and it seems to me that the people who preferred something before said thing got changed were never really taken into consideration. And if they were, nothing was really done to prevent alienating them. Freddy is the biggest example of this. Onryo too, though they dialed back the changes somewhat.
Having a preference for the Old DBD, like I do, is perfectly valid and okay.But it hurts to know that the game you love and cherished is, for all intents and purposes, gone. And no one wants to just walk away from DBD forever, what we do want is for the game to be as enjoyable as it once was.
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I feel like you weren't here for the twins release if you think there are anywhere near as many bugs. And this regression meta has nothing on gen kick or old crazy skill check ruin. It is easy to complain but back in the day RPD had a no hook zone in the library and the basement of Badham was a nightmare. Breakdown had infinite glitches and those are just a few. This game had some much worse times
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Yea making an exploit that removes his only counterplay basekit surely makes him require more skill to play. /s
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Agreed 👍 those where some rough days but I miss Blights max speed....it was broken and I agree with the nerf but it was Hella fun to zip across the map with rat and crow combo
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It isn't a exploit...it is his full kit now given to console players as well. And if you can't counterplay a Oni that is more of a lack of experience on your part because he isn't a S tier killer and he is the only killer in the game that starts with no power. Nothing is free for Oni. He is the perfect example of a balanced killer. Great power but nothing for free.
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Agree! Though late 2019 was what I personally consider peak
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I preferred the past. The old HUD was less information, which made it more skillful. Old perks actually had a real impact on the game on both sides. The only thing I don't miss are hatch standoffs and infinites.
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I can't, because of Freddy's rework. That ruins everything for me.
Nobody knows 2016 - 2021 Dead by Daylight more than I do.
I'm willing to bet that I do.
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