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How is everyone feeling about map offerings being gutted now? 👀

Hexbadboy23
Hexbadboy23 Member Posts: 50
edited June 2025 in General Discussions

Survivors how are you feelings with map offerings being gutted now that you can’t choose Macmillan and Erie Of crows much anymore lol.

Scratch mirror myers mains how are you feeling?? No more Hawkins Lerys or Midwich??

This message is for everyone.

«1

Answers

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    The compies can just spam the survivors start separated offering now instead so I think they'll be just fine

  • jedimaster505
    jedimaster505 Member Posts: 387

    Well the map offerings hardly provided an advantage to begin with because most of the offerings have killer-sided variants now, and you never know what killer you're going against. So it honestly doesn't change much. The game remains heavily killer-sided as all the stats are showing.

  • SoGo
    SoGo Member Posts: 4,259

    Not really happy, but it had to be done for the good of the game.

  • KatsuhxP
    KatsuhxP Member Posts: 1,608

    Was never that happy about a update in dbd:

    No constant spam of mapofferings anymore, it feels so good to not load into a match with the knowledge that I have to play on eyries or the game or something for the 23th game today because of an offering

  • Jay_K
    Jay_K Member Posts: 527

    Honestly not sure how to feel about it. on the one hand I used to use Lery's offering when playing wraith (silent bell and wall hack addon made it very fun for jumpscares) but outside of that i never used offerings unless i REALLY wanted to play a certain map. I do like the fact that i don't have to worry as much about going to a map which is inherently survivor sided like badham preschool 1 - 99 or Borgo but again if i did get those offerings i would just say sod it and focus tunnel someone just because of the map.
    What should have happened is when this change happened have a way we can cash in our map offerings for a percentage of bloodpoints back as they are basicly useless now due to the gamble. We should also be able to turn them off on the bloodweb but this will never happen because its a way to dilute the bloodweb meaning everyone doesn't get stacked items/addons

  • ImWinston
    ImWinston Member Posts: 652
    edited June 2025
    • this change, while seemingly "hurting" survivors ("Eyrie of Crows" is famous for this), actually hurts all stealth killers HUGELY. If you are truly "main killers", how did you not think when you asked for this change?
  • nikodemo
    nikodemo Member Posts: 926

    Good. One player should not be able to drag the other 4 players to their map. It was a bad system. Now it's just hobbled.

    IMO, Map Offerings should BAN a map, 100%. That's useful and not unfair. It's common in PvP games.

  • Toybasher
    Toybasher Member Posts: 979

    Not a fan. While I think map offerings are powerful we already have sacrificial ward to disable map offerings. Now SWF's can bring shroud of binding or bring 4 different map offerings and they nearly guarantee at least one of their maps will be picked.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,270

    Im happy. Never needed them except for the rpd exit gate achievement. And now the most annoying version of myers can't force everyone into his ideal environment every time, and bully squads can't bring you to their favorite stomping grounds.

  • UnexplainedLabia
    UnexplainedLabia Member Posts: 1

    P99 Scratched Mirror Myers. Almost made it before they took the fun out of it.

    SM is counterable, even at Lerys, Hawkins, Midwich and RPD. A pickup group with at least two good players can run rings around and unskilled Mikey, and a co-ordinated team does even better. Bully squads absolutely destroyed me in my early games. It isn't a guaranteed win.

    Before someone rolls out the usual, "Hurr, skill issue!" comment, the problem is compatibility, rather than skill. There's no point running an ambush build when there's nowhere to hide, and when only one in five rare map offerings actually work there's no fun in playing it. The probability is too low. 50% would be workable, but 20%? They might as well just remove the mirrors, as well as the maps.

  • IamFran
    IamFran Member Posts: 1,681
    edited June 2025

    The only thing I don't like about it is that Scracthed Mirror Myers is dead, other than that, it's a blessing.

  • MrMori
    MrMori Member Posts: 1,917
    edited June 2025

    I'm very happy with the change, though it does make map offerings useless. At the same time, completely removing them wouldn't make any sense, it would be lame to just delete thousands of offerings from people's inventories, and it might mess with item distributions in the bloodweb to remove so many offerings at once.

    As for Scratched Mirror, that should be easy to fix. For some reason when they made him 110% in Tier 1, they also made it so Scratched Mirror put him back down to 105%, which I think is lame. Now they can probably remove that downside from the addon. Maybe even buff it so he's 115% with Scratched Mirror? It's a thought.

    I'd see the same maps in rotation exactly because people would bring map offerings. There's a realm repeat prevention system in place to help with getting repeat maps, hopefully it will kick in more often now that people aren't constantly forcing certain realms.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,080

    The nerf wasn't enough and all it did was change the issue of filling the Bloodweb with things that rigged matches to filling the Bloodweb with completely worthless junk

    They should be removed entirely, or turned into Realm Bans instead

  • A_T_E
    A_T_E Member Posts: 254

    A bit frustrated, honestly.

    I didn't get the 'Outbreak Breakout' and 'Hack the Mainframe' achievements, before the change, now it'll be even harder. 😩

  • Langweilig
    Langweilig Member Posts: 3,143

    It‘s stupid. They just made even more stuff useless with this patch. There shouldn‘t be any useless content in the game.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966

    <sad spoon Myers noises>

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,847

    I'm glad they gutted them. Being able to guarantee a good map for you was far too much of an advantage for either side that did it. Playing a match that you know you are likely to lose before you even get past the loading screen feels bad.

  • scoser
    scoser Member Posts: 599

    I used to burn map offerings for a few reasons:

    1. Map achievements: Since BHVR is doing the separate queue for new maps when they come out for a few days, it will help me out to get any new map-based achievements. RIP anyone trying to get Outbreak Breakout though.
    2. Tome challenges: I'd burn map offerings to make it easier to get "fall from a great height" or "Hit survivors when you're undetectable (via scratched mirror Myers"-style challenges, but since those have mostly gone away or since you can get progress on multiple quests now in the new system, I don't feel as bad about that.

    Overall, I don't think it's a huge issue for me at least.

  • GeneralV
    GeneralV Member Posts: 12,666

    It is alright.

    I don't recall ever using them except for the few Badham offerings I would use on Freddy whenever there was a Quentin among the survivors (gotta go for the ANOES-themed trial).

    Other than that they just collected dust.

  • Lixadonna
    Lixadonna Member Posts: 691

    Broken logic by the Devs following the Playerbase's.

    At this point we should have Mario Kart style Map choosing where the 5 players pick a Map and 1 gets chosen. It would make so much better sense than the logic we have now.

  • Shroompy
    Shroompy Member Posts: 7,788
  • Mr_K
    Mr_K Member Posts: 10,349

    It's a message for everyone but really just survivors and meme Myers.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    It's great, but i would have preferred them getting converted to map BAN offerings, but it would only pick one of the survivors bans and of course a killer's ban.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,800

    I miss my tobas and meat plants.

  • Plu
    Plu Member Posts: 1,468

    I would have prefered if they straight up removed them or turned them into offerings that would ban certain maps/realms instead.

    Honestly anything is better than what they used to be, so i'm fine with their current state.

  • apophis13
    apophis13 Member Posts: 26
    edited June 2025
  • MoZo
    MoZo Member Posts: 773

    Happy because the devs replaced the S tier map offerings with a new S tier offering being the shroud of separation. Words cannot express how insane of an advantage this offering gives survivors AND its secret too.

  • Langweilig
    Langweilig Member Posts: 3,143
    edited June 2025

    Gutting them ruined my ruined my enjoyment of the game. The game apparently must be perfect for those comp sweats that ruin anything fun in the game. I’m not even allowed to play on maps I like anymore. Bye bye my indoor maps, I will miss you and welcome useless updated map offerings that are just a waste of bloodpoints in my bloodweb.

  • Star99er
    Star99er Member Posts: 1,533
    edited June 2025

    Think the nerfs were heavy-handed. I feel like the offering rarity should be bumped down to uncommon and bloodweb cost reduced if they’re only going to have 20% chance to send you somewhere.

    Imo 20% is too low I would’ve settled for a 1/3 odds which gets lower depending on how many other maps were offered.

  • Reinami
    Reinami Member Posts: 6,611

    They should have swapped them around and made them a map ban. You use the thing to make sure that you don't get that map.

  • Langweilig
    Langweilig Member Posts: 3,143

    No one would use map offerings to just ban one single map. If they introduced something like that they would need to allow banning 3-4 maps with one offering.

  • Reinami
    Reinami Member Posts: 6,611

    It already would since map offerings are usually to a realm. So you would be banning multiple maps already.

  • Ryuhi
    Ryuhi Member Posts: 4,471

    Still would have greatly prefered if they split them into "indoor" "outdoor" and "nullify" offerings, as many killers play (both against and as) very differently depending on that distinction alone. That said, its at least better than how easily maps could have their RNG mitigated (which allowed for unhealthy builds that required specific maps) as well as just forcing maps that advantaged either side specifically. It needed a change, even if this wasn't necessarily it.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    I had already a killer trying to send us to a killer sided map

    I love it

  • SoGo
    SoGo Member Posts: 4,259

    I also believe that Outbreak Breakout should get a reduction on how many times you have to escape. Say.... 8 times? 10?

  • Skeleton23
    Skeleton23 Member Posts: 521
    edited June 2025

    Honestly I'm glad because Being sent to map where you have no chance of winning every match is kinda annoying. I only used Map offerings because I wasn't able to see anything of how strongly dark some maps where (Midwich, forgotten Ruins) because I'm on Switch. But sense with Gamma I'm able to enjoy the game in peace and try killers I wasn't able to play because I needed map offerings for them to Even play that killer. I feel like I can enjoy the game without worrying of going on a unfair map.

    But them being around still and being useless is kinda dumb