http://dbd.game/killswitch
Will someone please explain to me why BHVR is so intent on bad achievement design?
This has been something that has irked me for a long while now about DBD, I like going for 100% Steam Achievements in most of the games I play, I (usually) find the process rewarding and hearing the little notification and seeing it on my profile is a nice hit of Dopamine
One of the things I usually never do is go for 100% in a Multiplayer only game, or go for achievements in Multiplayer in general, the reason for this is that, usually, achievements in Multiplayer games are really ######### annoying to go for due to being reliant on other people in the lobby not screwing you over, DBD is the only multiplayer game I play where I actually go for 100%, and there are a lot of achievements that are completely dependant on not only the other people in the lobby, but also on RNG.
Lets start off with the most recent pain in my ass, Springtrap's Jump Scared Achievement
This achievement requires the Survivors in your lobby actually using the doors, which most people are not going to do, for 1, they mess up your audio and lock all sounds in the game to be centred around the first door they interact with, and 2, nobody is going to willingly enter a door outside of chase because it's way too risky, getting caught in the office means giving Springtrap a free down, it's just not worth the risk, this should have been 15 Axe Grabs, that would make the achievement dependant on the Springtrap player actually being able to land the axe, but instead for some reason they went with the one option that is entirely outside of the player's control and it is infuriating.
Another recent one that also drove me insane, Kaneki's Awakened Anger Achievement
BHVR thankfully fixed this a while ago to only require one hit, but on release this was 30 hits after being blinded, this was infuriating because it was, once again, entirely reliant on Survivors not only bringing flashlights, flashbangs, or firecrackers, but also actually using them, which, for some inexplicable reason, nobody did in my lobbies for like 3 weeks after the patch dropped, didn't matter what Killer I was playing, didn't matter what map we were on, nobody would actually try to blind me for ages and it drove me up the ######### wall.
Another infamously bullshit achievement, Hand Eye Coordination
How does hoping for a Vecna, then hoping for a D20, then hoping you can actually escape for one singular achievement sound to you? I was incredibly fortunate to get this on the day the DnD Chapter released, because even with the Vecna buffs not a lot of people actually play him, this achievement is 66% RNG and 33% actual skill, good luck to anybody trying to get this because the odds of you actually finding a Vecna are something like 2% according to Nightlight.
These are just some of the worst achievements in the game, I didn't even mention the complete nonsense that is Outbreak Breakout or the infamously awful Evil Incarnate, but the recent trend continues to be BHVR making achievements that aren't dependant on player skill and instead reliant on RNG, and it ######### sucks.
Please BHVR, just make Jump Scared count Axe Grabs for progression, and stop making RNG Achievements, they are infuriating to go for and don't promote actually getting good at the game or exploring new builds.
G'night
Comments
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I did not have that much trouble with Awakened Anger, I got quite lucky that my Survivors decide to blind me at Pallets. But I agree with the other two.
I cannot really imagine that the Springtrap-Achievement will be really good to do, because the risk outweights the benefit by far. But changing the requirement is difficult on PS… So not sure if it will be lowered or changed anytime soon.
The Vecna-Achievement is the biggest middlefinger IMO. You have to go against Vecna (a Killer with a pickrate of roughly 2%, meaning you should get 1 Vecna in 50 games…), you have to be lucky to roll a 20 AND you have to escape on top of it. Again, I got lucky, I got it very early after his release, but I really think it is way too specific now.
Also something which was not mentioned - opening Exit Gates 20 times on RPD. Even worse with the Map Offering-changes, because now you cannot even farm the Achievment. You have to get it either random or with a 1 in 5 chance, have to play it (on a map which is not really that good for Survivor), have to survive until the end AND also open an Exit Gate. And this 20 times. Should have changed long ago, to this day I have seen people who have not completed it yet and who were around when the Achievement was added to the game.
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That springtrap one is egregious holy lmao. It's actually like impossible to get caught when going through doors.
Springtrap in chase? Door is free.
Springtrap not in chase? Don't go in door
I've had 1 singular grab in a plethora of springtrap games and it was from a bot.
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The absolutely most awful achievement continues to be the Skilled Huntress trophy on PlayStation. Which says it requires only 20 downs but actually still requires 100.
100 downs with Huntress's hatchets from 24+ meters away. On a controller. With frame drops and meh-at-best fps. I think I'm at least somewhere in the 70s, now, but I can't check because I'm on PS4.
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Hey Darren, good to see you my friend!
I must say I was really happy when I got Hand-Eye Coordination against a random Vecna last year because this one is unreasonable. You have to get extremely lucky with the killer, an actual dice roll, and you still need to escape him on top of that.
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Fortunately the bots use the security office a lot, and it's a matter of time. For Vecna's, either you got lucky at the release of the DLC or you can forget about getting it.
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On that note, is there any way to check when players got an achievement? LIke a graphic? 2,8% of all players (at least on Steam) have gotten the Vecna-Achievement and I would be very interested to see how many of those got it in the month after his release and how many got it at a later point.
I assume the number of people who got it at a later point will be very, very small, but I want to see it with my own eyes.
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that Vecna achievement I got by complete accident when he was new definitely feel sorry for any achievement hunters now
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one of the 0.69% on Xbox
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Some more BS achievements:
Hemophobia and Outbreak Breakout.
Hemophobia, because you have to survive and escape the Disturbed Ward without getting hit once.
Outbreak Breakout, cause you have to open the gates of RPD 20 times.
AND, both of these are even harder now.
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hemophobia was one of those lucky ones I got because I got an AFK legion
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AFK Huntress back in 2019.
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Ive made several posts about this, but I think you forgot some achievements.
Left For Dead ~ As the last Survivor alive, compete the final Generator and escape.
- Entirely a luck dependent achievement that has received direct and indirect changes that have made it insanely difficult to try and get normally. This achievement took me 500 hours to get, grinding across multiple months.
Outbreak Breakout ~ Open the Exit Gates and escape from Racoon City Police Station 20 times.
- With the massive nerf of Map Offerings this has become significantly harder to get but they did not change the achievement to compensate. You cannot consistently get RCPD.
These are awful. Im surprised nobody talks about them.
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The original post does mention Outbreak Breakout, just not a screencap.
I've seen both it and Left For Dead talked about a bunch of times, but discussion tapered off because they're older achievements and I don't think there's ever been a dev response to the complaints. Feels kind of like shouting into a void.
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Accidentally skipped over it, my apologies, do appreciate you pointing it out tho!
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All they had to do was make it "While playing as The Animatronic, grab x amount of survivors" considering grabbing survivors is built into his power it'd be simple.
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I'm gonna be honest, I can never relate to achievement hunters because a lot of these achievements they complain about can be completed by playing naturally.
This is not like some achievements in some games that require you to spend several months trying to kill some optional boss fight while butt naked to get it, which makes me want to rip my hair out. It's just "play the game. Like, a lot. And it'll eventually happen naturally."
I've seen people complain so much about the RPD achievement, for example, and I got it naturally just by playing the game.
Hand-Eye Coordination? The D&D chapter released June 3rd 2024 according to Google. I got it June 5th by complete accident.
Don't consider this an attack on your person or anything, I genuinelly don't understand the mindset. It's just that in my head most of these achievement are the most basic, easiest "just play the game to get it" type of achievement on par with "Start the game for the first time".
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Hand-Eye Coordination? The D&D chapter released June 3rd 2024 according to Google. I got it June 5th by complete accident.
I mean, this is the issue - you (and I as well) got it shortly after the release. Vecna was very common back then. Nowadays Vecna is quite rare, so getting the Achievement is way harder.
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I don't mind very specific achievements like the Vecna one because you only need to do it once and it actually does feel special when you do it. Achievements like the Springtrap one changes that special moment and makes it feel more like a grind where "oh okay that was cool gotta do it 14 more times."
I've had a pretty good experience with ST so far but I genuinely haven't gotten a single grab when traveling. Maybe I'm not opportunistic enough about it but it feels very rare. Maybe it's because no one is using the cams because the audio bug that existed though I'll have to give it another try.
I don't necessarily go achievement hunting for games but if I cared enough about a special moment having to grind out a super specific thing multiple times takes the special first time moment out of it. For example - Imagine if all the adept achievements you needed to do 10 times. It may not sit well with a lot of people but this to me is what ruins a lot of the fun in achievements. They have an unnecessary grind to them when realistically achievements in games should be used for special moments.
A great example of this is the RPD exit gate one. What an insane achievement to tie to a map. You get it normally overtime but achievements like this just feel so grindy unnecessarily. Although with map offerings being gutted it's probably going to be much more difficult to get.
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