New infinite Headon Stun

TheGoone
TheGoone Member Posts: 571

Survivors have found a way to infinite head on stun a killer with the Head on and Vigil

https://x.com/Hey_Blakee/status/1935974943402996186?t=mLgbfHJaAt8C6AGKfRnSpg&s=19

Comments

  • Munky
    Munky Member Posts: 328
    edited June 2025

    In a public match this would be literally impossible, unless they killer is actively throwing the match. All he has to do is turn around and slug one or two ppl. Then they are done playing around. I'm pretty sure one slug is enough, but I would have to do the maths on that and I only just got out of bed ;)

    Don't get me wrong tho. Vigil needs a nerf for sure. Either by a lower percentage, or not making it stack. I use a vigil sprint burst myself and I rarely still get chased. Why would they… I would get back my sprint burst around a god loops like shack easily. Massive waste of time if not borderline OP to use builds like this.

  • TheGoone
    TheGoone Member Posts: 571

    Except if you went after the injured they would just go on the opposite side lockers and repeat the process

  • Teroo
    Teroo Member Posts: 85
    edited June 2025

    Except this killer is some random streamer and not their friend. Can can't just "turn around and hit them" because he's locked in stun animation and as soon as he turns the other 2 survivors will go to the opposite lockers. He can't do anything unless the survivors screw it up.

    Here is this match from killer PoV from the point when they went to the basement:

    https://www.twitch.tv/videos/2490618776?t=3h50m32s

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Great, let's nerf underused perks just because someone found an "exploit" that will never happen in a real game

  • Munky
    Munky Member Posts: 328
    edited June 2025

    Vigil is not underused, I use it myself with sprintburst, exactly because it is that OP… And I have been seeing it on many other ppl in my solo lobbies too… so… "underused", I dont think so :)

    This is just the first time I see it used in combo with headon. I'm not surprised tho, survivors are generally very toxic kids. These types of SWF are usually also very toxic and bully against their random solo teammates. I was victim to that a few times in just a few days.

    EDIT: I just checked Nightlight. it is the 18th (out of 150+ perks) most used perk, but its top 5 highest escape rate… This means it probably has a higher skill ceiling, therefor you don't see it on every single survivor. But it is absolutely OP in its current format.

  • Teroo
    Teroo Member Posts: 85
    edited June 2025

    No, it seems like you don't understand. He can't down anyone, guys behind him keep safe distance, if he turns around they get into the lockers. There is only one person on cooldown, but it doesn't matter because he can't grab anyone before the cooldown finishes. He is stunned for 3s and picking up from a locker takes 5s that means that he has to move across the basement in 2s which is not possible. Also in case something goes wrong they have flashbangs and WGLF. The killer can't do anything other than wait for 10 minutes to abandon .

  • Munky
    Munky Member Posts: 328

    he could have axed one of them on a quick 180 tho, I don't think he tried that. But yes, thats why I edited my comments. It did look like they were prepared, as they were being complete ahats at the end, making killer abandon the game.