http://dbd.game/killswitch
Please change Springtrap's achievement.
Grab 15 Survivors from the security office. That's the achievement. Here's the problem - survivors never go through the doors, to avoid this exact thing from happening. This is a similar situation to Evil Incarnate, where the achievement requires survivors to play in a specific way for you to get the achievement, which is terrible achievement design.
Please change the achievement to also count grabbing a survivor who has the axe in their back. This would be A LOT more reasonable.
Comments
-
I can sympathize with you on this being hard to obtain. I myself don't even bother touching the door or camera and ignore them outright.
0 -
Ive heard people say "well you can just farm to get the achievement" as if it justifies how stupid it is to get.
If an achievement requires you to actively work with your opponent to farm out because it would otherwise take too long or outright not be obtainable otherwise, then I think the achievement should be reworked or changed. DBD already has too many achievements like this.
2 -
Well it's never getting changed for us PlayStation players. Sony will not allow changing trophies unless it's actually impossible to achieve
0 -
Yeah its one of those you need to farm the only progress I got to it was one survivor running in there when there was two left and was like what ever lets see if she plays along so let her wiggle off and she did it four more times so have five. So only one of those five was result of normal gameplay.
0 -
Agreed, this must be changed. Survs rarely use the doors. I don't when I play surv because i don't want to get grabbed.
This NEEDS to be changed to be about the regular axe grab, or change the quantity to 1-3, something very low.
0 -
it might take a loong while but i believe it'll happen naturally with time as long as he's in your regular rotation and not just playing him for the achievement.
0 -
Yeah it can be done in normal gameplay but usually you would got progress to it if survivors try to use a door in last effort when you are chasing or then just get lucky by someone being in there when you go in to go somewhere.
0 -
completely luck based. not a good "achievement."
0
