Shared Lives - Event

PatchNoir
PatchNoir Member Posts: 741

Basically this is a sketch of an idea, RN the game has 12 hooks possible, what about 8 shared commonal hooks and to get sacrificed on your 3 hook you HAVE to be the chased person. It fixes a lot of problems like camping and tunneling since it doesnt matter ho you chase, and if you camp (because the person is not good looping) he will just get rescued last second and all gens will be done…

The most optimal situation would be to chase the unhooker or the hooked person but

1- they would delay the hook save and rush gens.

2- We could give the ability to after being unhook you can jump into a locker and teleport to any random locker outside TR (also remove any collision with the unhooked person to avoid bodyblocking).

Basically you cant tunnel bad loopers because they will vanish and play immersed after feeling focused, and you cant ignore good chasers since they will do gens. If the community adapts its just a matter of rebalancing some second chance perks, its a team game anyway i know most people wont share lives with randoms on soloq but in the end if the random dies you cant finish all gens anyway, this new system wont change anything hatch related if the randoms are trash

Comments

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    Sure, but survivors cant repair more than one generator at a time.

    And the game does not reward nor punish for escapes. They're just something that exists.

    Just put both sides on a timer they cant properly snowball with and change win condition to hooks.

  • PatchNoir
    PatchNoir Member Posts: 741

    i would be way happier if gen times get less crancky, i or at least we didnt had one pallet into another back to back the whole map, we should reduce pallet spawns and not make a window spawn in a straight line from one loop to another, also refine hitboxes on maps, there are some insane invisible edges that stucks you middle chase