http://dbd.game/killswitch
Golden Child Springtrap
First of all why can this killer instantly uses its doors? Sometimes it's literally possible for this killer to start a chase in under 10 seconds like not even nurse and that's saying a lot. Plus why do the doors spawn 3 meters away from a gen and with no cooldown either? Im already seeing COB and eruption very often. He's the new 3 gen killer. Once the "Wow new fnaf killer" wears off people will realize how unfun this killer is to go against. imo it's worse than skull merchant. Not to mention the glitch that makes him invisible for a few seconds when he uses his infinite door. "This glitch wasn't in the ptb btw" (side eye)
I don't think its overpowered it think its too unfun to play against. Like why can dredge a killer 5x worse that it have a power cooldown at the start but not him?
I just find it funny that the devs cut the survivor from the chapter to make sure spring trap is perfect. But look where we are at. "I think we did a pretty good job so far!"
Comments
-
Prepare to get downvoted, but you're completely right. I don't understand why his teleport is so quiet. Every other killer that can teleport warns survivors that he's teleporting. ST just… appears right in front of you.
3 -
3-gen is just gone… even more so with Eruption, so I really don't worry about that. It's very easy to break 3-gen even as soloQ.
I think all doors should be disabled at start of the game for everyone to make it fair (teleport and cameras). For like 10 seconds, or so…
8 -
Can't have a jumpscare killer can we, what else should we remove?
7 -
He's the best teleport killer,the best ranged killer, his only counterplay involves instantly grabbing survivors,and he has a 24 m terror radius. But most importantly,he's making bank and giving FNAF babies their time to shine. The nerf will come. Hang in there bros. (Keep struggling on the update hook that is)
-8 -
Case in point. Tons of down votes…. no rebuttals
-6 -
This was a rude comment before I edited it. Sorry about that. The point I was trying to make when replying to the person who said his power was better versions of existing killers was that it is simply not true.
Post edited by Jspect on-11 -
Artist has to hit you twice with her projectile in a very short period of time, and Singularity's teleport can be taken away… and STILL has a warning that he's using it.
ST needs a warning that he's teleporting. Literally every other killer with a teleport has one for a reason.
8 -
Springtrap is a direct upgrade over every other ranged and teleport killer in the game. He's Hag if she had a throwing weapon that could cause broken,could insta grab, and whose teleport is as silent as Hags iridescent add on, since they both have the same terror radius.
Springtrap has a better version of Freddy's teleport,but again can secure a chase by throwing axes as soon as he comes out of doors. He also has less base terror radius than Freddy. His teleport doesn't come up from obvious generators but instead silently behind every one, usually facing your boon he's about to snuff along with your teams hopes. His doors are usually facing away from the center of the map where you want to look.
Springtrap is a better Huntress because unlike that pathetic illiterate forest peasant he can automatically reload, cause broken status, fire another one as soon as he gets it back, and suffers no penalty to chase time because aiming down sights doesn't slow him and again he doesn't have to pilfer lockers like some poverty stricken second rate axe tosser. His axes are elite, bourgeoisie axes you see: they can hit over obstacles hers can't like the rocks on Ormond. And they have an area of effect just in case they miss. His TR is about half of Huntress' hymn radius. He can teleport unlike her. Sad.
Springtrap is a better Alien. His teleport is better because there's not a cue. They have the same terror radius... But poor alien loses his short ranged tail swipe if he gets too close to a flamethrower and they constantly track his distance. Springtrap is silent as a broken bell after teleporting and his ranged weapon never runs out,goes further, and has all the benefits mentioned above. His counterplay? You have to spend time looking though cameras and hope you don't give him a free hook state. Jokes on the survivor for trying this time, guess they should have brought flamethrowers.
He's Springtrap- and he's just better than you.
0 -
It is literally not that big of a deal. The door has tells its being teleported to, yes you can't always see it but that would mean the door isn't touching the generator which would give you time to react to the sound. Sound too low? Sure, increase the audio of the door opening.
If they add a TP notification not only would it defeat the purpose of a jumpscare killer but it would also take away a part of springtraps identity, it would also be announcing to the entire match that he's undetectable. Can we not live with some fun jumpscares, or maybe pay a little more attention?
If you aren't in a SWF there's signs he could teleport too, nobody in chase? Watch out for a TP. Recently hooked? Watch out for a TP.
And I don't get the "everyone has a notification why doesn't he" argument. Killers shouldn't be consistent. And most of those with TP notifications don't even need them.0 -
Yeah most of those things are true, he's a newer killer. But why does that have to mean "nerf springtrap nerf springtrap"
I think a lot of the killers you mentioned need buffs. Modern killers will eventually power creep older ones. Doesn't mean they are to strong or need to be nerfed, Springtrap will be A- at most.2 -
Post edited by Jspect on0
-
Why can survivors instantly get on gens?
1 -
"…yes you can't always see it but that would mean the door isn't touching the generator which would give you time to react to the sound."
Except this isn't exactly true. The Pale Rose, for example, has a door spawn RIGHT NEXT to the gen on the small boat, within two feet, except it's always facing away from the generator. And the door is literally between you and any way to escape the tight space. You can't see the key pad, and if he teleports there, it's a guaranteed hit. There are quite a few places like this where the door is within arms length of a generator, yet can't be seen from the gen.
"If they add a TP notification…"
I don't really care, to be honest. It's not a "jump scare." It's just a free hit. I'm not screaming or jumping in my seat. He's just appearing on top of me and getting a free hit that I can do nothing about. It's not fun, and since there's no animation time to him stepping out of the door, if you hear it open, he's already on top of you. It's not about "paying attention," it's just cheap hits.
"If you aren't in a SWF…"
Yeah, you're right. Every time he's not actively chasing someone, I should sprint away from my gen just in case he's teleporting to it. And I should stay a tile or two away until someone gets back in chase, getting AFK crows. That sounds fun.
"And I don't get the 'everyone has a notification why doesn't he' argument…"
DBD has these consistencies for a reason. Because getting teleported on and getting smacked with no counter play feels like garbage.
7 -
Because they can't lead a chase anymore 😭
1 -
I mean Springtrap is an above average killer but he's far from busted. He's not the best ranged killer as that belongs to either Plague or Artist, he's not the best at holding 3 gens as Singularity is better at that. Is he the best stealth killer? Sure but the bar was under the basement in that category. Honestly every time I got against him it's usually a 2k this is not a Ghoul scenario where they release and we realize a mistake has been made.
Was BHVR generous with how they balanced Springtrap compared to how they balance similar killers? Yeah I would say Springtrap has gotten some special treatment I don't think you're wrong in that observation but like can you blame them? The biggest license DBD has ever gotten around an anniversary event everyone comes back for? BHVR would be dumb not to milk it for everything it's worth. Will Springtrap be rebalanced in the future and does he even need it? Idk it's a bit early to say, I think the most annoying things are actually bugs like being invisible coming out of the door at first and the grab distance being questionable at times so I don't think so for right now.
As far as Springtrap having his power right in the beginning? They just gave Vecna the same thing in the same patch so I think that's just more of an indication of the direction BHVR is taking balancing atm, I actually wouldn't be surprised if Dredge got that same buff in the next year or so.
0 -
SpringTrap isn't the only killer that can start a chase in 10seconds or less. Throw on lethal pursuer Hill Billy, Blight, Xeno, Vecna, Ghoul maybe a few others with fast mobility are capable of doing it. Having the security doors right there facing a gen is actually a bad thing for ST if you look at the panel and the lights flicker then that's a tell he's coming. It should be about a 4 second head start. Sure he still has bugs that needs to be fixed and once people figure him out better i'm certain he's gonna be around B tier. Just be glad he's no where near Ghoul. Also his add-on Bonnies guitar string might end up getting nerfed since it's clearly his best add-on being blue while Demos, Wraith, and Legion are iri class and they can't teleport to the gen.
3 -
Springtrap can close chases much more quickly and consistently than Ghoul. He makes Ghoul look D tier. The only thing about Ghoul is that it's mostly up to him if he hits you but you have time to get away from his lunge withdrawal.
-6 -
I played the last days since his release a lot of games against him in solo q. Probably more than hundred. And yes I kinda got used to him and can handle him better but I still think he needs some nerfs.
I agree with the doors being too close to the Gens. It's a guarantee free hit for him, especially in places where the front side of the door can't be seen from the gen you are doing. I don't even start with the invisible or audio bug which makes it impossible to react.
But my main problem with him is that he invites toxic gameplay like tunneling and camping. More and more springtraps are camping the hooks through their doors. They just wait for someone to unhook and exit the door and start tunneling. Even if they go for the other ones it feels more of a trade than save which teaches people not to unhook someone especially if they are wounded. I got so many games where survivors where too afraid to do something and left people to die.
9 -
“He's the best teleport killer,the best ranged killer, his only counterplay involves instantly grabbing survivors,and he has a 24 m terror radius. But most importantly,he's making bank and giving FNAF babies their time to shine. The nerf will come. Hang in there bros. (Keep struggling on the update hook that is)”
Bull Feces, he doesn’t have a terror radius at all.
Ran right up on myself and a random finger blasting a generator. No door nearby, no heartbeat, no music. Just cracked my counterpart over the head.Plus I’m just tired of playing against him.
7 -
the doors give a tell and survivors can use the door also eruption eats through 8 kick limit so that combo will make him block that gen if you pressure that gen and it's a free gen
-4 -
He's hardly a jumpscare. I don't feel the same paranoia like when I face the usual jumpscare Killers.
11 -
Is there a way to stop his door from being used like in actual FNAF? Is it using the camera?
0 -
Console survivors still cannot touch the doors/cameras unless they want their audio screwed 😢
3 -
Tried a round as xeno and a round as shaggy, his doors are far superior to the xenos tunnels in speed of use, ease of navigation, added long time stealth, capable of instadowning anyone using a door from anywhere, proximity to objectives, quieter exiting sound effects, and even the counterplay from the doors is nearly useless compared xeno. While xeno has to crawl in, crawl all the way to where it wants to go, alert survivors with beeping of turrets, alert survivors with loud exiting sounds, and then get burnt out of its m2 by the items that come from the tunnels lol
4 -
I'm gonnna be honest here, I actually preferred how his doors spawned in the PTB. I liked not having every door right next to a gen, like Onryo and Xenomorph. I think it would be fine if he just had the door and camera system as it is now, without the axe. But with it, he has too much going on. Sure, Vecna has 4 spells, but all of those have decently long cooldowns. This guys gets has axe back real quick, and can use doors as much as he wants.
1 -
Nah we should nerf pig
-4 -
if he teleports to the door it has a tell with audio and visual cues. as a pc player i hope they can get that patch as soon as possible
0 -
Close chases with what? SpringTrap maybe B tier at best has no mobility other than the doors and those are fixed teleport location while Ghoul almost S tier has free mobility and gap closing that puts him almost on par with Blight.
1 -
Luckily there’s perks that can help with that. Corrupt intervention and random map RNG/Spawns can be a counter to instant gen work. Lethal will also show you right where everyone is too. Though to be honest if the survivors instantly start working on the first gen they find that’s usually not good for them in the long run anyway.
2 -
Hmm. I don't think this is true at all.
1 -
I watched my buddy play Springtrap 2 days ago and he had a projectile line. I know for a fact my buddy doesn't use hacks, but having a projectile line isn't something that I would call "the highest skill ceiling in the game."
1 -
It's an addon
7 -
Well guess what, survivors also have perks to give them free distance in chase so by your own logic there is no reason to be complaining about killers being able to get into chase quick
0 -
- yes, sometimes the doors/teleporters are literally stuck to the generators, and reacting in time is really hard. So, either you have sprint bust, or you take a hit anyway. This NEVER happens with Freddy, Sadako or Xenomorph. let's say that the Devs want to ensure good sales, there's nothing wrong with that, they are a company that wants to entertain players (or at least a part of them)🤣
-1 -
I suppose I should clarify— nowhere did I intentionally imply that because a perk exists that can help with a frustrating issue means that you are not allowed to be frustrated with the issue. Especially when you consider that perk/counters don’t always work. Your hex could get cleansed in the first minute of the game. Your entire build can become useless because you got matched with plague. Perks are not the end all be all. I wasn’t trying to imply that because certain perks that can stop progress quickly exist that it means you can’t be frustrated or can’t “complain”. Just that there are perks designed to help with that specific issue in mind.
1 -
Who feels paranoia against a jumpscare myers? As soon as you know its a jumpscare myers you know its gonna be an easy escape. Like I feel paranoia against a blight or ghoul not against a killer I can loop until dbd 2 is released.
0 -
Actually it should happen now. They all use the same spawn logic and now take priority over chests and stuff
1 -
I agree that maybe the door he's coming out of should make more noise like a beep before he exits, but I don't think there should be a map wide audio queue because that kinda defeats the jumpscare element of his kit but yeah. Maybe encouraging ST players to exit a door further away from their target might teach them how to stealth properly too.
-1 -
I swear you guys only want to play against Ghoul or something
0 -
Crazy how many no talent are crying about Springtrap. BHVR did an awesome job with this killer introduction and even mid tier skill can handle it. Only ones crying are the same ones that cry about everything everywhere. As a Killer main I'm still clapping 90% and when chat wants to see some survivor play I do my thang! Keep up the good work Devs and we look forward to your next work of art.
4 -
His kit isn't built around jumpscares. If it was, the very loud clunking of his feet wouldn't be a thing. I don't know where people get the idea that Springtrap is any more the jumpscare killer than literally any stealth killer.
-4 -
'Jumpscare element' is what I said. I never said his kit was built around them because its built to be versatile. He has Jumpscare capability however, because any killer with undetectable has that. Hell, sm myers is the jumpscare killer, and you can hear his breathing very easily. Same with ghostfaces wrappings. all stealth killers have sounds.
-1 -
I would rather play 1000 games against Ghoul than a single game against Springtrap. Doesn't even matter how OP any of them are, Springtrap is absolutely miserable to play against. At least I know when I go against Ghoul I won't get perma camped and tunneled and actually have a chance to loop him instead of having to wait for Springtrap to hit me with his semi-truck sized axe that he slammed into my face.
-1 -
Every single time a new killer releases its constant whining... do you want wins to be handed to you? Do you want to only face 10 hour trappers? Last patch ghoul was broken bc of autoaim now its springtrap who is B tier at best...
-3
