http://dbd.game/killswitch
No Mither
One thing I've wondered about No Mither is why it doesn't just permanently afflict it's user with exposed rather than broken? No Mither is most egregious when playing against killers with special (mainly ranged attacks), and a change like this would leave M1 killers almost completely unaffected. A change like this would also mean that the perk doesn't suffer from a complete lack of synergy with a large array of perks. So it begs the question, have the Devs ever considered a change like this? And if not, why not?
Comments
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Because it's a meme perk? Not every perk has to be good. Some are just for fun and no mither is one of them. Just let it be what it is. A meme.
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I think the injury part is a cool aesthetic for David's gameplay, I just wish thr Broken only applied once injured. I'd love to leverage that singular health state without revealing my build plans off the bat.
for example, no Mither makes killers suspect chase build, gen build, or basement build
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Can also be for sabo builds.
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It would also be a big help for Chaos Shuffle were getting the No Mither is a clear target for the killer.
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Why can it just allow you to become injured like Plot Twist? It'd still be a meme perk but could see use in some cases.
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149 survivor perks but this one is constantly single out as needing changes. Why can't a challenge perk just exists? Why must it always need to be made less than what it was meant to be?
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Would being permanently exposed no longer be a challenge? If it received a change like this, it would simply allow for the perk to actually get some use (it wouldn't be as obnoxiously explicit that it's in play at first), and would no longer be an immediate loss against killers such as Nurse or Blight.
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I think it is fine that it is afflicts Broken and also that it does this from the start. In the end, the Perk is some form of Challenge-Perk AND it fits to the character, since it basically puts a Target on your back so that the Killer goes after you and not your friends/the other Survivors.
I would just change two things:
- It should reduce Grunts of Pain by 100%.
- It should not spawn any Blood Orbs.
And then the Perk will be fine. Obviously still a Perk you dont want to use if you want to maximize your chance of Survival, but still a Challenge-Perk.
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The OP already point it out, expose does not work with killer's powers. Part of the challege is being injured the whole match and all the negative affects of being injured brings.
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I had suggested this in another users poll so I am glad to see like minds
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No Mither uses the Broken state rather than Exposed because as a survivor perk it is quite powerful to allow a survivor to recover from the Dying state. The negative aspect is being in the Broken state, having diminished Grunts of Pain and leaving a blood trail as part of the combined disadvantages to using the perk.
If the survivor were only disadvantaged with the Exposed state, the added disadvantages of Grunts of Pain and blood trail would not be present as the survivor could be healed to the Healthy state.
No Mither has some nasty stacking effects with killer perks and powers such as Thanatophobia and the Oni Blood Orbs.
I have found that there are builds that can take advantage of No Mither, after a fashion, including either of the Incantations and Injured state perks like Blood Pact, Dead Hard, Deadline, Mettle of Man, Resilience and This is not Happening.
Unfortunately, No Mither mucks up perks like Adrenaline, Dramaturgy, For the People, Moment of Glory, Overcome, Plot Twist, Reactive Healing, Second Wind and Solidarity.
Of course, killers love seeing a survivor start in the Broken state, but have to take care to not leave that survivor slugged for too long lest they recover or have the Flip-Flop/Boil Over/Power Struggle build with perhaps a spicy bit of Tenacity on the side <g>.
It is a whole risk/reward perk. With the number of times killers slug in this game, it may play out well. In the end, it is up to each player to determine if they want to use the perk.
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To be fair, my friend, No Mither is meant to be a bad perk.
It exists to be an optional "hard mode", an extra challenge. It really shouldn't have a lot of synergies or positive interactions.
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